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Advanced [show]


Rolf Mori, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a chocolate of some kind. He is armored in gleaming platemail with gilded edges. A flowing tan cape and mantle trimmed with soft black waves gently in the breeze, marred by chocolates. His chestnut hair is styled in orderly dreadlocks. His blue eyes are passionate and lively.

Personality: He is extraordinarily eccentric. He believes the world needs to unite to get rid of giants once and for all.

History: He was born to a pair of big game hunters, but was frequently ill as a child. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is greedy; and money/treasure

Flaws: Ugly, Insane, Disease. Bonds: Rich, Enemies. Occupation: Engraver

Voice: Aggressive tone

Attributes [hide]

Rolf Mori, Male Human Fighter 6
Medium (5'4") Human, Lawful Good (CR 6)
Armor Class 12
Hit Points 62 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 17 (+3)4 (-3) 4 (-3)13 (+1)
Skills Insight +0
Senses Passive Perception 7
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2

Possessions: 600 gp. Citrine (40 gp). Sardonyx (40 gp). Rhodochrosite (7 gp).


Social Check DCs


Heward Upton, Male Human [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he prefers to wear flannel. He keeps his brown hair in a flapper bob. His fierce brown eyes like to dwell on things.

Personality: He is fixated on the number 86. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: Sold as a small child to a necromancer, Heward was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His father was a soldier and died while he was still young. Heward was left his father's suit of armor and trained in its use and care. He now travels the world, in search of power and loot.

Motivation: Someone believes him a fraud; and to reunite with his old friends

Flaws: Insane. Bonds: Military, Mentor, Adventurer, Enemies. Occupation: Spy

Voice: Aggressive tone

Attributes [hide]

Heward Upton, Male Human Cleric 3
Medium (5'10") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 15 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 8 (-1)14 (+2) 15 (+2)8 (-1)
Skills Acrobatics +4, Animal Handling +4
Senses Passive Perception 12
Languages Common, Undercommon, Sylvan
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12421000

Possessions: 400 gp. Rhodochrosite (9 gp). 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Odo Watson, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 5'0" and wears long strands of jet and short green dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His white hair is greasy and uncared for. His gray unseeing eyes seem to look past you.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He has a minor phobia of water and hates getting wet.

History: He was born to a pair of big game hunters, but was frequently ill as a child. A freak accident while working with his Seamstress father left him crippled. He now mingles about in high society.

Motivation: Money/treasure; and he is wracked by social anxiety

Ideals: Joker. Flaws: Ugly, Disease, Fearful. Bonds: Rich. Occupation: Tanner

Voice: Rhymes sentences (sorry)

Attributes [hide]

Odo Watson, Male Human Cleric 6
Medium (5'0") Human, Chaotic Good (CR 6)
Armor Class 10
Hit Points 50 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)11 (+0) 16 (+3)10 (+0) 9 (-1)10 (+0)
Skills Nature +3, Sleight of Hand +3
Senses Passive Perception 9
Languages Common
Attacks Melee +7 / 2d6+4, Ranged +3 / 2d6+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 800 gp. Silver chalice with lapis lazuli gems (110 gp). Eyepatch with mock eye of sapphire and moonstone (900 gp).


Social Check DCs


John Barclay, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man usually wears his white robe and has his nunchaku always slung over his shoulder. His auburn hair is heavily combed to the left. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his brown eyes.

Personality: John is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: He was born several months after his mother was called into army service. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He has passion for adventuring and risk; and to reunite with his old friends

Ideals: Extrovert, Gifted. Bonds: Attractive, Military, Adventurer. Occupation: Beggar

Voice: Slow speaker

Attributes [hide]

John Barclay, Male Human Druid 4
Medium (5'4") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 25 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
4 (-3)12 (+1) 15 (+2)17 (+3) 9 (-1)16 (+3)
Skills Deception +5, Performance +5
Senses Passive Perception 9
Languages Common, Celestial, Auran, Draconic
Attacks Melee -1 / 1d10-3, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 500 gp. Amber (110 gp). Blue star sapphire (1200 gp). Carnelian (60 gp). Bloodstone (60 gp).


Social Check DCs


Gunter Wentworth, Male Human [Permalink]

Personal [hide]

Description: A 5'0" southern man, he wears a lot of dark rich colors, with gold accents. His chestnut hair is drawn into a tight pony tail with a clover scrunchie. His violet eyes dart from person to person.

Personality: Gunter is depressed about a lot of things. He tends to be a nihilist. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: He got into the Sailor business at a young age. In his 15th year, his parents were killed by a gnolls raid, leaving Gunter alone in the world. After a stint in an orphanage, he was adopted. He inherited the family business which he has now maintained for 12 years.

Motivation: He loathes his own lifestyle; and marry his brother to traveling adventurers

Flaws: Depressed. Bonds: Attractive, Enemies, Job, Family. Occupation: Sailor

Voice: Raspy

Attributes [hide]

Gunter Wentworth, Male Human Warlock 4
Medium (5'0") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 22 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 12 (+1)16 (+3) 9 (-1)12 (+1)
Skills Intimidation +3, Investigation +5
Senses Passive Perception 9
Languages Common, Sylvan, Halfling, Draconic
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133220000

Possessions: 300 gp.


Social Check DCs

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