Percival Merton, Male Human [Permalink]
Personal [hide]
Description: This malnourished man wears clothing that is held on in multiple layers but all of it is in poor condition. He has a very tight haircut. His eyes are green and catlike.
Personality: Eccentric and domineering, Percival will drive conversation. The war was a terrible time for him, and Percival does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. Through the years after Percival was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Percival's mother didn't care for him much, and the feeling was mutual. After a long history of fighting, Percival and his spouse have recently divorced.
Motivation: He wants nothing more than to rejoin the army; and he loathes his own lifestyle
Ideals: Extrovert. Flaws: Depressed, Antagonistic. Bonds: Poor, Military. Occupation: Barber
Voice: Speaks with back of mouth
Attributes [hide]
Medium (5'1") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 14 (+2) | 10 (+0) | 17 (+3) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Aquan, Gnoll, Terran
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +4
Possessions: 400 gp.
Godfrey Hayden, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he has the majority of his body covered in plate. His hair is brown, silky, and of moderate length. He wears round tiny glasses practically rammed into his face.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: From birth he was tutored by a cruel and relentless mentor. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Due to his spouse's obsession with being a Dilettante they were divorced and he won custody of their son. He worked as a Server, and he later adopted a second son.
Motivation: He is wracked by social anxiety; and he is terrified, and will act out of fear
Ideals: Joker. Flaws: Fearful. Bonds: Attractive, Mentor. Occupation: Server
Voice: Speaks with back of mouth
Attributes [hide]
Medium (6'6") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 15 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 12 (+1) | 8 (-1) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3
Possessions: 500 gp. Chrysoberyl (100 gp). Citrine (20 gp). Alexandrite (500 gp). Emerald (600 gp).
Godfrey Budd, Male Human [Permalink]
Personal [hide]
Description: This eastern man is abnormally tall. He wears a lot of dark rich colors, with gold accents. His whole body is exceptionally muscular. He wears his hair in dreadlocks. His eyes are violet and catlike.
Personality: He likes to make people angry or surprised. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: Born to a pair of adventurers, Godfrey grew up listening to his father's many stories. He found a children's book about a Human Barbarian who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: Meet up once more with his childhood friend; and a need for knowledge about a nearby landmark
Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Attractive, Immigrant, Adventurer. Occupation: Miner
Voice: Smooth and feminine
Attributes [hide]
Medium (6'0") Human, Lawful Good (CR 6)
Armor Class 13
Hit Points 55 (6d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 14 (+2) | 17 (+3) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Gnoll, Elven, Ignan
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +3
Possessions: 300 gp. 1 Darkwood Shield. 1 Full Plate. 1 Full Plate.
Aldous Livingstone, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he is wearing colorful clothing, dressed as a Ploughman. His hair, while still mostly auburn, has prominent grey streaks. He has a tattooed face.
Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. A true patriot, Aldous would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: Aldous was raised in a hard working conservative environment. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Aldous took refuge in the old dungeon and found the beat up pickaxe and armor he uses now. He has worked as a Ploughman like his father before him.
Motivation: He wants to get laid; and he is unsatisfied with his job
Bonds: Attractive, Military, Job, Nature, Has a crush. Occupation: Ploughman
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (5'8") Human, Chaotic Good (CR 8)
Armor Class 10
Hit Points 50 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 12 (+1) | 11 (+0) | 13 (+1) | 6 (-2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +3 / 2d10+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 3 | 3 |
Possessions: 160 pp. 1 Minor magic item. 1 Minor magic item.
Lewis Thorpe, Male Human [Permalink]
Personal [hide]
Description: He likes to wear black tank tops with blue pants. His skin is fair and his fingers are delicate and long. He wears his blonde hair up in a very large beehive style do. His eyes are likewise hazel.
Personality: He is overprotective of those who hire his services. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: The child of a Sculptor, who enjoyed hunting, Lewis was taken on many hunting expeditions. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. Days after completing his studies, news broke out that his hometown was attacked by drow. Lewis was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the drow.
Motivation: He's attracted to the PC; and someone believes him a fraud
Flaws: Fearful. Bonds: Guardian, Nature, Enemies, Has a crush. Occupation: Laborer
Voice: Scandinavian accent
Attributes [hide]
Medium (6'3") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 32 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 17 (+3) | 15 (+2) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Auran, Gnome
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 |
Possessions: 600 gp.
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