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NPC Generator

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Advanced [show]


Anthony Marston, Male Human [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a faded coat and loose pants complete with feathered hat. His head has been shaved. His brown unseeing eyes seem to look past you.

Personality: Eccentric and domineering, Anthony will drive conversation. He is used to getting what he wants. In part because he is a meticulous planner.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Cursed with lycanthropy at a very young age, Anthony has worked very hard to control his curse. He left for the south, certain he would find work there.

Motivation: Revenge.

Ideals: Extrovert, Professionalism. Flaws: Ugly, Disease. Bonds: Immigrant. Occupation: Spy

Voice: Low and grunting

Attributes [hide]

Anthony Marston, Male Human Bard 3
Medium (6'1") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 16 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 14 (+2)11 (+0) 14 (+2)9 (-1)
Skills Arcana +2, Medicine +4
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 50 pp.


Social Check DCs


Peter Beckwith, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and likes to wear darkened spectacles and heavy clothing, no matter the weather. He has a long chestnut beard with little hanging trinkets. He wears an eyepatch.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. Further he is a bit of a stoner and is frequently out of it.

History: He was born to loving parents in a slum to the north. Peter was born on a far northern mountains where he grew up under the tutelage of his mother, an expert Dilettante. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants to open a new tavern; and wants to work out more often

Ideals: Disciplined. Flaws: Ugly, Addict. Bonds: Poor, Immigrant. Occupation: Dilettante

Voice: Italian accent

Attributes [hide]

Peter Beckwith, Male Human Cleric 9
Medium (5'0") Human, Lawful Good (CR 9)
Armor Class 12
Hit Points 83 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 17 (+3)14 (+2) 9 (-1)15 (+2)
Skills Deception +5, Insight +2
Senses Passive Perception 9
Languages Common, Giant, Dwarven
Attacks Melee +4 / 3d4+1, Ranged +5 / 3d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 1600 gp. Smoky quartz (30 gp). Chrysoprase (30 gp). Peridot (30 gp). Red-brown spinel (60 gp). Rock crystal (30 gp). Jade (60 gp).


Social Check DCs


Anselm Morley, Male Human [Permalink]

Personal [hide]

Description: He likes to wear ponchos typically of a light tan in addition to tight pants. His attire stands in sharp contrast to his nunchaku, which is beautifully polished and possesses an ornate carving of a rose on it. His hair is cut close to his head. His eyes are a pleasant green.

Personality: Aggressive, abrasive, and angry, Anselm embodies much of what other species detest in the Humans. He takes great joy in being the best Seamstress in town.

History: He was born in the east, but his parents moved at a very young age to the north. He worked as a nervous Seamstress and found it very stressful. He hasn't been sleeping well lately.

Motivation: He is currently in port desperately looking for someone to get him out; and further expansion of business

Flaws: Antagonistic, Insomniac. Bonds: Job, Immigrant, Slave. Occupation: Seamstress

Voice: Speaks in third person

Attributes [hide]

Anselm Morley, Male Human Commoner 3
Medium (6'5") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 7 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 9 (-1)9 (-1) 15 (+2)14 (+2)
Skills Acrobatics +5, Medicine +4
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +4

Possessions: 200 gp. 1 Masterwork studded leather.


Social Check DCs


Jocelyn Stratford, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His white hair is drawn into a tight pony tail with a rose scrunchie. His eyes are gray and catlike.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: Jocelyn was born in the east. At a young age he loved to build and create. He found a children's book about a Human Monk who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He now owns his own business.

Motivation: To reunite with his old friends; and obtaining odd cultural human artifacts is his passion

Ideals: Fighting, Athletic, Passionate, Persistence. Bonds: Job, Adventurer. Occupation: Soapmaker

Voice: Strong lisp

Attributes [hide]

Jocelyn Stratford, Male Human Monk 3
Medium (5'1") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 17 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 9 (-1)12 (+1) 17 (+3)12 (+1)
Skills Intimidation +3, Survival +5
Senses Passive Perception 13
Languages Common, Gnoll
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 100 gp. White pearl (160 gp). Moonstone (50 gp).


Social Check DCs


Gerard Dalton, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears tight fitting clothing which further accentuates his frame. He wears his chestnut hair up. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is fixated on the number 73. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is able to make almost anything out of random pieces of junk.

History: Gerard was born into a poor family. Growing up, he dreamt of becoming a Sorcerer, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Sorcerer in service of a powerful lord somewhere. His necromantic abilities were realized during a raid on his village. He is untrained/undisciplined, which makes him dangerous.

Motivation: Obtaining odd cultural Human artifacts is his passion; and he wants to meet his childhood hero

Ideals: Athletic, Gifted. Flaws: Insane. Bonds: Attractive, Poor, Adventurer. Occupation: Architect

Voice: Can't modulate volume

Attributes [hide]

Gerard Dalton, Male Human Sorcerer 4
Medium (5'9") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 21 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 15 (+2)13 (+1) 16 (+3)16 (+3)
Skills Investigation +3, Persuasion +5
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116630

Possessions: 1 Minor magic item.


Social Check DCs

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