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NPC Generator

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Advanced [show]


Guy Appleton, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears light armors faded through time and improper care. He wears a deerstalker hat to cover his moderate length white hair. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is very quiet and rarely speaks above a whisper. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: Born in the north his family was never financially stable. When money was particularly tight he was walking through alleys when he overheard a Map Maker hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He's since become an addict/alcoholic.

Motivation: To prove his worth to the world.

Flaws: Addict, Shy, Impulsive. Bonds: Poor. Occupation: Map Maker

Voice: Old thin voice

Attributes [hide]

Guy Appleton, Male Human Rogue 4
Medium (6'3") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 15 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 10 (+0)14 (+2) 16 (+3)4 (-3)
Skills Animal Handling +5, Athletics +2
Senses Passive Perception 13
Languages Common, Giant, Infernal
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +2

Possessions: 400 gp.


Social Check DCs


Clerebold Marleigh, Male Human [Permalink]

Personal [hide]

Description: He dresses well, typically a more casual-formal manner. He has dyed his greying white hair a little too much giving a sharp white color. His green eyes peer out from beneath his top black hat.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He has all his life been fascinated with writing.

History: Clerebold lived on a farm with his mother, near the main road leading to a nearby town. He helped his mother out around the business and became quite the natural. He ran away from his former home and has been making his living as a Bounty Hunter for the past few years.

Motivation: Marry his brother to traveling adventurers; and to be a carter again

Ideals: Artistic. Flaws: Selfish. Bonds: Attractive, Family, Job. Occupation: Bounty Hunter

Voice: Rhymes sentences (sorry)

Attributes [hide]

Clerebold Marleigh, Male Human Rogue 3
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 21 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 15 (+2)13 (+1) 17 (+3)7 (-2)
Skills Athletics +4
Senses Passive Perception 13
Languages Common, Ignan
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +4

Possessions: 100 gp. Fire opal (500 gp). Star rose quartz (20 gp). 1 Masterwork Common Melee.


Social Check DCs


Adelard Churchill, Male Human [Permalink]

Personal [hide]

Description: 6'1" and muscular, this southern man prefers to wear flannel. His blonde hair is knotted and matted. He is missing an eye and his face is severely sunburned. His one remaining eye shines violet.

Personality: Adelard hangs on like a leech to those who appreciate him. It was this clingy personality that held back his music career. A true patriot, Adelard would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: Born in the south to a Ploughman, Adelard learned a great deal about his father's area of expertise. He was an apprentice working in his father's forge. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Wants to open a new tavern.

Ideals: Athletic, Artistic. Flaws: Ugly. Bonds: Military, Job. Occupation: Ploughman

Voice: Breathy voice

Attributes [hide]

Adelard Churchill, Male Human Adept 5
Medium (6'1") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 28 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 12 (+1)8 (-1) 10 (+0)14 (+2)
Skills Acrobatics +5, Deception +5
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: 4000 sp. Violet garnet (900 gp). Golden yellow topaz (900 gp). Amber (40 gp). Violet garnet (900 gp).


Social Check DCs


Hugh Harrington, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man is renowned for his bright black suits and hats and is in decent physical shape. His chestnut hair and beard is wavy and long. His green eyes dart from person to person to random spaces in the air.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: Hugh was raised in a hard working conservative environment. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He struck the Barrister job and began his own company from there.

Motivation: Wants to open a new tavern; and a strong sense of loyalty to human people

Ideals: Fighting, Philantrophist. Flaws: Racist. Bonds: Job, Adventurer. Occupation: Barrister

Voice: Uses lots of figures of speech

Attributes [hide]

Hugh Harrington, Male Human Warlock 3
Medium (6'3") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 11 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 9 (-1)15 (+2) 13 (+1)12 (+1)
Skills Insight +3, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Goblin, Gnome
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12222000

Possessions: 100 gp. 1 Half-Plate.


Social Check DCs


Dustin Hayden, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and tends to wear a large green jacket. His brown hair is singed and shortened. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.

Personality: He is erratic and paranoid. He believes gnolls are coming to abduct people. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Born to a pair of adventurers, Dustin grew up listening to his father's many stories. He went to a religious school and was inspired by the priests there in charitable deeds. He is searching for what he claims is his rightful reward.

Motivation: A need for knowledge about a nearby landmark; and he wants revenge against gnolls

Flaws: Ugly, Fearful. Bonds: Enemies, Adventurer, Religious, Rich. Occupation: Knight

Voice: Hissing voice

Attributes [hide]

Dustin Hayden, Male Human Monk 6
Medium (5'9") Human, Lawful Good (CR 6)
Armor Class 8
Hit Points 43 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)7 (-2) 15 (+2)10 (+0) 15 (+2)15 (+2)
Skills Persuasion +5, Survival +5
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 2d6+3, Ranged +1 / 2d6-2, Grapple +3

Possessions: 700 gp. Moonstone (30 gp). Amethyst (70 gp).


Social Check DCs

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