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NPC Generator

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Advanced [show]


John Everleigh, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right leg, he wears a grey vest with golden trim over his white shirt. His black leather gloves and pants are well-kept, and his grey boots flare out at the collars. He has a very tight haircut. He has gleaming, smiling amber eyes.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He has a small toy that he constantly fidgets with.

History: He was raised by priests from a young age. He went to a religious school and was inspired by the priests there in charitable deeds. He got away from his former life and has fallen to alcoholism.

Motivation: He has a rivalry with the Church that dominates his actions; and he's repulsed by the pc

Flaws: Antagonistic, Addict. Bonds: Religious, Mentor. Occupation: Carter

Voice: Puts emphasis on the wrong words

Attributes [hide]

John Everleigh, Male Human Adept 4
Medium (6'4") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 18 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 9 (-1)18 (+4) 10 (+0)13 (+1)
Skills History +6, Intimidation +3
Senses Passive Perception 10
Languages Common, Dwarven, Gnoll, Terran, Draconic
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 4000 cp. Violet garnet (300 gp). Brown-green garnet (110 gp). Eye agate (15 gp). 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Dustin Ainsley, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy golden stubble. He wears a weathered and beat up set of banded mail beneath an oversized violet coat. He has a hunchback. His long golden hair reaches down to his waist. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He invites people to come help in his community garden.

History: The child of eastern immigrants he idolized his father. He took every job he could get his hands on, but the opportunities for Humans in the east were limited. He used his abilities to travel the world and help people.

Motivation: Wants to have a good time and be beloved; and wants his loneliness to end

Ideals: Optimist, Philantrophist. Flaws: Ugly. Bonds: Immigrant. Occupation: Jeweler

Voice: Uses sign language

Attributes [hide]

Dustin Ainsley, Male Human Bard 7
Medium (6'3") Human, Neutral Good (CR 7)
Armor Class 12
Hit Points 55 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 18 (+4)15 (+2) 10 (+0)17 (+3)
Skills Athletics +6, Perception +3
Senses Passive Perception 13
Languages Common, Goblin, Druidic
Attacks Melee +6 / 2d8+3, Ranged +5 / 2d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13332000

Possessions: 500 gp. Violet garnet (200 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Norman Appleton, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears tattered old clothes. His golden hair, when down, is lengthy. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is erratic and paranoid. He believes illithids are coming to abduct people. He is a bit of a xeno-phobe, disliking non-Humans.

History: Born in the south to a Barber, Norman learned a great deal about his mother's area of expertise. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He hasn't been sleeping well lately.

Motivation: To be a Carpenter again; and a strong sense of loyalty to human people

Flaws: Ugly, Insomniac, Racist. Bonds: Enemies, Job. Occupation: Barber

Voice: Sighs a lot, exhausted

Attributes [hide]

Norman Appleton, Male Human Monk 5
Medium (6'1") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 38 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 14 (+2)14 (+2) 8 (-1)9 (-1)
Skills History +5, Perception +2
Senses Passive Perception 12
Languages Common, Orc, Giant
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3

Possessions: Chalcedony (40 gp).


Social Check DCs


Diggory Pinkerton, Male Human [Permalink]

Personal [hide]

Description: This fat eastern man has a bulbous nose and wears rags and sports a simple walking cane. His skin is also unnaturally pale. His auburn hair is well kept and his bushy mustache is tapered upwards at the ends. He has green eyes and a black hat with a brown feather.

Personality: He is irascible and easily irritated. He works hard and plays hard.

History: A powerful necromancer made him what he is. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Diggory took refuge in the old dungeon and found the beat up greatsword and armor he uses now. After a long history of fighting, Diggory and his spouse have recently divorced.

Motivation: He's repulsed by the PC; and wants to raise his children well

Flaws: Ugly, Antagonistic, Hedonist. Bonds: Poor, Mentor, Nature. Occupation: Architect

Voice: Soothing and warm

Attributes [hide]

Diggory Pinkerton, Male Human Druid 5
Medium (6'3") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 49 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 18 (+4)16 (+3) 14 (+2)6 (-2)
Skills Intimidation +1
Senses Passive Perception 12
Languages Common, Giant, Sylvan, Ignan
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353210

Possessions: 3000 sp. Azurite (10 gp). Rose (80 gp). Sard (80 gp).


Social Check DCs


John Denholm, Male Human [Permalink]

Personal [hide]

Description: He wears loose pants and a collared shirt complete with sweater beneath his coat. His red hair is slicked back into a classic pompadour. His gray unseeing eyes seem to look past you.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: Sold as a small child to a necromancer, John was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Like his father and his brother before him, after school he went straight into learning to become a Adventurer. He has achieved small success as a Adventurer.

Motivation: Expand his business.

Flaws: Disease, Forgetful. Bonds: Family, Mentor, Job. Occupation: Adventurer

Voice: Sleepy voice

Attributes [hide]

John Denholm, Male Human Expert 3
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 17 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)17 (+3) 15 (+2)10 (+0) 6 (-2)14 (+2)
Skills Insight +0, Medicine +0
Senses Passive Perception 8
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 2000 cp.


Social Check DCs

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