Jocelyn Skelton, Male Human [Permalink]
Personal [hide]
Description: 5'0" and muscular, this northern man is well dressed, but even with his fine clothing he looks run-down. His silver hair is cut short with large spiked bangs in the front. This amber eyed northerner is not easily forgotten.
Personality: While he acts the brute, he is far gentler than he would appear. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: Jocelyn was born the youngest of three triplets. Jocelyn was orphaned to a temple shortly after his birth. He was raised by the temple staff to care always for others above himself and to hold his god always in his heart. By chance he met his brother recently and the two have been together since.
Motivation: His relatives are trying to arrange a marriage; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Athletic, Fighting, Philantrophist. Bonds: Religious, Family. Occupation: Cartwright
Voice: Scottish accent
Attributes [hide]
Medium (5'0") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 55 (5d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 16 (+3) | 10 (+0) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
Possessions: 10000 cp.
Alexandre Stansfield, Male Human [Permalink]
Personal [hide]
Description: He dresses well, typically a more casual-formal manner. He has a moderate pudge and is not very fit. He wears his brown hair up. His eyes are violet.
Personality: He speaks before he thinks and is too direct. He is able to fit into much smaller and tighter spaces than normal.
History: He was born to a pair of big game hunters, but was frequently ill as a child. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has drifted from career to career and currently works as a Stableman.
Motivation: Sabotage a competitor.
Ideals: Gifted. Flaws: Impulsive, Disease. Bonds: Attractive, Job. Occupation: Stableman
Voice: Russian accent
Attributes [hide]
Medium (5'3") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 31 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 11 (+0) | 12 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 400 gp.
Trym Melancon, Male Human [Permalink]
Personal [hide]
Description: This southern man is abnormally tall. He wears tan trousers with blue and black striped suspenders. He wears various colorful collared shirts. His whole body is exceptionally muscular. His white hair is thinning but still full. His eyes are likewise blue.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He misses his home and complains about the freezing weather, even in summer.
History: The child of a Mortician, who enjoyed hunting, Trym was taken on many hunting expeditions. There was a wharf not far from home where he often wandered off to fish. He ran away from his former home and has been making his living as a Farmer for the past few years.
Motivation: He feels the way he acts is they only way to get by in the world; and he's repulsed by the pc
Ideals: Impeccable. Flaws: Antagonistic. Bonds: Immigrant, Nature, Job. Occupation: Farmer
Voice: Soft and mumbly
Attributes [hide]
Medium (5'1") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 25 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 9 (-1) | 8 (-1) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
Possessions: 100 gp. Chrysoprase (40 gp). 1 Minor magic item. 1 Minor magic item.
Trey Wedgwood, Male Human [Permalink]
Personal [hide]
Description: He wears a brown costume with the symbols of his god on his torso. He has a slight overbite and is overall scrawny. His silver hair is well kept and his bushy mustache is tapered upwards at the ends. His face is scarred and worn.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. Trey is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.
History: Born in the west to a Barkeep, Trey learned a great deal about his father's area of expertise. He was taken from his home at a very young age. He struck the Barkeep job and began his own company from there.
Motivation: Wants to open a new tavern; and sabotage a competitor
Flaws: Ugly, Shy. Bonds: Family, Job, Slave. Occupation: Barkeep
Voice: Voice breaks
Attributes [hide]
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 16 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 13 (+1) | 8 (-1) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.
Roger Everleigh, Male Human [Permalink]
Personal [hide]
Description: This light-skinned male wears tight fitting clothing which further accentuates his frame. He is tall, broad shouldered and powerfully built. He has a small bristly mustache and wavy brown hair. His otherwise smooth face is marked with small tiny scars.
Personality: He is very quiet and rarely speaks above a whisper. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: Roger was born the youngest of three triplets. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He now spends his time doing works of charity.
Motivation: Find a way to reverse the transformation of his sister; and to reunite with his old friends
Ideals: Optimist, Philantrophist. Flaws: Shy. Bonds: Attractive, Family, Adventurer. Occupation: Hunter
Voice: Russian accent
Attributes [hide]
Medium (6'2") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 23 (4d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 10 (+0) | 13 (+1) | 15 (+2) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Abyssal
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
Possessions: 22000 cp. 3 Antitoxin. 1 Tanglefoot bags. 1 Alchemist’s fire.
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