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NPC Generator

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Advanced [show]


Gilbert Staurheim, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he is renowned for his bright grey suits and hats. His auburn hair has been sun bleached extensively. His eyes are a pleasant gray.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He always tries to repair and not replace. It was this mentality that drove him into the Map Maker business.

History: Born in a small village he learned the ways of the warrior from his mother. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and many brigands want him driven away

Ideals: Persistence, Fighting. Flaws: Antagonistic, Ugly. Bonds: Enemies. Occupation: Map Maker

Voice: Russian accent

Attributes [hide]

Gilbert Staurheim, Male Human Expert 3
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 10 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 7 (-2)11 (+0) 11 (+0)15 (+2)
Skills Persuasion +4, Survival +2
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp. Fiery yellow corundum (400 gp).


Social Check DCs


Henry Heiser, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His white hair is greying along the sides and has receded to reveal a widow's peak. His violet unseeing eyes seem to look past you.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: Henry was born into a poor family. Growing up, he dreamt of becoming a Monk, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Monk in service of a powerful lord somewhere. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Obtaining odd cultural Human artifacts is his passion.

Flaws: Disease, Antagonistic. Bonds: Adventurer, Poor, Attractive. Occupation: Junk Dealer

Voice: Scottish accent

Attributes [hide]

Henry Heiser, Male Human Monk 6
Medium (5'3") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 50 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 15 (+2)6 (-2) 16 (+3)16 (+3)
Skills Animal Handling +6, Athletics +3
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +3

Possessions: 60000 cp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Adelard Garrick, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he is dressed in earthy colors with a red and black handkerchief worn on his right side. With bright white hair and a scraggly beard. His eyes are likewise green.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. Around other people he will do his best to conceal his emotions and appear jolly.

History: The child of northern immigrants he idolized his father. In his 14th year, his parents were killed by a drow raid, leaving Adelard alone in the world. After a stint in an orphanage, he was adopted. He left for the north, certain he would find work there.

Motivation: Several ex partners dislike his way of doing things and want revenge; and he is unsatisfied with his job

Ideals: Optimist. Flaws: Shy. Bonds: Immigrant, Enemies, Job. Occupation: Mason

Voice: Old thin voice

Attributes [hide]

Adelard Garrick, Male Human Paladin 4
Medium (6'2") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 33 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 15 (+2)9 (-1) 16 (+3)16 (+3)
Skills Medicine +5, Persuasion +5
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 300 gp.


Social Check DCs


Henry Halsey, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears baggy blue pantaloons and a black scarf. His hair is long and silver with streaks of red, and is pulled back with small blue clips. His beard is red, braided, and well cared for. His fierce gray eyes like to dwell on things.

Personality: Henry wants to be seen as a stoic, levelheaded, noble Expert, so he tries to act the part. He does a good job, for the most part... He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His father took him hunting and taught him how to get in the mind of other creatures. He then took over the family business and is one of the better Knight for hire.

Motivation: Wants to open a new tavern; and sabotage a competitor

Ideals: Disciplined, Gifted. Bonds: Attractive, Job, Nature. Occupation: Knight

Voice: Uses lots of figures of speech

Attributes [hide]

Henry Halsey, Male Human Expert 5
Medium (6'2") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 36 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 16 (+3)14 (+2) 11 (+0)11 (+0)
Skills Investigation +5, Stealth +4
Senses Passive Perception 10
Languages Common, Elven, Draconic
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1

Possessions: 800 gp. Red garnet (160 gp).


Social Check DCs


Odo Quinton, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'5". He wears a custom-built plate barding that's adorned with grey lining and desert motifs. His hair is auburn and curly. He wears round tiny glasses practically rammed into his face.

Personality: He is very quiet and rarely speaks above a whisper. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: He was born in a small mountains village. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Odo took refuge in the ruined castle and found the beat up pickaxe and armor he uses now. Some 9 years later his spouse died after the birth of his son. Heartbroken, Odo never married again. Instead he focused his life to raising his son whom he trained as his mother had trained him before.

Motivation: He loathes his own lifestyle; and wishes to resurrect an old love

Flaws: Shy, Depressed. Bonds: Military, Nature, In love. Occupation: Soapmaker

Voice: Draws out vowels

Attributes [hide]

Odo Quinton, Male Human Druid 4
Medium (5'5") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 23 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 11 (+0)12 (+1) 13 (+1)14 (+2)
Skills Athletics +1, Deception +4
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115320

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs

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