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NPC Generator

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Advanced [show]


John Windsor, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears bulky white painted plate armor. His moppish chestnut hair is in a traditional bowl cut. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his violet eyes.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He became a Shepherd soon after.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is unsatisfied with his job

Ideals: Fighting. Flaws: Antagonistic. Bonds: Attractive, Job, Military. Occupation: Shepherd

Voice: Timid voice

Attributes [hide]

John Windsor, Male Human Aristocrat 6
Medium (5'4") Human, Chaotic Good (CR 6)
Armor Class 13
Hit Points 41 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 14 (+2)9 (-1) 7 (-2)12 (+1)
Skills Athletics +4, Stealth +6
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +6

Possessions: 800 gp.


Social Check DCs


Gomory Ainsworth, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears tattered old clothes. His golden hair is lengthy. He has blue eyes.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He also is a firm believer in the manly ideal.

History: Gomory was born in the east. At a young age he loved to build and create. He helped his mother out around the business and became quite the natural. He became a Cartwright soon after.

Motivation: To be a Gardener again; and wants to open a new tavern

Ideals: Athletic, Persistence. Flaws: Ugly, Impulsive. Bonds: Job. Occupation: Cartwright

Voice: Stutters

Attributes [hide]

Gomory Ainsworth, Male Human Cleric 3
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 25 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 15 (+2)8 (-1) 9 (-1)14 (+2)
Skills Persuasion +4, Religion +1
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 200 gp. Eye agate (9 gp). Star rose quartz (80 gp). 1 Masterwork Common Melee.


Social Check DCs


Lewis Cooper, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He typically wears black cloth garments or leather armor. His hair is cut close to his head. He has gleaming, smiling green eyes.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: He was born in the east. Like his father and his brother before him, after school he went straight into learning to become a Server. He left for the east, certain he would find work there.

Motivation: He is compelled to act according to his religious beliefs; and he is unsatisfied with his job

Ideals: Optimist, Gifted. Bonds: Immigrant, Job, Religious. Occupation: Server

Voice: Mumbles to self between sentences

Attributes [hide]

Lewis Cooper, Male Human Fighter 7
Medium (5'8") Human, Chaotic Good (CR 7)
Armor Class 12
Hit Points 50 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 10 (+0)10 (+0) 13 (+1)18 (+4)
Skills Nature +3, Survival +4
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d8+3, Ranged +5 / 2d8+2, Grapple +3

Possessions: 500 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Richard Eastoft, Male Human [Permalink]

Personal [hide]

Description: This western man is well dressed, but even with his fine clothing he looks run-down. His clothes are grease stained in places. His brown hair is greying along the sides and has receded to reveal a widow's peak. His green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. Richard is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: Born in the west his family was never financially stable. The family's rival house kidnapped his sister with the intent that his sister marry their son to gain control of contested properties. Due to his spouse's obsession with being a Mayor they were divorced and he won custody of their son. He worked as a Armorer, and he later adopted a second son.

Motivation: Further expansion of business.

Bonds: Poor, Immigrant, Job, Family. Occupation: Armorer

Voice: Ums and uhs a lot

Attributes [hide]

Richard Eastoft, Male Human Aristocrat 7
Medium (5'11") Human, Neutral Good (CR 7)
Armor Class 9
Hit Points 28 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 10 (+0)12 (+1) 14 (+2)12 (+1)
Skills Animal Handling +5, History +4
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +3 / 2d8+0, Ranged +2 / 2d8-1, Grapple +0

Possessions: Smoky quartz (20 gp). Jasper (20 gp).


Social Check DCs


Tim Acton, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man is wearing a tight brown one piece outfit complete with pants, hood, and a cape and is in decent physical shape. His auburn hair is lengthy. His eyes, though not visible through his cowl, are brown.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He has a small toy that he constantly fidgets with.

History: Born to a Interpreter, his mother struggled to pay the bills. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He tends to his Locksmith job now, and dutifully fulfills any obligations he has.

Motivation: Regain custody of his son; and he has passion for adventuring and risk

Flaws: Addict. Bonds: Job, Poor, Adventurer, Family. Occupation: Locksmith

Voice: Creaky witch voice

Attributes [hide]

Tim Acton, Male Human Sorcerer 3
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 16 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 14 (+2)14 (+2) 14 (+2)9 (-1)
Skills Arcana +4
Senses Passive Perception 12
Languages Common, Druidic, Halfling
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1265000

Possessions: 400 gp.


Social Check DCs

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