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NPC Generator

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Advanced [show]


Gilbert Spaulding, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears loose pants and a collared shirt complete with sweater beneath his coat. He wears his chestnut hair up. He has gleaming, smiling gray eyes.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: Born to a pair of adventurers, Gilbert grew up listening to his mother's many stories. There was a wharf not far from home where he often wandered off to fish. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and he's looking for his big break

Ideals: Optimist, Gifted. Flaws: Greedy. Bonds: Adventurer, Nature. Occupation: Merchant

Voice: Puts emphasis on the wrong words

Attributes [hide]

Gilbert Spaulding, Male Human Monk 4
Medium (5'9") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 13 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 7 (-2)10 (+0) 12 (+1)11 (+0)
Skills Arcana +2, Sleight of Hand +1
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2

Possessions: 400 gp.


Social Check DCs


Nicholas Clinton, Male Human [Permalink]

Personal [hide]

Description: He wears a robe, a symbol of strength around his neck, and a flail on his belt. He has relatively light skin and is very physically imposing due to his abundance of muscles. His silver hair is smooth and relatively long. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his brown eyes.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: He was born blind and as such lacked many opportunities for work. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). During his travels, Nicholas and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Nicholas discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Nicholas fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: Regain custody of his son; and marry his brother to traveling adventurers

Ideals: Fighting. Flaws: Disease. Bonds: Attractive, Family, Adventurer. Occupation: Guard

Voice: Rhymes sentences (sorry)

Attributes [hide]

Nicholas Clinton, Male Human Warrior 3
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 11 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 5 (-3)17 (+3) 15 (+2)11 (+0)
Skills Athletics +4, Survival +4
Senses Passive Perception 12
Languages Common, Celestial, Gnoll, Goblin
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +4

Possessions: 300 gp.


Social Check DCs


Robert Winthrop, Male Human [Permalink]

Personal [hide]

Description: He usually wears his grey robe and has his sword always slung over his shoulder. He has a slight overbite and is overall scrawny. He has wavy golden hair. His ears are large.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Gifted from a young age, Robert studied abroad. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He has been saving his money to try and buy his brother's freedom.

Motivation: Find a way to reverse the transformation of his brother; and regain custody of his daughter

Ideals: Disciplined, Gifted. Flaws: Ugly, PTSD. Bonds: Family. Occupation: Spice Merchant

Voice: Russian accent

Attributes [hide]

Robert Winthrop, Male Human Aristocrat 7
Medium (6'4") Human, Lawful Good (CR 7)
Armor Class 7
Hit Points 52 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)5 (-3) 15 (+2)12 (+1) 14 (+2)16 (+3)
Skills Insight +5, Nature +4
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 2d8+1, Ranged +0 / 2d8-3, Grapple +1

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Heward Blackwood, Male Human [Permalink]

Personal [hide]

Description: This malnourished man has the majority of his body covered in plate. His long auburn hair reaches down to his waist. His eyes, though not visible through his cowl, are green.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He loves his children and doesn't want them to worry about him. He loves to share his singing with anyone who is interested.

History: He was born to loving parents in a slum to the south. A gifted student he started as a Bricklayer, but he got bored and became a Locksmith. He became a Locksmith soon after.

Motivation: To unite with his brother.

Ideals: Artistic. Bonds: Poor, Job, Family. Occupation: Locksmith

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Heward Blackwood, Male Human Sorcerer 5
Medium (5'5") Human, Chaotic Good (CR 5)
Armor Class 9
Hit Points 11 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 11 (+0)13 (+1) 14 (+2)12 (+1)
Skills Acrobatics +2, Deception +4
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +2 / 2d4-1, Ranged +2 / 2d4-1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126640

Possessions: 600 gp. Rhodochrosite (15 gp). Iolite (80 gp). Red-brown spinel (90 gp).


Social Check DCs


Anselm Shelby, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'8" and wears clothing that is held on in multiple layers but all of it is in poor condition. His right leg appears badly burned and disfigured. His black hair is singed and shortened. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: Anselm wants to be seen as a stoic, levelheaded, noble Commoner, so he tries to act the part. He does a good job, for the most part... He is able to make almost anything out of random pieces of junk.

History: Born in the north his family was never financially stable. His parents enrolled him in a Commoner school at a young age so that he could practice his martial talents. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and wishes to resurrect an old love

Ideals: Disciplined, Gifted. Flaws: Ugly. Bonds: Poor. Occupation: Gardener

Voice: Speaks through clenched teeth

Attributes [hide]

Anselm Shelby, Male Human Commoner 3
Medium (5'8") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 13 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 15 (+2)15 (+2) 12 (+1)10 (+0)
Skills Athletics +2, Investigation +4
Senses Passive Perception 11
Languages Common, Giant, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +4

Possessions: 100 gp.


Social Check DCs

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