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Advanced [show]


Aldous Fidget, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a blue poncho over his likewise colored trousers and shirt. He is portly but not overly obese. He has no hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He also hits on women, regardless of circumstances.

History: When he was but 3 years old his parents immigrated from the north. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He moves from town to town, unable to find a place to settle.

Motivation: He would like to get married and retire; and wants his loneliness to end

Flaws: Ugly, Secretive, PTSD. Bonds: Has a crush, Immigrant. Occupation: Bookbinder

Voice: Breathy voice

Attributes [hide]

Aldous Fidget, Male Human Warlock 3
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 19 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 11 (+0)18 (+4) 11 (+0)13 (+1)
Skills Medicine +2, Persuasion +3
Senses Passive Perception 10
Languages Common, Auran, Gnoll, Abyssal, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14222000000

Possessions: 300 gp. Coral (160 gp). Rhodochrosite (11 gp). Tiger eye turquoise (11 gp). 1 Silk rope. 1 Magnifying glass. 1 Backpack.


Social Check DCs


Lance Barney, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His blonde hair has been sun bleached extensively. His gray unseeing eyes seem to look past you.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He does not believe in violence as a means to an end. He is a dedicated Fortune-teller but believes his peers are too gung-ho.

History: Born to a pair of adventurers, Lance grew up listening to his mother's many stories. He found a children's book about a Human Sorcerer who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He's looking for his big break; and he loathes his own lifestyle

Ideals: Fighting, Athletic, Pacifist. Flaws: Disease, Depressed. Bonds: Adventurer. Occupation: Fortune-teller

Voice: Speaks with squeezed throat

Attributes [hide]

Lance Barney, Male Human Sorcerer 5
Medium (5'10") Human, Neutral Good (CR 5)
Armor Class 13
Hit Points 21 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 13 (+1)15 (+2) 10 (+0)12 (+1)
Skills Animal Handling +3, History +5
Senses Passive Perception 10
Languages Common, Auran, Gnoll
Attacks Melee +6 / 2d4+3, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13664000

Possessions: 500 gp. Sard (50 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Bertram Heiser, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears a blue costume with the symbols of the four houses of cards on his torso. With a patchy black beard and wild black hair. He wears round tiny glasses practically rammed into his face.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He was born on a small isolated farm. When he was little, his rather wealthy family often ventured across the forest to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Bertram took refuge in the large cave and found the beat up scythe and armor he uses now. He was always very intelligent and has formed a secret society of specialists.

Motivation: Wants to have a good time and be beloved; and to be a barkeep again

Ideals: Persistence, Logical, Optimist. Flaws: Secretive. Bonds: Nature. Occupation: Painter

Voice: Uses lots of figures of speech

Attributes [hide]

Bertram Heiser, Male Human Paladin 7
Medium (5'4") Human, Neutral Good (CR 7)
Armor Class 8
Hit Points 58 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)7 (-2) 15 (+2)12 (+1) 14 (+2)5 (-3)
Skills Nature +4, Sleight of Hand +1
Senses Passive Perception 12
Languages Common, Sylvan
Attacks Melee +4 / 2d8+1, Ranged +1 / 2d8-2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 900 gp. Sardonyx (70 gp). 1 Minor magic item.


Social Check DCs


Patrick Wesley, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He very much looks the part of a Sculptor. His golden hair, when down, is lengthy. He wears an eyepatch.

Personality: Patrick speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: Born to a Courier, his mother struggled to pay the bills. When money was particularly tight he was walking through alleys when he overheard a Sculptor hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has worked as a Sculptor like his mother before him.

Motivation: He feels the way he acts is they only way to get by in the world; and to be a courier again

Ideals: Impeccable. Flaws: Ugly, Hedonist. Bonds: Job, Poor. Occupation: Sculptor

Voice: Australian accent

Attributes [hide]

Patrick Wesley, Male Human Aristocrat 5
Medium (5'1") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 30 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)12 (+1) 13 (+1)11 (+0) 16 (+3)10 (+0)
Skills Nature +3, Persuasion +3
Senses Passive Perception 13
Languages Common
Attacks Melee +7 / 2d4+4, Ranged +4 / 2d4+1, Grapple +4

Possessions: 10000 cp.


Social Check DCs


Godfrey Kendall, Male Human [Permalink]

Personal [hide]

Description: Standing 5'11", this man wears light armors faded through time and improper care. His moppish brown hair is in a traditional bowl cut. His face is scarred and worn.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He believes the world needs to unite to get rid of dire rats once and for all.

History: Godfrey lived on a farm with his mother, near the main road leading to a nearby town. He worked as a nervous Dyer and found it very stressful. He has worked as a Dyer like his mother before him.

Motivation: Find a way to reverse the transformation of his sister; and marry his sister to traveling adventurers

Flaws: Ugly. Bonds: Job, Enemies, Family. Occupation: Dyer

Voice: Pronounces difficult words wrong

Attributes [hide]

Godfrey Kendall, Male Human Rogue 3
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 16 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 15 (+2)14 (+2) 5 (-3)9 (-1)
Skills Persuasion +1
Senses Passive Perception 7
Languages Common, Celestial, Giant
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp. 4 Antitoxin. 1 Smokesticks.


Social Check DCs

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