Miles Merton, Male Human [Permalink]
Personal [hide]
Description: A 5'3" western man, he is wearing the road beaten gear of a warrior. With a patchy black beard and wild black hair. His eyes are gray and he is always smoking a pipe.
Personality: Confrontational and typically high on some drug or another. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: He was born several months after his father was called into army service. His father was a soldier and died while he was still young. Miles was left his father's suit of armor and trained in its use and care. He has since married many spouses, only to have them die. He claims to not be responsible.
Motivation: He wants nothing more than to rejoin the army; and many gnolls want him driven away
Ideals: Fighting. Flaws: Addict. Bonds: Religious, Military, In love, Enemies. Occupation: Laborer
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (5'3") Human, Chaotic Good (CR 8)
Armor Class 12
Hit Points 68 (8d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 15 (+2) | 12 (+1) | 14 (+2) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Gnoll, Gnome
Attacks Melee +1 / 2d10-2, Ranged +5 / 2d10+2, Grapple +2
Possessions: 600 gp. A roughly beaten golden orb (110 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Bernard Sydney, Male Human [Permalink]
Personal [hide]
Description: This tall, slender man prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His blonde hair is singed and shortened. He wears an eyepatch.
Personality: He likes to make people angry or surprised. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: Sold as a small child to a slaver, Bernard was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His father was a mechanic, and taught him how to fix just about anything. He now mingles about in high society.
Motivation: He's repulsed by the PC; and money/treasure
Ideals: Persistence. Flaws: Ugly, Antagonistic. Bonds: Rich, Mentor. Occupation: Guard
Voice: Ums and uhs a lot
Attributes [hide]
Medium (5'5") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 9 (-1) | 12 (+1) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Giant
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 2300 sp.
Norman Windsor, Male Human [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He dresses in collared shirts and wears a proper scarf over his head. His auburn hair is cut jaggedly and amateurishly. His face is covered beneath a completely black helmet.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: Born to a pair of adventurers, Norman grew up listening to his father's many stories. Norman abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: A need for knowledge about a nearby landmark; and he wants to meet his childhood hero
Ideals: Opinionated, Philantrophist. Bonds: Immigrant, Adventurer. Occupation: Armorer
Voice: Stutters
Attributes [hide]
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 11 (+0) | 13 (+1) | 10 (+0) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 200 gp.
Rolf Harper, Male Human [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left leg, he is wearing a long, tan, dusty cloak. He sports a flattop hair cut. He is baby faced.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He takes great joy in being the best Gardener in town.
History: Born in a small village he learned the ways of the warrior from his mother. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He inherited the family business which he has now maintained for 6 years.
Motivation: Sabotage a competitor; and he is wracked by social anxiety
Ideals: Fighting, Impeccable. Flaws: Shy, Fearful. Bonds: Job. Occupation: Gardener
Voice: Draws out vowels
Attributes [hide]
Medium (5'1") Human, Neutral Good (CR 9)
Armor Class 14
Hit Points 43 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 19 (+4) | 12 (+1) | 15 (+2) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Gnome
Attacks Melee +3 / 3d4+0, Ranged +7 / 3d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 | 0 | 0 |
Possessions: 1900 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Godfrey Sherwood, Male Human [Permalink]
Personal [hide]
Description: The light-skinned man stands 6'6" and wears a black tunic with yellow highlights, and long grey pants that bunch up around his shoes. His auburn hair is cut short. His eyes are gray.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He always tries to repair and not replace. It was this mentality that drove him into the Apothecary business.
History: The child of a Baker, who enjoyed hunting, Godfrey was taken on many hunting expeditions. He was taken as a slave by a traveling circus and forced to perform One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: To reunite with his old friends; and he desires power and/or immortality
Ideals: Impeccable, Persistence. Flaws: Insane. Bonds: Nature, Slave, Adventurer. Occupation: Apothecary
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 17 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 15 (+2) | 16 (+3) | 12 (+1) | 15 (+2) |
Senses Passive Perception 14
Languages Common, Giant, Orc, Auran
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 400 gp. Deep blue spinel (200 gp). Eye agate (7 gp). Banded agate (7 gp). 1 Banded mail. 1 Half-Plate. 1 Half-Plate.
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Their contribution stands as a beacon of hope for all adventurers!
