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NPC Generator

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Advanced [show]


Godfrey Coombs, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He wears a white collared shirt and black pants. He accessorizes with a white scarf around the waist and a strap diagonally across his shirt. He has shaved his head bald. He wears round tiny glasses practically rammed into his face.

Personality: Prone to second guessing himself, he comes off as nervous. Godfrey enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He was born into a rich family. He was an apprentice working in his father's forge. He became a Carpenter soon after.

Motivation: Balancing his hectic life and new Carpenter responsibilities is difficult.

Flaws: Shy, Hedonist. Bonds: Rich, Job. Occupation: Carpenter

Voice: Relaxed voice

Attributes [hide]

Godfrey Coombs, Male Human Expert 4
Medium (6'5") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 22 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 14 (+2)14 (+2) 14 (+2)16 (+3)
Skills History +4, Stealth +4
Senses Passive Perception 12
Languages Common, Auran, Giant
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 14000 cp. 1 Minor magic item.


Social Check DCs


Roland Axton, Male Human [Permalink]

Personal [hide]

Description: He likes to wear darkened spectacles and heavy clothing, no matter the weather. He wears a deerstalker hat to hide his balding. His eyes are a pleasant blue.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He does suffer from mild PTSD, and the sight of illithids may trigger it at times.

History: His mother raised him in a mountain cabin. His parents enrolled him in a Cleric school at a young age so that he could practice his psionic talents. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Wants to raise his children well; and find a way to reverse the transformation of his brother

Ideals: Gifted. Flaws: Antagonistic. Bonds: Enemies, Nature, Family. Occupation: Mortician

Voice: Spits words with contempt

Attributes [hide]

Roland Axton, Male Human Cleric 5
Medium (5'1") Human, Neutral Good (CR 5)
Armor Class 13
Hit Points 33 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 15 (+2)5 (-3) 13 (+1)11 (+0)
Skills Insight +4, Religion +0
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day125321

Possessions: 200 gp. Rich purple corundum (400 gp).


Social Check DCs


Adelard Kensley, Male Human [Permalink]

Personal [hide]

Description: He wears rags and sports a simple walking cane. He has relatively light skin and is very physically imposing due to his abundance of muscles. He sports a long white beard, and similarly colored long hair. His face is covered beneath a completely black helmet.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: He was born to a pair of big game hunters, but was frequently ill as a child. His childhood dream was to be a Fortune-teller, but he was a colossal failure. He has achieved small success as a Sellsword.

Motivation: He'd like to take his coworkers down a peg; and balancing his hectic life and new sellsword responsibilities is difficult

Ideals: Athletic. Flaws: Disease. Bonds: Poor, Attractive, Job. Occupation: Sellsword

Voice: Ums and uhs a lot

Attributes [hide]

Adelard Kensley, Male Human Expert 4
Medium (5'6") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 13 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)17 (+3) 10 (+0)13 (+1) 14 (+2)16 (+3)
Skills Intimidation +5, Survival +4
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +0 / 1d10-2, Ranged +5 / 1d10+3, Grapple +3

Possessions: 42000 sp. Freshwater pearl (7 gp).


Social Check DCs


Jocelyn Rodney, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many white ritualistic tattoos. He is typically in his Bather uniform. He has a very tight haircut. He wears round tiny glasses practically rammed into his face.

Personality: He is erratic and paranoid. He believes brigands are coming to abduct people. He invites people to come help in his community garden.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He used his abilities to travel the world and help people.

Motivation: A deep hatred of brigands.

Ideals: Philantrophist, Impeccable. Flaws: Antagonistic. Bonds: Job, Enemies. Occupation: Bather

Voice: Creaky witch voice

Attributes [hide]

Jocelyn Rodney, Male Human Monk 3
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 13 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 12 (+1)10 (+0) 10 (+0)11 (+0)
Skills History +2, Medicine +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 300 gp.


Social Check DCs


Guy Jacobs, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a chocolate of some kind. He wears clothing that is held on in multiple layers but all of it is in poor condition, marred by chocolates. He has shaved his head bald. His gray eyes dart around the room hyper actively observing anyone and anything.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is a ruthless business man, a trait he acquired from his mother.

History: Guy hails from a village terrorized by drow. When money was particularly tight he was walking through alleys when he overheard a Ploughman hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.

Motivation: His name or reputation has been wronged in the past by drow, and he desires to right it; and retire the richest man in the south

Ideals: Joker, Entrepeneur. Flaws: Ugly. Bonds: Poor, Enemies. Occupation: Ploughman

Voice: pre-pubescent

Attributes [hide]

Guy Jacobs, Male Human Monk 4
Medium (6'2") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 27 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 9 (-1)14 (+2) 14 (+2)11 (+0)
Skills Arcana +4
Senses Passive Perception 12
Languages Common, Gnome, Halfling
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3

Possessions: 400 gp.


Social Check DCs

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