Trym Ryland, Male Human [Permalink]
Personal [hide]
Description: He wears a blue collared shirt and green pants. He accessorizes with a grey scarf around the waist and a strap diagonally across his shirt. His attire stands in sharp contrast to his axe, which is beautifully polished and possesses an ornate carving of a card on it. His black hair is long and unkept. His brown unseeing eyes seem to look past you.
Personality: He is erratic and paranoid. He believes gnolls are coming to abduct people. He never wears the same outfit twice, unless he absolutely has to.
History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He always admired divine-users and wanted to develop the talent, but never had the affinity for it. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: Revenge; and his name or reputation has been wronged in the past by gnolls, and he desires to right it
Ideals: Artistic, Gifted. Flaws: Ugly, Disease. Bonds: Enemies. Occupation: Glassblower
Voice: Dutch accent
Attributes [hide]
Medium (5'6") Human, Chaotic Good (CR 7)
Armor Class 11
Hit Points 32 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 13 (+1) | 15 (+2) | 10 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Giant, Celestial
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 |
Possessions: 9000 sp. Azurite (14 gp). Alexandrite (1000 gp). Hematite (14 gp). Citrine (70 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Gilbert Wentworth, Male Human [Permalink]
Personal [hide]
Description: Runty and weak-looking, he wears skinny pants and wears a black and green robe with the hood down. He has shaved his head bald. His hazel eyes lackadaisically let the world flow into them.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He never wears the same outfit twice, unless he absolutely has to.
History: His mother raised him in a mountain cabin. Gilbert liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: He is content.
Ideals: Artistic. Flaws: Ugly, Mundane. Bonds: Poor, Nature. Occupation: Sage
Voice: Indian accent
Attributes [hide]
Medium (5'2") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 20 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 10 (+0) | 16 (+3) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Gnoll, Druidic, Gnome
Attacks Melee +6 / 2d6+3, Ranged +4 / 2d6+1, Grapple +3
Possessions: 800 gp. Malachite (5 gp). Violet garnet (1300 gp).
Everard Watson, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears a black vest with golden trim over his white shirt. His green leather gloves and pants are well-kept, and his black boots flare out at the collars. His hair is short and blonde. He wears round tiny glasses practically rammed into his face.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: He was raised in a desert tribe. Cursed with vampirism at a very young age, Everard has worked very hard to control his curse. He has set out to sabotage the competition.
Motivation: His name or reputation has been wronged in the past by giants, and he desires to right it; and many giants want him driven away
Flaws: Disease. Bonds: Job, Adventurer, Nature, Enemies. Occupation: Slave Trader
Voice: Pronounces O like U
Attributes [hide]
Medium (5'6") Human, Neutral Good (CR 6)
Armor Class 10
Hit Points 29 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 13 (+1) | 14 (+2) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Ignan
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 2 | 0 | 0 |
Possessions: 6000 sp.
Bernard Middleton, Male Human [Permalink]
Personal [hide]
Description: He wears green painted combat armor at almost all times. He carries with him a set of greataxes, each one with a amber on the hilt. He only wears one on his belt and the other on his back. His black hair is cut jaggedly and amateurishly. His half smiles and blue eyes are beguiling and draw you in.
Personality: Aggressive, abrasive, and angry, Bernard embodies much of what other species detest in the Humans. Bernard is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.
History: Bernard lived on a farm with his mother, near the main road leading to a nearby town. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. After a long history of fighting, Bernard and his spouse have recently divorced.
Motivation: His relatives are trying to arrange a marriage; and wants to raise his children well
Ideals: Fighting. Flaws: Antagonistic. Bonds: Attractive, Family. Occupation: Banker
Voice: Hissing voice
Attributes [hide]
Medium (5'10") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 20 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 13 (+1) | 5 (-3) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
Possessions: 100 gp. Gold and topaz bottle stopper cork (300 gp). Jeweled anklet (1000 gp). Silver comb with moonstones (1000 gp). 1 Masterwork Musical instrument. 1 Climber’s kit. 1 Small steel mirror.
Thomas Carlisle, Male Human [Permalink]
Personal [hide]
Description: This tall, slender man likes to wear pastel tank tops with grey pants. His tied-back hair is red. He wears large thick round spectacles.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He has a habit of throwing himself into exceedingly dangerous situations.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He bought a bastard sword and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: To find somewhere to settle down; and he is greedy
Ideals: Gifted. Flaws: Impulsive, Mundane. Bonds: Rich, Nature. Occupation: Interpreter
Voice: Speaks in third person
Attributes [hide]
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 12 (+1) | 12 (+1) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Draconic
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 200 gp.
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