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NPC Generator

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Advanced [show]


Percival Gyula, Male Human [Permalink]

Personal [hide]

Description: He is generally shirtless and showing off his tattooed chest. His golden hair is cut short. His violet eyes are slightly larger than normal.

Personality: He speaks before he thinks and is too direct. He enjoys reading and quiet.

History: He is a Metallic Dragon in disguise. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He has a rivalry with the Church that dominates his actions; and his religion dominates his actions

Ideals: Logical. Flaws: Impulsive. Bonds: Adventurer, Nature, Religious. Occupation: Blacksmith

Voice: Old Prospector

Attributes [hide]

Percival Gyula, Male Human Sorcerer 4
Medium (6'4") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 9 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 10 (+0)15 (+2) 13 (+1)5 (-3)
Skills Insight +3, Nature +4
Senses Passive Perception 11
Languages Common, Infernal, Giant
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12663000

Possessions: 600 gp. Solid gold idol (900 gp). Ceremonial electrum dagger with a star ruby in the pommel (900 gp). 1 Minor magic item.


Social Check DCs


Lance Beitz, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who dresses like a well dressed Apothecary does. His white hair is heavily combed to the right. His eyes are gray.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He enjoys reading and quiet.

History: Lance was born in the north. At a young age he loved to build and create. He helped his father out around the business and became quite the natural. He is searching for what he claims is his rightful reward.

Motivation: He has passion for adventuring and risk.

Ideals: Optimist, Logical, Persistence. Bonds: Job, Adventurer. Occupation: Apothecary

Voice: Old thin voice

Attributes [hide]

Lance Beitz, Male Human Barbarian 6
Medium (6'2") Human, Lawful Good (CR 6)
Armor Class 10
Hit Points 47 (6d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 13 (+1)15 (+2) 11 (+0)13 (+1)
Skills Nature +5, Religion +5
Senses Passive Perception 10
Languages Common, Halfling, Auran
Attacks Melee +3 / 2d6+0, Ranged +3 / 2d6+0, Grapple +0

Possessions: 300 gp. Sardonyx (30 gp). Moonstone (30 gp). Tiger eye turquoise (6 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


William Leighton, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His silver hair is cut short. His otherwise smooth face is marked with small tiny scars.

Personality: He is calm most of the time but flees social interaction. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He worked as a nervous Carter and found it very stressful. He inherited the family business which he has now maintained for 2 years.

Motivation: Wants to have a good time and be beloved; and money/treasure

Ideals: Optimist. Flaws: Shy. Bonds: Rich, Immigrant, Military, Job. Occupation: Carter

Voice: Slurs words

Attributes [hide]

William Leighton, Male Human Cleric 6
Medium (5'6") Human, Chaotic Good (CR 6)
Armor Class 13
Hit Points 30 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 9 (-1)14 (+2) 13 (+1)15 (+2)
Skills History +5, Performance +5
Senses Passive Perception 11
Languages Common, Auran, Draconic
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day125332

Possessions: 700 gp. Sapphire pendant on gold chain (1000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Chad Burton, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears bulky brown painted plate armor. He keeps his long red hair kept up in a rat tail. His green eyes are slightly larger than normal.

Personality: He is a Detective first and foremost. He believes firmly that knowledge should be universal. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Ostracized due to the divine powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He then took over the family business and is one of the better Detective for hire.

Motivation: He is currently in port desperately looking for someone to get him out; and expand his business

Ideals: Justice, Gifted. Flaws: Disease. Bonds: Job, Slave. Occupation: Detective

Voice: Speaks with squeezed throat

Attributes [hide]

Chad Burton, Male Human Rogue 3
Medium (6'3") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 12 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 8 (-1)14 (+2) 13 (+1)11 (+0)
Skills Athletics +3, Survival +3
Senses Passive Perception 11
Languages Common, Abyssal, Aquan
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +3

Possessions: 15000 cp. Golden yellow topaz (400 gp). 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs


Don Harrington, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a tea of some kind. He is wearing colorful clothing, dressed as a Sailor, marred by teas. With bright black hair and a scraggly beard. His eyes are blue.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He was born in a small island village. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Sailor work with an outfit from a few towns over. Sailor work suited him well, and with each successful project, he earned more gold and more respect from his peers. He was recently attacked on the road and savagely beaten by bandits.

Motivation: An old rival family wants him found; and balancing his hectic life and new sailor responsibilities is difficult

Ideals: Joker, Philantrophist. Flaws: Ugly. Bonds: Nature, Job, Family. Occupation: Sailor

Voice: Eastern European accent

Attributes [hide]

Don Harrington, Male Human Cleric 4
Medium (5'6") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 33 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)11 (+0) 14 (+2)17 (+3) 8 (-1)12 (+1)
Skills Animal Handling +1, Insight +1
Senses Passive Perception 9
Languages Common, Dwarven, Ignan, Gnome
Attacks Melee -1 / 1d10-3, Ranged +2 / 1d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 10 pp. 1 Magnifying glass. 1 Spyglass. 1 Disguise kit.


Social Check DCs

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