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Advanced [show]


Frederick Oakley, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears a simple burlap shirt and baggy pants. He conceals his hand crossbow with his veritable burlap sack of a shirt. His long auburn hair is drawn into a two foot long braid. His fair skin shows little sign of his aristocratic breeding.

Personality: He is witty, but his monotone delivery comes off as unnerving He takes great joy in being the best Mortician in town.

History: Frederick hails from a village terrorized by brigands. He was an apprentice working in his father's forge. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Joker. Flaws: Mundane. Bonds: Attractive, Job, Enemies. Occupation: Mortician

Voice: Soothing and warm

Attributes [hide]

Frederick Oakley, Male Human Warlock 3
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 22 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 16 (+3)12 (+1) 12 (+1)13 (+1)
Skills Deception +3, History +3
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11222

Possessions: 100 gp.


Social Check DCs


Trey Vance, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He wears skinny pants and wears a green and yellow robe with the hood down. His long auburn hair reaches down to his waist. His eyes, though not visible through his cowl, are blue.

Personality: Abrasive and pushy, he has a hard time making friends. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: Trey was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Sailor work with an outfit from a few towns over. Sailor work suited him well, and with each successful project, he earned more gold and more respect from his peers. He ran away from his former home and has been making his living as a Sailor for the past few years.

Motivation: Balancing his hectic life and new Sailor responsibilities is difficult.

Ideals: Athletic. Flaws: Antagonistic, Depressed. Bonds: Job, Poor. Occupation: Sailor

Voice: High pitched, excited

Attributes [hide]

Trey Vance, Male Human Adept 8
Medium (5'7") Human, Lawful Good (CR 8)
Armor Class 10
Hit Points 42 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 13 (+1)10 (+0) 11 (+0)9 (-1)
Skills Nature +3
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +3 / 2d10+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1133

Possessions: 1000 gp. Golden yellow topaz (1000 gp). Alexandrite (1000 gp). Red spinel (130 gp). Golden yellow topaz (1000 gp). Tourmaline (130 gp).


Social Check DCs


Guy England, Male Human [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He dresses in red turtlenecks beneath a yellow coat with grey slacks. His black hair is still thick. His thin eyebrows rest above his beady amber eyes.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Through the years after Guy was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Guy's mother didn't care for him much, and the feeling was mutual. He came across an abandoned tomb where he found a relic that called out to him. After picking it up he was cursed by a spirit.

Motivation: He wants to meet his childhood hero; and meet up once more with his childhood friend

Flaws: Ugly, Antagonistic, Disease, Insomniac. Bonds: Adventurer. Occupation: Healer

Voice: Smooth and feminine

Attributes [hide]

Guy England, Male Human Sorcerer 6
Medium (5'8") Human, Neutral Good (CR 6)
Armor Class 10
Hit Points 22 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 13 (+1)12 (+1) 11 (+0)8 (-1)
Skills Animal Handling +3, Arcana +4
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +2 / 2d6-1, Ranged +3 / 2d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12665

Possessions: 7000 sp. Blue sapphire (800 gp). Zircon (70 gp). Zircon (70 gp). Alexandrite (900 gp). 1 Minor magic item.


Social Check DCs


Ernest Dayton, Male Human [Permalink]

Personal [hide]

Description: He wears green trousers with black and grey striped suspenders. He wears various colorful collared shirts. He carries with him a set of pickaxes on his belt, each one with a ruby on the hilt. His hair is short and black. His blue eyes peer out from beneath his deerstalker green hat.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He has a habit of throwing himself into exceedingly dangerous situations.

History: Born to a poor family in the city he treasured whatever gifts he got. A freak accident while working with his Masseuse father left him crippled. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Ernest fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To prove his worth to the world.

Ideals: Fighting. Flaws: Mundane, Impulsive, Disease. Bonds: Poor. Occupation: Shepherd

Voice: Soft and mumbly

Attributes [hide]

Ernest Dayton, Male Human Fighter 4
Medium (5'2") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 38 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 13 (+1)11 (+0) 14 (+2)15 (+2)
Skills Athletics +2, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +4

Possessions: 26000 sp.


Social Check DCs


Lewis Kensley, Male Human [Permalink]

Personal [hide]

Description: Standing 6'4", this man wears skinny pants and wears a grey and violet robe with the hood down. He has a long chestnut beard with little hanging trinkets. He wears large thick round spectacles.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He is a big fan of imagination and believes people should spend more time reading and writing.

History: He was born at the edge of vast plains. There was a wharf not far from home where he often wandered off to fish. He's since become an addict/alcoholic.

Motivation: To settle down with his crush; and wants his loneliness to end

Ideals: Disciplined, Logical. Flaws: Addict. Bonds: Nature, Has a crush. Occupation: Sailor

Voice: Low and grunting

Attributes [hide]

Lewis Kensley, Male Human Fighter 4
Medium (6'4") Human, Lawful Good (CR 4)
Armor Class 8
Hit Points 26 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)6 (-2) 9 (-1)16 (+3) 15 (+2)8 (-1)
Skills Perception +4, Performance +1
Senses Passive Perception 11
Languages Common, Goblin, Giant, Auran
Attacks Melee +4 / 1d10+2, Ranged +0 / 1d10-2, Grapple +2

Possessions: 200 gp. Zircon (20 gp). Deep green spinel (150 gp). 1 Minor magic item.


Social Check DCs

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