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NPC Generator

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Advanced [show]


Norman Emsworth, Male Human [Permalink]

Personal [hide]

Description: He stands about 6'6" and is generally well dressed albeit a few years behind the times. His left hand appears badly burned and disfigured. He keeps his blonde hair in a pixie cut. His fierce green eyes like to dwell on things.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: He got into the Brewer business at a young age. He helped his mother out around the business and became quite the natural. He has achieved small success as a Brewer.

Motivation: He is unsatisfied with his job; and sabotage a competitor

Ideals: Optimist. Bonds: Attractive, In love, Job. Occupation: Brewer

Voice: Farmer accent

Attributes [hide]

Norman Emsworth, Male Human Wizard 5
Medium (6'6") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 26 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 16 (+3)13 (+1) 15 (+2)8 (-1)
Skills Animal Handling +5
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day124321

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Gerard Whitby, Male Human [Permalink]

Personal [hide]

Description: He is well dressed, constantly wearing a brown suit, grey shirt, and yellow tie. His attire stands in sharp contrast to his sickle, which is beautifully polished and possesses an ornate carving of a rose on it. His long silver hair reaches down to his waist. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. When he's not drinking or sleeping the drinks off, he's doing singing.

History: He got into the Scribe business at a young age. He moved from fad to fad and when he turned 15 he discovered singing. He now travels the world, in search of power and loot.

Motivation: Revenge; and someone believes him a fraud

Ideals: Artistic. Bonds: Attractive, Job, Adventurer, Enemies. Occupation: Scribe

Voice: Hissing voice

Attributes [hide]

Gerard Whitby, Male Human Bard 5
Medium (5'2") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 16 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 9 (-1)9 (-1) 17 (+3)13 (+1)
Skills Athletics +4, Sleight of Hand +3
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 5000 sp.


Social Check DCs


William Kenley, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He wears a colorful flower in his auburn hair. His eyes are violet and catlike.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: A powerful necromancer made him what he is. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He used his abilities to travel the world and help people.

Motivation: He has money and likes to spend it; and he uses money and sex appeal to get what he needs

Ideals: Philantrophist. Flaws: Forgetful. Bonds: Rich, Attractive, Mentor. Occupation: Scribe

Voice: Low and grunting

Attributes [hide]

William Kenley, Male Human Barbarian 4
Medium (5'5") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 34 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 11 (+0)12 (+1) 12 (+1)15 (+2)
Skills Deception +4, Nature +3
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 600 gp.


Social Check DCs


Trym Anderton, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears skinny pants and wears a green and black robe with the hood down. His chestnut hair, when down, is lengthy. He has brown eyes.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Born in the north to a Beggar, Trym learned a great deal about his mother's area of expertise. From there he went from mercenary job to mercenary job. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Impeccable, Philantrophist. Bonds: Job, Adventurer. Occupation: Beggar

Voice: Creaky witch voice

Attributes [hide]

Trym Anderton, Male Human Sorcerer 5
Medium (5'9") Human, Chaotic Good (CR 5)
Armor Class 8
Hit Points 31 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)7 (-2) 16 (+3)9 (-1) 15 (+2)16 (+3)
Skills Investigation +2, Persuasion +6
Senses Passive Perception 12
Languages Common
Attacks Melee +7 / 2d4+4, Ranged +1 / 2d4-2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 700 gp.


Social Check DCs


John Deighton, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 6'1" has a big stupid grin on his face most of the time. He dresses well, typically a more casual-formal manner. He has wavy white hair. His eyes are amber and catlike.

Personality: He can speak with the recently deceased. Animals are drawn to him, and he is able to talk to them.

History: Gifted from a young age, John studied abroad. Like his mother and his sister before him, after school he went straight into learning to become a Barkeep. He has taken up work as a Barkeep and fed both sides of the war false information with the goal of increasing casualties.

Motivation: An old rival family wants him found; and he'd like to take his coworkers down a peg

Ideals: Gifted. Flaws: PTSD. Bonds: Attractive, Job, Family. Occupation: Barkeep

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

John Deighton, Male Human Druid 6
Medium (6'1") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 46 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 12 (+1)15 (+2) 18 (+4)16 (+3)
Skills Acrobatics +4, Nature +5
Senses Passive Perception 14
Languages Common, Terran, Druidic
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15533200000

Possessions: 20000 cp.


Social Check DCs

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