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NPC Generator

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Advanced [show]


Gilbert Chatham, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a tea of some kind. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt, marred by teas. His silver hair is well kept and his bushy mustache is tapered upwards at the ends. He has a dull look in his blue eyes.

Personality: He has always had a great fascination with Human culture. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Born to a Sage, his mother struggled to pay the bills. When money was particularly tight he was walking through alleys when he overheard a Map Maker hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He ran away from his former home and has been making his living as a Map Maker for the past few years.

Motivation: He feels kind of lost in life; and expand his business

Ideals: Joker. Flaws: Ugly, Racist, Depressed. Bonds: Poor, Job. Occupation: Map Maker

Voice: Booming voice

Attributes [hide]

Gilbert Chatham, Male Human Sorcerer 5
Medium (5'7") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 13 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)11 (+0) 8 (-1)10 (+0) 8 (-1)13 (+1)
Skills Acrobatics +3, History +3
Senses Passive Perception 9
Languages Common
Attacks Melee +7 / 2d4+4, Ranged +3 / 2d4+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116

Possessions: 10 pp. Moonstone (70 gp).


Social Check DCs


Thomas Addington, Male Human [Permalink]

Personal [hide]

Description: This man is wearing colorful clothing, dressed as a Banker. He is muscular with a powerful set of arms. He has done his best to style his brown hair to look like a famous performer. His eyes are green and catlike.

Personality: He is erratic and paranoid. He believes orcs are coming to abduct people. He is obsessed with a lost civilization.

History: He is the product a well kept family trust fund and as such has never really known need. His mother had invested heavily in several trade routes and wanted him to inherit them. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: Money/treasure.

Bonds: Enemies, Adventurer, Rich, Has a crush. Occupation: Banker

Voice: growls and snarls, animalistic

Attributes [hide]

Thomas Addington, Male Human Barbarian 4
Medium (6'3") Human, Lawful Good (CR 4)
Armor Class 13
Hit Points 29 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 16 (+3)13 (+1) 14 (+2)3 (-4)
Skills Religion +3, Sleight of Hand +5
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3

Possessions: 27000 sp.


Social Check DCs


Kyle Gracey, Male Human [Permalink]

Personal [hide]

Description: Standing 6'4", this man wears a blue coat over a red low-cut shirt, and a broad hat upon his head. His black hair and beard is wavy and long. His fair skin shows little sign of his aristocratic breeding.

Personality: He speaks before he thinks and is too direct. The war was a terrible time for him, and Kyle does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. From there he went from mercenary job to mercenary job. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He's looking for his big break; and he loathes his own lifestyle

Flaws: Impulsive, Depressed. Bonds: Attractive, Military, Adventurer. Occupation: Cartwright

Voice: Creaky witch voice

Attributes [hide]

Kyle Gracey, Male Human Expert 3
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 18 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)16 (+3) 15 (+2)13 (+1) 15 (+2)12 (+1)
Skills Deception +3, Investigation +3
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +0 / 1d8-2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 400 gp.


Social Check DCs


Wymar Brandon, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'7" has a big stupid grin on his face most of the time. He dresses well, wearing violet shirts, loose pants, and blazers most of the time. His chestnut hair has been sun bleached extensively. His eyes are amber and catlike.

Personality: He is irascible and easily irritated. He works hard and plays hard.

History: His mother raised him in a mountain cabin. He moved from fad to fad and when he turned 15 he discovered poetry. He has never given up on his poetry dream.

Motivation: His name or reputation has been wronged in the past by gnolls, and he desires to right it; and he's repulsed by the pc

Ideals: Artistic. Flaws: Antagonistic, Hedonist. Bonds: Attractive, Nature. Occupation: Barber

Voice: Shortens vowels

Attributes [hide]

Wymar Brandon, Male Human Warrior 8
Medium (5'7") Human, Neutral Good (CR 8)
Armor Class 10
Hit Points 67 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 13 (+1)10 (+0) 9 (-1)11 (+0)
Skills Deception +3, Sleight of Hand +3
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 2d10+2, Ranged +3 / 2d10+0, Grapple +2

Possessions: 180 pp. A roughly beaten golden orb (180 gp).


Social Check DCs


Theodoric Atherton, Male Human [Permalink]

Personal [hide]

Description: This eastern man is abnormally tall. He is wearing the road beaten gear of a warrior. His whole body is exceptionally muscular. He has a small bristly mustache and wavy golden hair. His half smiles and hazel eyes are beguiling and draw you in.

Personality: Overbrimming with self-confidence, Theodoric isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: He was born several months after his father was called into army service. Theodoric was born on a far eastern plains where he grew up under the tutelage of his father, an expert Guard. He moves from town to town, unable to find a place to settle.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and meet up once more with his childhood friend

Ideals: Fighting, Impeccable. Bonds: Immigrant, Attractive, Adventurer, Military. Occupation: Guard

Voice: Low rumbling, strings words together

Attributes [hide]

Theodoric Atherton, Male Human Cleric 3
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 24 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)14 (+2) 13 (+1)14 (+2) 12 (+1)12 (+1)
Skills Athletics +0, Performance +3
Senses Passive Perception 11
Languages Common, Undercommon, Halfling
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11421

Possessions: 80 pp.


Social Check DCs

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