Trym Whitby, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears bulky pastel painted plate armor. His chestnut hair is unkempt and raggedy. He has gleaming, smiling brown eyes.
Personality: Confrontational and typically high on some drug or another. Flattery will make him almost putty in your hands.
History: Born in the east to a Sculptor, Trym learned a great deal about his father's area of expertise. He helped his father out around the business and became quite the natural. He now owns his own business.
Motivation: Wants to open a new tavern.
Flaws: Ugly, Addict, Selfish. Bonds: Poor, Job. Occupation: Sculptor
Voice: Rolls R's
Attributes [hide]
Medium (5'1") Human, Chaotic Good (CR 6)
Armor Class 8
Hit Points 25 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 6 (-2) | 13 (+1) | 10 (+0) | 10 (+0) | 6 (-2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 2d6-1, Ranged +1 / 2d6-2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 |
Possessions: 400 gp. Sardonyx (60 gp). Malachite (4 gp).
William Cornish, Male Human [Permalink]
Personal [hide]
Description: 5'5" and muscular, this western man wears very tight pants and wife beaters, though occasionally he sports a grey coat. His golden hair is lengthy and is close to two feet long. His face is scarred and worn.
Personality: He speaks before he thinks and is too direct. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: He got into the Merchant business at a young age. His mother had invested heavily in several trade routes and wanted him to inherit them. He then took over the family business and is one of the better Merchant for hire.
Motivation: He is greedy; and wants to work out more often
Ideals: Athletic. Flaws: Ugly, Impulsive. Bonds: Job, Rich. Occupation: Merchant
Voice: Shortens vowels
Attributes [hide]
Medium (5'5") Human, Lawful Good (CR 4)
Armor Class 7
Hit Points 33 (4d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 4 (-3) | 15 (+2) | 9 (-1) | 14 (+2) | 17 (+3) |
Senses Passive Perception 15
Languages Common
Attacks Melee +4 / 1d10+2, Ranged -1 / 1d10-3, Grapple +2
Possessions: 400 gp. Sardonyx (60 gp). Bloodstone (60 gp). Tiger eye turquoise (7 gp).
Wymar Hayhurst, Male Human [Permalink]
Personal [hide]
Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His moppish silver hair is in a traditional bowl cut. His eyes are likewise brown.
Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. Flattery will make him almost putty in your hands.
History: Born the oldest of a large religious northern family, he was no stranger to responsibility. Wymar was born on a far northern plains where he grew up under the tutelage of his father, an expert Apothecary. He left for the north, certain he would find work there.
Motivation: A need for knowledge about a nearby landmark; and he has a rivalry with the church that dominates his actions
Flaws: Selfish. Bonds: Attractive, Religious, Immigrant, Adventurer. Occupation: Apothecary
Voice: Strong lisp
Attributes [hide]
Medium (5'6") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 15 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 16 (+3) | 13 (+1) | 13 (+1) | 7 (-2) | 14 (+2) |
Senses Passive Perception 8
Languages Common, Sylvan
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 200 gp. Tiger eye turquoise (12 gp). Rock crystal (60 gp).
Gerard Shipley, Male Human [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His auburn hair is slicked back into a classic pompadour. He wears round tiny glasses practically rammed into his face.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: He was born in the west. When Gerard reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He moves from town to town, unable to find a place to settle.
Motivation: His religion dominates his actions.
Ideals: Entrepeneur. Flaws: Secretive. Bonds: Immigrant, Military, Religious. Occupation: Architect
Voice: Speaks with a cold
Attributes [hide]
Medium (6'3") Human, Lawful Good (CR 8)
Armor Class 10
Hit Points 50 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 13 (+1) | 16 (+3) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Goblin, Elven, Orc
Attacks Melee +5 / 2d10+2, Ranged +3 / 2d10+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 2 | 2 | 2 | 2 | 0 | 0 |
Possessions: 80 pp.
Bernard Marlowe, Male Human [Permalink]
Personal [hide]
Description: He wears a pastel coat over a brown low-cut shirt, and a broad hat upon his head. His red hair is cut jaggedly and amateurishly. He wears crescent spectacles with a black brim.
Personality: Bernard is depressed about a lot of things. He tends to be a nihilist. Flattery will make him almost putty in your hands.
History: He was raised in a mountains tribe. A gifted student he started as a Soapmaker, but he got bored and became a Assassin. He has drifted from career to career and currently works as a Assassin.
Motivation: He is wracked by social anxiety; and he feels kind of lost in life
Flaws: Depressed, Selfish, Fearful. Bonds: Nature, Job. Occupation: Assassin
Voice: Speaks with a cold
Attributes [hide]
Medium (6'5") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 22 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 12 (+1) | 18 (+4) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Dwarven, Elven, Celestial, Infernal
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
Possessions: 1000 gp.
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