Dustin Rylan, Male Human [Permalink]
Personal [hide]
Description: He is scrawny and has patchy chestnut stubble. He tends to wear a large brown jacket. He has a hunchback. He has dyed his greying chestnut hair a little too much giving a sharp chestnut color. His brown eyes dart around the room hyper actively observing anyone and anything.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: Born to a pair of adventurers, Dustin grew up listening to his father's many stories. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Roofer work with an outfit from a few towns over. Roofer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He's also a talented Ploughman, but doesn't like to broadcast it.
Motivation: His relatives are trying to arrange a marriage; and he desires power and/or immortality
Flaws: Ugly. Bonds: Job, Adventurer, Family. Occupation: Roofer
Voice: Voice breaks
Attributes [hide]
Medium (6'4") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 20 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 10 (+0) | 11 (+0) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 2 |
Possessions: 600 gp. Aquamarine (1100 gp). 1 Minor magic item.
Anselm Cornish, Male Human [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He wears a fancy grey suit. He is an epitome of beauty. He has a long blonde beard with little hanging trinkets. His face is covered beneath a completely black helmet.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He is lazy, self-centered, vain, and jealous.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. Due to his spouse's obsession with being a Crown-heir they were divorced and he won custody of their daughter. He worked as a Tanner, and he later adopted a second daughter.
Motivation: Further expansion of business; and sabotage a competitor
Flaws: Selfish, Antagonistic. Bonds: Attractive, Job, Family. Occupation: Tanner
Voice: Smooth and feminine
Attributes [hide]
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 25 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 14 (+2) | 10 (+0) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
Possessions: 100 gp. Deep green spinel (130 gp). Malachite (4 gp).
Simon Soames, Male Human [Permalink]
Personal [hide]
Description: A middle-aged man, he wears a large hat to cast shadows over his face and wears ponchos to better hide his body, and is pretty ugly. He wears his hair in dreadlocks. His otherwise smooth face is marked with small tiny scars.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. As long as the job gets done he does not care how it got done.
History: The child of a Glassblower, who enjoyed hunting, Simon was taken on many hunting expeditions. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He wants nothing more than to rejoin the army; and meet up once more with his childhood friend
Ideals: Professionalism. Flaws: Ugly. Bonds: Adventurer, Nature, Military. Occupation: Banker
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'11") Human, Lawful Good (CR 7)
Armor Class 11
Hit Points 28 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 14 (+2) | 14 (+2) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Undercommon, Sylvan
Attacks Melee +6 / 2d8+3, Ranged +4 / 2d8+1, Grapple +3
Possessions: 5000 sp.
Gerald Stanley, Male Human [Permalink]
Personal [hide]
Description: He wears a well pressed and immaculate suit (or dress). His red hair is cut jaggedly and amateurishly. He wears a mask on his face.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. Around other people he will do his best to conceal his emotions and appear jolly.
History: He was born blind and as such lacked many opportunities for work. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: Retire the richest man in the south; and he is not mentally stable, and does not behave rationally
Ideals: Joker, Entrepeneur. Flaws: Shy, Disease, Insane. Occupation: Locksmith
Voice: Scandinavian accent
Attributes [hide]
Medium (6'0") Human, Lawful Good (CR 7)
Armor Class 7
Hit Points 69 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 5 (-3) | 16 (+3) | 11 (+0) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +0 / 2d8-3, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 |
Possessions: 1000 gp. Obsidian (6 gp). Eye agate (6 gp). Deep blue spinel (300 gp). Chrysoprase (50 gp). 1 Minor magic item. 1 Minor magic item.
Lance Hale, Male Human [Permalink]
Personal [hide]
Description: 6'3" and lanky with angular features, he is an attractive figure. He wears skinny pants and wears a white and pastel robe with the hood down. His brown hair, when down, is lengthy. His face is covered beneath a completely black helmet.
Personality: He loves telling others what to do and how they should feel about things. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: He was born the only child of a wealthy merchant. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: A need for knowledge about a nearby landmark.
Ideals: Opinionated, Entrepeneur. Bonds: Attractive, Adventurer. Occupation: Brewer
Voice: Sensual and smooth
Attributes [hide]
Medium (6'3") Human, Chaotic Good (CR 7)
Armor Class 12
Hit Points 11 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 8 (-1) | 16 (+3) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Ignan, Gnome, Halfling
Attacks Melee +2 / 2d8-1, Ranged +5 / 2d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 | 4 | 3 | 2 | 1 | 0 | 0 |
Possessions: 200 gp. Freshwater pearl (12 gp). Black star sapphire (1400 gp).
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Their contribution stands as a beacon of hope for all adventurers!
