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Advanced [show]


Theobald Langdon, Male Human [Permalink]

Personal [hide]

Description: This man wears grey painted combat armor at almost all times. He has a penchant for wearing a ring with an oversized emerald on his left hand. He wears a feathered hat to cover his moderate length brown hair. His blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Theobald wants to be seen as a stoic, levelheaded, noble Druid, so he tries to act the part. He does a good job, for the most part... More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: Gifted from a young age, Theobald studied abroad. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Money/treasure; and he is greedy

Ideals: Disciplined, Gifted. Bonds: Rich, Slave. Occupation: Weaver

Voice: Gruff and masculine

Attributes [hide]

Theobald Langdon, Male Human Druid 3
Medium (6'3") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 25 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 14 (+2)15 (+2) 17 (+3)16 (+3)
Skills Medicine +5, Perception +5
Senses Passive Perception 15
Languages Common, Sylvan, Infernal
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1342100000

Possessions: 100 gp.


Social Check DCs


Jocelyn Halsey, Male Human [Permalink]

Personal [hide]

Description: This man wears white robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a morningstar, but if one is not available he will default to his longsword, and sports empty pouches on his belt. His white hair is greasy and uncared for. His gray eyes dart from person to person.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: Born in the north to a Armorer, Jocelyn learned a great deal about his father's area of expertise. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Armorer work with an outfit from a few towns over. Armorer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He struck the Armorer job and began his own company from there.

Motivation: To be a Bookbinder again; and a need for knowledge about a nearby landmark

Flaws: Ugly, Shy. Bonds: Adventurer, Job. Occupation: Armorer

Voice: Australian accent

Attributes [hide]

Jocelyn Halsey, Male Human Expert 6
Medium (5'9") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 40 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 14 (+2)15 (+2) 14 (+2)7 (-2)
Skills Medicine +5, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Druidic, Sylvan
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2

Possessions: Malachite (10 gp). Alexandrite (200 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Hugh Braxton, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he dresses in green turtlenecks beneath a blue coat with black slacks. He wears a feathered hat to cover his moderate length red hair. His brown eyes lackadaisically let the world flow into them.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Born in the east to a Shepherd, Hugh learned a great deal about his father's area of expertise. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He ran away from his former home and has been making his living as a Shepherd for the past few years.

Motivation: He is compelled to act according to his religious beliefs; and balancing his hectic life and new shepherd responsibilities is difficult

Ideals: Joker, Entrepeneur. Flaws: Impulsive. Bonds: Job, Religious. Occupation: Shepherd

Voice: Sleepy voice

Attributes [hide]

Hugh Braxton, Male Human Monk 3
Medium (5'9") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 24 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)6 (-2) 10 (+0)10 (+0) 12 (+1)15 (+2)
Skills Insight +3, Stealth +0
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 1d8+4, Ranged +0 / 1d8-2, Grapple +4

Possessions: Just what you see.


Social Check DCs


Dean Morton, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears a tan Stetson hat and tan clothes. His auburn hair is lengthy and is close to two feet long. His violet unseeing eyes seem to look past you.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: He is the product a well kept family trust fund and as such has never really known need. He made a point of taking high paying jobs and getting most of it up front. During his travels, Dean and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Dean discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Dean fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: To protect his home; and he wants to meet his childhood hero

Flaws: Disease, Terse, Impulsive. Bonds: Rich, Adventurer, Guardian. Occupation: Bricklayer

Voice: Ums and uhs a lot

Attributes [hide]

Dean Morton, Male Human Warlock 5
Medium (6'0") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 37 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 15 (+2)16 (+3) 11 (+0)12 (+1)
Skills Medicine +3, Performance +4
Senses Passive Perception 10
Languages Common, Dwarven, Halfling, Celestial
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day143222000

Possessions: 10 pp. Citrine (50 gp). Eye agate (13 gp). Tiger eye turquoise (13 gp). Eye agate (13 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Aldous Conway, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears a tight fitting white shirt and pants. With bright red hair and a scraggly beard. His hazel eyes lackadaisically let the world flow into them.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He always admired martial-users and wanted to develop the talent, but never had the affinity for it. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He is not mentally stable, and does not behave rationally; and wants to work out more often

Ideals: Athletic, Impeccable, Gifted. Flaws: Shy, Insane. Occupation: Adventurer

Voice: Smooth and feminine

Attributes [hide]

Aldous Conway, Male Human Fighter 3
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 13 (+1)17 (+3) 15 (+2)11 (+0)
Skills Animal Handling +4, History +5
Senses Passive Perception 12
Languages Common, Ignan, Elven, Goblin
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 400 gp. 1 Masterwork Uncommon Weapon.


Social Check DCs

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