Thomas Halsey, Male Human [Permalink]
Personal [hide]
Description: This man stands a little under 5'2" and is a bit bulky. He is very muscular particularly in the legs. He has a large grey mantle and cape that has been intricately interwoven into his tan robe. He has a chestnut handlebar mustache and slicked back chestnut hair. He has gleaming, smiling hazel eyes.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He takes great joy in being the best Spy in town.
History: Thomas was raised in a hard working conservative environment. He was an athlete and attended two major summer competitions. He never won. He has dedicated himself to building a better kind of golem.
Motivation: Meet up once more with his childhood friend.
Ideals: Athletic. Bonds: Job, Adventurer. Occupation: Spy
Voice: Scandinavian accent
Attributes [hide]
Medium (5'2") Human, Neutral Good (CR 5)
Armor Class 8
Hit Points 46 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 7 (-2) | 15 (+2) | 16 (+3) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Terran, Draconic, Gnome
Attacks Melee +3 / 2d4+0, Ranged +1 / 2d4-2, Grapple +4
Possessions: 300 gp.
Hubert Landon, Male Human [Permalink]
Personal [hide]
Description: This light-skinned male wears a fine chain shirt which he covers with tan colored cloaks and clothing. He is tall, broad shouldered and powerfully built. He has a long blonde beard with little hanging trinkets. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.
Personality: Prone to second guessing himself, he comes off as nervous. He always tries to repair and not replace. It was this mentality that drove him into the Scribe business.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Scribe arts, while his mother instructed him in etiquette, music and courtly manner. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He found several beat up suits of armor and, cannibalizing spare parts, he put together a working one.
Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and a strong sense of loyalty to human people
Ideals: Persistence. Flaws: Shy, Racist, Greedy. Bonds: Rich. Occupation: Scribe
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (6'2") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 26 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 13 (+1) | 14 (+2) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Draconic, Celestial
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 0 | 0 | 0 | 0 |
Possessions: 20000 cp. Red garnet (130 gp). Violet garnet (800 gp). Iolite (30 gp).
Kyle Southey, Male Human [Permalink]
Personal [hide]
Description: An older man who wears a custom-built plate barding that's adorned with brown lining and desert motifs, he is not a threatening figure. His hair is brown and very short. His eyes are gray and he is always smoking a pipe.
Personality: A deeply religious man he believes everything happens for a reason. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: Kyle was born the youngest of three triplets. A freak accident while working with his Layabout father left him crippled. By chance he met his brother recently and the two have been together since.
Motivation: To reunite with his absent father.
Flaws: Disease. Bonds: Religious, Family. Occupation: Herbalist
Voice: Booming voice
Attributes [hide]
Medium (5'8") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 36 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 10 (+0) | 16 (+3) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Abyssal, Goblin, Halfling
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +6
Possessions: Azurite (12 gp). Star rose quartz (50 gp). Alexandrite (1000 gp).
Ernest Tindall, Male Human [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears a white vest with golden trim over his white shirt. His black leather gloves and pants are well-kept, and his white boots flare out at the collars. His moppish auburn hair is in a traditional bowl cut. His amber eyes dart from person to person.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: His father raised him in a mountain cabin. In his 12th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: His spouse's relatives view him with great suspicion; and an old rival family wants him found
Ideals: Joker. Flaws: Fearful. Bonds: Adventurer, Nature, Family. Occupation: Apothecary
Voice: Loud with bravado
Attributes [hide]
Medium (6'4") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 55 (6d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 17 (+3) | 9 (-1) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2
Possessions: 1000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
William Carlton, Male Human [Permalink]
Personal [hide]
Description: He wears light armors faded through time and improper care. His white hair is singed and shortened. His blue unseeing eyes seem to look past you.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: He was born a particularly ugly child, much to the horror of his parents. A freak accident while working with his Fisher mother left him crippled. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He is terrified, and will act out of fear; and he feels threatened by others
Ideals: Joker. Flaws: Ugly, Disease, Fearful. Occupation: Herbalist
Voice: Sore throat, cough
Attributes [hide]
Medium (6'0") Human, Neutral Good (CR 8)
Armor Class 8
Hit Points 72 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 6 (-2) | 16 (+3) | 7 (-2) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d10+2, Ranged +1 / 2d10-2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 3 | 3 | 2 |
Possessions: 40000 cp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!