Simon Marlee, Male Human [Permalink]
Personal [hide]
Description: This light-skinned male wears a pastel coat over a brown low-cut shirt, and a top hat upon his head. He is tall, broad shouldered and powerfully built. His hair is always cut to a buzz. His eyes, though not visible through his cowl, are green.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. Energy wise he seems alert and responsive.
History: He comes from a rich northern family. His mother had invested heavily in several trade routes and wanted him to inherit them. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He loathes his own lifestyle; and a need for knowledge about a nearby landmark
Ideals: Disciplined, Professionalism. Flaws: Depressed. Bonds: Rich, Adventurer. Occupation: Navigator
Voice: Hissing voice
Attributes [hide]
Medium (5'10") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 8 (-1) | 14 (+2) | 12 (+1) | 10 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +3
Possessions: 200 gp.
Miles Bradford, Male Human [Permalink]
Personal [hide]
Description: This fat eastern man has a bulbous nose and is typically in his Layabout uniform. His skin is also unnaturally pale. He has shaved his head bald. His violet eyes are slightly larger than normal.
Personality: He can speak with the recently deceased. He is skeptical of what others tell him and is slow to trust.
History: He was born to loving parents in a slum to the east. After coming to the age of reason, Miles took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was granted druidic powers by his dying brother.
Motivation: Sabotage a competitor; and he is unsatisfied with his job
Ideals: Gifted. Flaws: Ugly, Shy. Bonds: Job, Poor. Occupation: Layabout
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'10") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 37 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 16 (+3) | 15 (+2) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Terran, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 1900 sp. Carved harp of exotic wood with ivory inlay and zircon gems (700 gp). Brass mug with jade inlays (400 gp). Silver comb with moonstones (900 gp).
Diggory Hayhurst, Male Human [Permalink]
Personal [hide]
Description: He is well dressed, but even with his fine clothing he looks run-down. He is portly but not overly obese. His head has been shaved. He has a dull look in his violet eyes.
Personality: He hates Humans with a passion. As such he is filled with self loathing. He is an amazing painter.
History: He was born to loving parents in a slum to the east. As a young adult he joined a group advocating for an improvement in Human conditions. He was granted necromantic powers by his dying sister.
Motivation: A strong sense of loyalty to Human people; and he loathes his own lifestyle
Ideals: Gifted. Flaws: Ugly, Racist, Depressed. Bonds: Poor. Occupation: Courier
Voice: Spits words with contempt
Attributes [hide]
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 14
Hit Points 8 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 18 (+4) | 11 (+0) | 17 (+3) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Draconic, Celestial, Giant
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 5 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 1 Breastplate. 1 Half-Plate. 1 Darkwood Buckler.
Alex Wellington, Male Human [Permalink]
Personal [hide]
Description: This man wears tight fitting clothing which further accentuates his frame. He is muscular with a powerful set of arms. Sporting a golden mohawk and bushy mustache this man's hair draws a lot of attention. He wears round tiny glasses practically rammed into his face.
Personality: Eccentric and domineering, Alex will drive conversation. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: He was born at the edge of vast mountains. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He is searching for what he claims is his rightful reward.
Motivation: A strong sense of loyalty to Human people; and wants to have a good time and be beloved
Ideals: Extrovert, Optimist. Flaws: Racist. Bonds: Attractive, Nature, Adventurer. Occupation: Detective
Voice: Pronounces O like U
Attributes [hide]
Medium (5'3") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 33 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 12 (+1) | 16 (+3) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Undercommon, Dwarven, Infernal
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 1 |
Possessions: 800 gp.
William Wheatley, Male Human [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many blue ritualistic tattoos. He wears many layers of old clothing at all times. He wears a Stetson hat to cover his moderate length blonde hair. His eyes are green and he is always smoking a pipe.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: William was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He took after his father in leading caravans. Because they were valued, his father taught him to defend himself. When his father died while fighting drow, the young William began to lead the lost caravan. Since then, he has sought to make the best of life.
Motivation: Retire the richest man in the south; and he wants revenge against drow
Ideals: Optimist, Entrepeneur. Flaws: Ugly, Greedy. Bonds: Poor, Enemies. Occupation: Masseuse
Voice: Loud with bravado
Attributes [hide]
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 22 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 17 (+3) | 7 (-2) | 14 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 0 | 0 | 0 |
Possessions: 100 gp. 1 Healer’s kit. 1 Superior lock. 1 Silk rope.
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