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Advanced [show]


Jocelyn Staurheim, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears a worn and beaten armor. He has styled his auburn hair well, parting it to the left. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is witty, but his monotone delivery comes off as unnerving He takes great joy in being the best Sellsword in town.

History: Born in a small village he learned the ways of the warrior from his father. He made a point of taking high paying jobs and getting most of it up front. He has achieved small success as a Sellsword.

Motivation: Many dire rats want him driven away; and expand his business

Ideals: Joker, Fighting. Bonds: Job, Adventurer, Enemies. Occupation: Sellsword

Voice: Tuts and clicks tongue

Attributes [hide]

Jocelyn Staurheim, Male Human Warrior 5
Medium (6'1") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 39 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 14 (+2)15 (+2) 8 (-1)16 (+3)
Skills Medicine +2, Stealth +3
Senses Passive Perception 9
Languages Common, Draconic, Ignan
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1

Possessions: 3000 sp. Eyepatch with mock eye of sapphire and moonstone (1100 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Bertram Norton, Male Human [Permalink]

Personal [hide]

Description: He wears a brown collared shirt and grey pants. He accessorizes with a blue scarf around the waist and a strap diagonally across his shirt. He has relatively dark skin and is very physically imposing due to his abundance of muscles. He wears his white hair up in a very large beehive style do. His gray eyes peer out from beneath his top brown hat.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was an athlete and attended two major summer competitions. He never won. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.

Motivation: Human compassion; and a deep hatred of illithids

Ideals: Athletic. Flaws: Insomniac, Racist. Bonds: Enemies, Slave. Occupation: Miller

Voice: Tuts and clicks tongue

Attributes [hide]

Bertram Norton, Male Human Bard 3
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 20 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 14 (+2)16 (+3) 14 (+2)10 (+0)
Skills Nature +5, Performance +2
Senses Passive Perception 12
Languages Common, Gnome, Druidic, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133100000

Possessions: 100 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Shane Barlow, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he does not wear sleeves and tends to eschew shirts when he can avoid it. His red hair is matted, messy, and big. His eyes are likewise violet.

Personality: Confrontational and typically high on some drug or another. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. Cursed with vampirism at a very young age, Shane has worked very hard to control his curse. He got away from his former life and has fallen to alcoholism.

Motivation: He is greedy.

Ideals: Entrepeneur. Flaws: Ugly, Addict, Disease. Bonds: Rich. Occupation: Jeweler

Voice: Hollow voice

Attributes [hide]

Shane Barlow, Male Human Wizard 4
Medium (6'1") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 1 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 5 (-3)9 (-1) 10 (+0)14 (+2)
Skills Arcana +1, Insight +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 200 gp. Rhodochrosite (11 gp). Red-brown spinel (100 gp).


Social Check DCs


Geoffrey Richie, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy brown stubble. He is dressed in earthy colors with a brown and blue handkerchief worn on his right side. He has a hunchback. His hair is brown and curly. His eyes are brown and he is always smoking a pipe.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is obsessed with his god.

History: He was born into a rich family. There was a wharf not far from home where he often wandered off to fish. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Regain custody of his daughter; and to unite with his brother

Flaws: Ugly, Shy. Bonds: Religious, Rich, Nature, Family. Occupation: Architect

Voice: Australian accent

Attributes [hide]

Geoffrey Richie, Male Human Ranger 4
Medium (5'1") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 12 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 9 (-1)13 (+1) 16 (+3)14 (+2)
Skills Athletics +2, Survival +5
Senses Passive Perception 13
Languages Common, Gnoll
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: Black opal (900 gp). Blue quartz (14 gp). Zircon (70 gp). Red garnet (120 gp).


Social Check DCs


Ernest Home, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He wears a weathered and beat up set of banded mail beneath an oversized brown coat. He is an epitome of beauty. He has golden hair. This gray eyed easterner is not easily forgotten.

Personality: Eccentric and domineering, Ernest will drive conversation. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: From birth he was tutored by a cruel and relentless mentor. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Mayor. After a long history of fighting, Ernest and his spouse have recently divorced.

Motivation: A strong sense of loyalty to Human people.

Ideals: Extrovert, Opinionated. Bonds: Attractive, Mentor. Occupation: Mayor

Voice: Low and grunting

Attributes [hide]

Ernest Home, Male Human Rogue 8
Medium (6'6") Human, Chaotic Good (CR 8)
Armor Class 12
Hit Points 29 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 10 (+0)10 (+0) 14 (+2)10 (+0)
Skills Deception +3, Medicine +5
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +2

Possessions: 700 gp.


Social Check DCs

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