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Advanced [show]


Cory Tickle, Male Human [Permalink]

Personal [hide]

Description: He wears long strands of opal and short yellow dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He carries with him a set of ceremonial daggers, each one with a opal on the hilt. He only wears one on his belt and the other on his back. His auburn hair, when down, is lengthy. His violet eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: A powerful wizard made him what he is. He struck it rich when he found rare goods in large quantities. He inherited the family business which he has now maintained for 14 years.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Philantrophist. Bonds: Rich, Job, Mentor. Occupation: Tailor

Voice: Speaks in third person

Attributes [hide]

Cory Tickle, Male Human Bard 3
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 8 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 9 (-1)12 (+1) 18 (+4)12 (+1)
Skills Deception +3, Survival +6
Senses Passive Perception 14
Languages Common, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 900 sp.


Social Check DCs


Manfred Marlowe, Male Human [Permalink]

Personal [hide]

Description: He very much looks the part of a Cook. He carries with him a set of hammers on his belt, each one with a sapphire on the hilt. His deerstalker hat is riddled with cuts and holes. He has a tattooed face.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He misses his home and complains about the freezing weather, even in summer.

History: The child of southern immigrants he idolized his father. Like his father and his brother before him, after school he went straight into learning to become a Cook. He moves from town to town, unable to find a place to settle.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Fighting. Flaws: Ugly, Mundane. Bonds: Job, Immigrant. Occupation: Cook

Voice: Forgets to breathe while speaking

Attributes [hide]

Manfred Marlowe, Male Human Sorcerer 4
Medium (5'1") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 16 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 13 (+1)13 (+1) 9 (-1)13 (+1)
Skills Deception +3, Religion +3
Senses Passive Perception 9
Languages Common, Infernal
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116630

Possessions: 21000 sp.


Social Check DCs


Tim Merton, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 6'2". He wears an old set of leather armor, nicked and torn by the ravages of time and battle, and his gloved hand is found clutching a hammer. His chestnut hair is lengthy. This amber eyed westerner is not easily forgotten.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He invites people to come help in his community garden.

History: When he was but 4 years old his parents immigrated from the west. Brilliant and gifted he never wanted to apply himself. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He would like to get married and retire; and an old rival family wants him found

Ideals: Philantrophist, Gifted. Flaws: Shy. Bonds: Immigrant. Occupation: Detective

Voice: Squeaky

Attributes [hide]

Tim Merton, Male Human Cleric 4
Medium (6'2") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 5 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 7 (-2)18 (+4) 16 (+3)6 (-2)
Skills Animal Handling +5, Investigation +6
Senses Passive Perception 13
Languages Common, Gnoll, Auran, Elven, Gnome
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day135320000

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Roland Norton, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 6'3". He wears a black collared shirt and pastel pants. He accessorizes with a brown scarf around the waist and a strap diagonally across his shirt. His black hair is cut short. He wears round tiny glasses practically rammed into his face.

Personality: He is witty, but his monotone delivery comes off as unnerving His temper goes off on the smallest of things. He tends to lash out at those around him.

History: He was born blind and as such lacked many opportunities for work. Cursed with a spirit at a very young age, Roland has worked very hard to control his curse. He tends to his Marshal job now, and dutifully fulfills any obligations he has.

Motivation: He has money and likes to spend it; and wants to open a new tavern

Ideals: Joker. Flaws: Antagonistic, Disease. Bonds: Job, Rich. Occupation: Marshal

Voice: Thin and wheezing

Attributes [hide]

Roland Norton, Male Human Fighter 3
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)8 (-1) 13 (+1)11 (+0) 13 (+1)14 (+2)
Skills Acrobatics +1, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple +3

Possessions: 400 sp. Amethyst (110 gp). Hematite (8 gp). 1 Masterwork Artisan’s tools.


Social Check DCs


Norman Acton, Male Human [Permalink]

Personal [hide]

Description: This light-skinned male is renowned for his bright white suits and hats. He is tall, broad shouldered and powerfully built. His auburn hair is drawn into a tight pony tail with a card scrunchie. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He is the product a well kept family trust fund and as such has never really known need. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Ploughman work with an outfit from a few towns over. Ploughman work suited him well, and with each successful project, he earned more gold and more respect from his peers. In the meantime he has taken over work as a Ploughman and occasionally as a mercenary.

Motivation: Human compassion; and he is greedy

Flaws: Addict, Antagonistic, Racist. Bonds: Rich, Job, Adventurer. Occupation: Ploughman

Voice: Pronounces O like U

Attributes [hide]

Norman Acton, Male Human Rogue 6
Medium (6'4") Human, Chaotic Good (CR 6)
Armor Class 10
Hit Points 26 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 12 (+1)10 (+0) 13 (+1)14 (+2)
Skills Intimidation +5, Medicine +4
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1

Possessions: 900 gp.


Social Check DCs

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