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Advanced [show]


Rolf Bentham, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears a lot of dark rich colors, with gold accents. His red hair is smooth and relatively long. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He made a point of taking high paying jobs and getting most of it up front. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He has passion for adventuring and risk; and he has money and likes to spend it

Ideals: Opinionated. Flaws: Shy. Bonds: Attractive, Rich, Adventurer. Occupation: Servant

Voice: High pitched and raspy

Attributes [hide]

Rolf Bentham, Male Human Aristocrat 8
Medium (6'2") Human, Neutral Good (CR 8)
Armor Class 12
Hit Points 44 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 11 (+0)16 (+3) 13 (+1)15 (+2)
Skills History +6, Performance +5
Senses Passive Perception 11
Languages Common, Ignan, Sylvan, Goblin
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +2

Possessions: 900 gp.


Social Check DCs


Norman Marley, Male Human [Permalink]

Personal [hide]

Description: This man tends to wear a large blue jacket. He has a penchant for wearing a ring with an oversized sapphire on his right hand. His hair is chestnut and curly. His fair skin shows little sign of his aristocratic breeding.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He receives visions of the future at random moments

History: He was born blind and as such lacked many opportunities for work. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. Due to his spouse's obsession with being a Slave Trader they were divorced and he won custody of their son. He worked as a Hunter, and he later adopted a second son.

Motivation: To reunite with his absent father.

Ideals: Gifted. Flaws: Disease. Bonds: Rich, Attractive, Family. Occupation: Hunter

Voice: Soothing and warm

Attributes [hide]

Norman Marley, Male Human Bard 7
Medium (5'1") Human, Neutral Good (CR 7)
Armor Class 10
Hit Points 29 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 13 (+1)9 (-1) 13 (+1)11 (+0)
Skills Acrobatics +3, Religion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 12000 sp. Zircon (40 gp). Malachite (12 gp).


Social Check DCs


Rolf Addington, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He typically wears a sleeveless long coat of deep grey leather and dull green iron scale mail. His hair is greying and his face has many wrinkles. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. He has since lost track of the people in his past.

Motivation: He is not mentally stable, and does not behave rationally; and to reunite with his absent father

Ideals: Gifted. Flaws: Mundane, Insane. Bonds: Job, Family. Occupation: Sculptor

Voice: Sleepy voice

Attributes [hide]

Rolf Addington, Male Human Commoner 3
Medium (5'3") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 11 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 12 (+1)9 (-1) 14 (+2)12 (+1)
Skills Arcana +1, Athletics +3
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +3

Possessions: 700 sp. Carnelian (30 gp).


Social Check DCs


Alex Stanford, Male Human [Permalink]

Personal [hide]

Description: He is wearing a long, white, dusty cloak. His skin is fair and his fingers are delicate and long. He has shaved his head bald. He has several tiny amethyst earrings on each ear.

Personality: Abrasive and pushy, he has a hard time making friends. He cannot resist a sob story and will often dote over anyone who has one.

History: He was raised in a island tribe. After coming to the age of reason, Alex took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He used his abilities to travel the world and help people.

Motivation: He is unsatisfied with his job; and wants to open a new tavern

Ideals: Philantrophist, Gifted. Flaws: Antagonistic. Bonds: Rich, Nature, Job. Occupation: Fisher

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Alex Stanford, Male Human Expert 4
Medium (6'3") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 30 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 17 (+3)11 (+0) 13 (+1)18 (+4)
Skills Arcana +2, Nature +2
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 28000 sp. White pearl (150 gp). White pearl (150 gp). Chrysoberyl (150 gp). 1 Minor magic item.


Social Check DCs


Aldous Rayden, Male Human [Permalink]

Personal [hide]

Description: 5'6" and lanky with angular features, he is an attractive figure. He wears a white small hat and white clothes. He wears his hair in dreadlocks. His eyes are likewise blue. His teeth are white and perfect.

Personality: Always inclined to offer people food he seems plenty friendly. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: Born in the east to a Roofer, Aldous learned a great deal about his mother's area of expertise. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has taken up work as a Roofer and fed both sides of the war false information with the goal of increasing casualties.

Motivation: Wants to raise his children well; and doesn't want to be a roofer and was forced into it by his family

Ideals: Philantrophist. Flaws: PTSD. Bonds: Attractive, Job, Family. Occupation: Roofer

Voice: Scandinavian accent

Attributes [hide]

Aldous Rayden, Male Human Monk 3
Medium (5'6") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 23 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 15 (+2)9 (-1) 18 (+4)8 (-1)
Skills Stealth +2, Survival +6
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 100 gp. 1 Half-Plate. 1 Darkwood Buckler.


Social Check DCs

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