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Advanced [show]


Simon Camden, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears tattered old clothes. He has a very tight haircut. His gray eyes are passionate and lively.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: He was raised in a white middle class family as the only child. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: Wants to work out more often; and marry his brother to traveling adventurers

Ideals: Athletic. Flaws: Ugly, Antagonistic, Mundane. Bonds: Family. Occupation: Sculptor

Voice: Speaks with a cold

Attributes [hide]

Simon Camden, Male Human Barbarian 4
Medium (6'2") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 49 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 13 (+1)10 (+0) 12 (+1)9 (-1)
Skills History +2, Religion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 9000 cp.


Social Check DCs


Roger Pickering, Male Human [Permalink]

Personal [hide]

Description: This dark-skinned male usually wears his blue robe and has his greataxe always slung over his shoulder. He is tall, broad shouldered and powerfully built. His black hair is unkempt and raggedy. His hazel eyes peer out from beneath his deerstalker blue hat.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. Energy wise he seems alert and responsive.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. A gypsy cursed him at a young age, leading to his ugly appearance. After a long history of fighting, Roger and his spouse have recently divorced.

Motivation: He's repulsed by the PC.

Ideals: Professionalism. Flaws: Ugly, Antagonistic. Bonds: Poor, Military. Occupation: Hunter

Voice: Low range voice

Attributes [hide]

Roger Pickering, Male Human Wizard 6
Medium (5'4") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 19 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 11 (+0)12 (+1) 12 (+1)9 (-1)
Skills Deception +2, Medicine +4
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +2 / 2d6-1, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12433

Possessions: 400 gp.


Social Check DCs


William Marley, Male Human [Permalink]

Personal [hide]

Description: Standing 6'0", this man is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His black hair is unkempt and raggedy. He has a dull look in his green eyes.

Personality: While he acts the brute, he is far gentler than he would appear. He is used to getting what he wants. In part because he is a meticulous planner.

History: He was born in the north, but his parents moved at a very young age to the south. Aside from being a slave or a gladiator, there isn't much legitimate work for Humans in William's homeland. William decided to take the middle way and become a bodyguard. He moves from town to town, unable to find a place to settle.

Motivation: Wishes to resurrect an old love; and his relatives are trying to arrange a marriage

Ideals: Fighting, Professionalism. Flaws: Ugly. Bonds: Poor, Immigrant. Occupation: Herbalist

Voice: Shortens vowels

Attributes [hide]

William Marley, Male Human Paladin 5
Medium (6'0") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 38 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 12 (+1)13 (+1) 16 (+3)11 (+0)
Skills Deception +3, Religion +4
Senses Passive Perception 13
Languages Common, Terran
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 800 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Clerebold Quinton, Male Human [Permalink]

Personal [hide]

Description: He wears a fancy brown suit. His silver hair and beard is wavy and long. He wears round tiny glasses practically rammed into his face.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. By chance he met his brother recently and the two have been together since.

Motivation: To protect his home; and he is greedy

Ideals: Optimist. Bonds: Attractive, Has a crush, Rich, Family, Guardian. Occupation: Dyer

Voice: Boston accent

Attributes [hide]

Clerebold Quinton, Male Human Adept 3
Medium (5'7") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 18 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 16 (+3)13 (+1) 8 (-1)16 (+3)
Skills Insight +1, Investigation +3
Senses Passive Perception 9
Languages Common, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 20 pp. Freshwater pearl (8 gp). Deep green spinel (70 gp).


Social Check DCs


Trym Alton, Male Human [Permalink]

Personal [hide]

Description: He wears suspenders and tan workpants. His shirt is black, and he wears a heavy tan leather apron most of the time, and carries kukris. His black hair is cut jaggedly and amateurishly. His fierce green eyes like to dwell on things.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-brother.

History: He was raised by priests from a young age. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Trym fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Wants to work out more often; and he has a rivalry with the church that dominates his actions

Ideals: Fighting, Athletic. Bonds: Family, Religious, Mentor. Occupation: Unemployed

Voice: Pirate accent

Attributes [hide]

Trym Alton, Male Human Aristocrat 5
Medium (5'5") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 28 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 10 (+0)10 (+0) 11 (+0)13 (+1)
Skills Insight +3, Nature +3
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1

Possessions: 600 gp. Jet (110 gp). Moonstone (70 gp). Alexandrite (1200 gp). Eye agate (4 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs

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