Randal York, Male Human [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking western young adult. He wears a custom-built plate barding that's adorned with violet lining and desert motifs. Beneath his clothing is a huge mess of scar tissue. He has done his best to style his red hair to look like a famous performer. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is witty, but his monotone delivery comes off as unnerving He does suffer from mild PTSD, and the sight of dire rats may trigger it at times.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. In his 18th year, his parents were killed by a dire rats raid, leaving Randal alone in the world. After a stint in an orphanage, he was adopted. He hasn't been sleeping well lately.
Motivation: He wants nothing more than to rejoin the army; and revenge
Ideals: Joker. Flaws: Insomniac. Bonds: Slave, Enemies, Military. Occupation: Roofer
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (6'1") Human, Chaotic Good (CR 9)
Armor Class 10
Hit Points 44 (9d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 12 (+1) | 14 (+2) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Auran, Gnoll
Attacks Melee +6 / 3d4+3, Ranged +3 / 3d4+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 2 |
Possessions: 14000 sp. Coral (50 gp).
Wymar Quinton, Male Human [Permalink]
Personal [hide]
Description: He is constantly adorned with expensive silk clothing, often dyed in bright red and blue, and wears rings and necklaces with large, colorful gems. He carries with him a set of maces on his belt, each one with a amethyst on the hilt. He wears a deerstalker hat to cover his moderate length brown hair. He wears crescent spectacles with a black brim.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He plays an instrument quite well.
History: Gifted from a young age, Wymar studied abroad. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Banker work with an outfit from a few towns over. Banker work suited him well, and with each successful project, he earned more gold and more respect from his peers. He ran away from his former home and has been making his living as a Banker for the past few years.
Motivation: He'd like to take his coworkers down a peg; and balancing his hectic life and new banker responsibilities is difficult
Ideals: Fighting, Philantrophist, Artistic, Gifted. Bonds: Rich, Job. Occupation: Banker
Voice: Scottish accent
Attributes [hide]
Medium (5'9") Human, Neutral Good (CR 7)
Armor Class 11
Hit Points 28 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 10 (+0) | 14 (+2) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Infernal, Abyssal
Attacks Melee +6 / 2d8+3, Ranged +4 / 2d8+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 2 | 0 | 0 |
Possessions: 400 gp. 1 Minor magic item.
Miles Hayden, Male Human [Permalink]
Personal [hide]
Description: He prefers to wear white pants and tee shirts. His hair is greying and his face has many wrinkles. His green eyes dart around the room hyper actively observing anyone and anything.
Personality: He has a massive crush on the younger sibling of the Apothecary who has hired him part-time. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He has chosen to use the inheritance that was left to him frivolously. He got away from his former life and has fallen to alcoholism.
Motivation: Human compassion; and to settle down with his crush
Ideals: Entrepeneur. Flaws: Addict, Racist. Bonds: Has a crush, Rich. Occupation: Apothecary
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (6'1") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 28 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 17 (+3) | 11 (+0) | 7 (-2) | 12 (+1) |
Senses Passive Perception 8
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
Possessions: 300 gp. Alexandrite (400 gp).
Simon Cason, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears a black vest and prefers grey and white shirts. His boots appear to have been at one point steel toed but are quite worn down. He wears his silver hair down. He has a tattooed face.
Personality: His tongue was cut out and he uses sign language. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He was taken from his home at a very young age. After a long history of fighting, Simon and his spouse have recently divorced.
Motivation: He's repulsed by the PC.
Flaws: Ugly, Disease, Antagonistic. Bonds: Slave, Immigrant. Occupation: Barber
Voice: Boston accent
Attributes [hide]
Medium (5'8") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 23 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 12 (+1) | 15 (+2) | 7 (-2) | 9 (-1) |
Senses Passive Perception 8
Languages Common, Celestial, Ignan
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 600 gp.
Shane Morton, Male Human [Permalink]
Personal [hide]
Description: He wears skinny pants and wears a yellow and white robe with the hood down. He is physically well-built. He wears his red hair up in a very large beehive style do. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. In his 16th year, his parents were killed by a giants raid, leaving Shane alone in the world. After a stint in an orphanage, he was adopted. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: Wants to open a new tavern; and sabotage a competitor
Flaws: Addict. Bonds: Job, Adventurer, Slave, Enemies. Occupation: Engraver
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 30 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 18 (+4) | 9 (-1) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 1 | 0 | 0 |
Possessions: 11000 cp.
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