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NPC Generator

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Advanced [show]


Theodoric Bradley, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears a black shirt, with a violet mid length shorts with violet tights and flats, usually wearing a coat over them. He is bald on top and has large golden tufts of hair around his ears. His eyes are a pleasant brown.

Personality: Theodoric is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: He was raised in a plains tribe. His mother took him hunting and taught him how to get in the mind of other creatures. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is terrified, and will act out of fear.

Ideals: Extrovert. Flaws: Ugly, Fearful. Bonds: Nature, Immigrant. Occupation: Architect

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Theodoric Bradley, Male Human Rogue 4
Medium (6'3") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 26 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 13 (+1)15 (+2) 14 (+2)12 (+1)
Skills Acrobatics +2, Survival +4
Senses Passive Perception 12
Languages Common, Gnoll, Terran
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +4

Possessions: 100 gp.


Social Check DCs


Balimaar Cumberbatch, Male Human [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he wears a simple tan robe with red stripes complete with hood. His brown hair is styled in orderly dreadlocks. His violet eyes peer out from beneath his wide-brimmed tan hat.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is frequently practicing swordplay.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To be a Shepherd again; and he wants nothing more than to rejoin the army

Ideals: Philantrophist. Flaws: Disease. Bonds: Military, Rich, Job. Occupation: Assassin

Voice: Pronounces O like U

Attributes [hide]

Balimaar Cumberbatch, Male Human Druid 8
Medium (5'6") Human, Chaotic Good (CR 8)
Armor Class 12
Hit Points 52 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 14 (+2)12 (+1) 17 (+3)16 (+3)
Skills Acrobatics +5, Deception +6
Senses Passive Perception 13
Languages Common, Giant
Attacks Melee +2 / 2d10-1, Ranged +5 / 2d10+2, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1464332000

Possessions: 500 gp. Peridot (70 gp). Carnelian (70 gp). Bloodstone (70 gp). Brown-green garnet (110 gp). Red-brown spinel (110 gp).


Social Check DCs


Gerard Hayden, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he dresses in pastel turtlenecks beneath a blue coat with tan slacks. His tied-back hair is black. His otherwise smooth face is marked with small tiny scars.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He was born in a small desert village. He married young, but lost his spouse to gnolls. After a long history of fighting, Gerard and his spouse have recently divorced.

Motivation: An old rival family wants him found; and he loathes his own lifestyle

Flaws: Depressed, Antagonistic. Bonds: Nature, Enemies, Family. Occupation: Layabout

Voice: Middle-eastern accent

Attributes [hide]

Gerard Hayden, Male Human Aristocrat 5
Medium (6'4") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 37 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)16 (+3) 17 (+3)8 (-1) 13 (+1)17 (+3)
Skills Athletics +1, History +2
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 2d4-2, Ranged +6 / 2d4+3, Grapple +3

Possessions: 5000 sp.


Social Check DCs


Anselm Hadleigh, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He is wearing colorful clothing, dressed as a Interpreter. His moppish blonde hair is in a traditional bowl cut. He wears crescent spectacles with a black brim.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: Sold as a small child to a necromancer, Anselm was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He struck it rich when he found rare goods in large quantities. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: To get a good night's sleep; and wants to work out more often

Ideals: Athletic, Opinionated. Flaws: Impulsive, Insomniac. Bonds: Mentor, Rich. Occupation: Interpreter

Voice: Russian accent

Attributes [hide]

Anselm Hadleigh, Male Human Wizard 5
Medium (5'10") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 15 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 10 (+0)15 (+2) 12 (+1)13 (+1)
Skills Medicine +4, Performance +4
Senses Passive Perception 11
Languages Common, Infernal, Ignan
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13432100

Possessions: 700 gp.


Social Check DCs


Ralf Cumberbatch, Male Human [Permalink]

Personal [hide]

Description: A 5'9" western man, he dresses in yellow turtlenecks beneath a grey coat with blue slacks. His hair is always cut to a buzz. His ears are large.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Ralf hails from a village terrorized by goblins. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has worked as a Barkeep like his mother before him.

Motivation: A need for knowledge about a nearby landmark; and he desires power and/or immortality

Flaws: Ugly. Bonds: Job, Religious, Enemies, Adventurer. Occupation: Barkeep

Voice: Irish accent

Attributes [hide]

Ralf Cumberbatch, Male Human Rogue 7
Medium (5'9") Human, Lawful Good (CR 7)
Armor Class 8
Hit Points 23 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)7 (-2) 8 (-1)14 (+2) 10 (+0)12 (+1)
Skills Arcana +5, Investigation +5
Senses Passive Perception 10
Languages Common, Goblin, Elven
Attacks Melee +3 / 2d8+0, Ranged +1 / 2d8-2, Grapple +0

Possessions: 700 gp. 1 Minor magic item.


Social Check DCs

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