Thomas Graham, Male Human [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He is generally shirtless and showing off his tattooed chest. He has a golden handlebar mustache and slicked back golden hair. He wears an eyepatch.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He plays an instrument quite well.
History: Born to a Doctor, his father struggled to pay the bills. He was taken as a slave by a traveling circus and forced to perform He left for the south, certain he would find work there.
Motivation: He is currently in port desperately looking for someone to get him out.
Ideals: Joker, Artistic. Flaws: Ugly. Bonds: Immigrant, Poor, Slave. Occupation: Roofer
Voice: Soft and mumbly
Attributes [hide]
Medium (6'1") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 33 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 13 (+1) | 8 (-1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
Possessions: 600 gp.
Kody Yardley, Male Human [Permalink]
Personal [hide]
Description: The dark-skinned man stands 5'9" and is wearing a long, grey, dusty cloak. His hair is long and silver with streaks of white, and is pulled back with small grey clips. His beard is white, braided, and well cared for. His fair skin shows little sign of his aristocratic breeding.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. A true patriot, Kody would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: He was born several months after his mother was called into army service. A gifted student he started as a Stableman, but he got bored and became a Shepherd. He has drifted from career to career and currently works as a Shepherd.
Motivation: Wants to open a new tavern; and he has a crush on the local stableman
Flaws: Antagonistic. Bonds: Attractive, Military, Job, Has a crush. Occupation: Shepherd
Voice: Switch between two voices
Attributes [hide]
Medium (5'9") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 17 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 13 (+1) | 12 (+1) | 11 (+0) | 14 (+2) | 12 (+1) |
Senses Passive Perception 14
Languages Common
Attacks Melee +0 / 2d4-3, Ranged +4 / 2d4+1, Grapple +1
Possessions: 6000 sp. Red-brown spinel (110 gp). Rock crystal (60 gp). Chrysoberyl (110 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Percival Prescott, Male Human [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking northern young adult. He likes to wear darkened spectacles and heavy clothing, no matter the weather. Beneath his clothing is a huge mess of scar tissue. He wears his silver hair up in a very large beehive style do. He has a tattooed face.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: He was always a brilliant, if unscrupulous mind. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He is untrained/undisciplined, which makes him dangerous.
Motivation: He is not mentally stable, and does not behave rationally.
Ideals: Optimist, Logical. Flaws: Hedonist, Insane. Bonds: Slave. Occupation: Scribe
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'4") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 10 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 10 (+0) | 11 (+0) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 2 |
Possessions: 100 gp.
Kody Fidget, Male Human [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. He wears his silver hair up. His eyes are gray and catlike.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He has since lost track of the people in his past.
Motivation: To be a Mortician again.
Ideals: Gifted. Bonds: Attractive, Job, Has a crush, Family. Occupation: Sculptor
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'0") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 38 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 9 (-1) | 16 (+3) | 17 (+3) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Sylvan, Terran, Giant
Attacks Melee +5 / 1d10+3, Ranged +1 / 1d10-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: 34000 sp.
Kyle Milton, Male Human [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears tight fighting clothing, which leaves very little to the imagination. His golden hair is braided into rings. His amber eyes are slightly larger than normal.
Personality: He is not truly malevolent, but he is obsessed with poetry. He constantly tries to fill his life with poetry. Animals are drawn to him, and he is able to talk to them.
History: He got into the Beggar business at a young age. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has worked as a Beggar like his father before him.
Motivation: Wants to open a new tavern; and he'd like to take his coworkers down a peg
Ideals: Fighting, Athletic, Artistic, Gifted. Bonds: Job. Occupation: Beggar
Voice: Speaks with back of mouth
Attributes [hide]
Medium (6'5") Human, Chaotic Good (CR 4)
Armor Class 14
Hit Points 34 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 18 (+4) | 16 (+3) | 12 (+1) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +3 / 1d10+1, Ranged +6 / 1d10+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 17000 sp. Banded agate (15 gp). 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
