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NPC Generator

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Advanced [show]


Balimaar Royston, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and is wearing a perfectly clean shirt and pair of pants. He wears his brown hair down. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is very quiet and rarely speaks above a whisper. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. His father had invested heavily in several trade routes and wanted him to inherit them. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: Money/treasure; and he is greedy

Ideals: Justice. Flaws: Insane, Shy, Disease. Bonds: Attractive, Rich. Occupation: Performer

Voice: Scandinavian accent

Attributes [hide]

Balimaar Royston, Male Human Paladin 3
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 13 (+1)16 (+3) 13 (+1)13 (+1)
Skills Nature +5, Performance +3
Senses Passive Perception 11
Languages Common, Auran, Druidic, Gnoll
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 400 gp.


Social Check DCs


Cory Garrick, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he is dressed in earthy colors with a violet and black handkerchief worn on his left side. His red hair is still thick. His eyes are gray and beady.

Personality: Stoic and calm, he prefers to meditate than take action. He is an amazing painter.

History: Cory lived on a farm with his mother, near the main road leading to a nearby town. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Laborer. He then took over the family business and is one of the better Laborer for hire.

Motivation: He desires power and/or immortality; and obtaining odd cultural human artifacts is his passion

Ideals: Disciplined, Gifted. Flaws: Ugly. Bonds: Family, Job, Adventurer. Occupation: Laborer

Voice: Spits words with contempt

Attributes [hide]

Cory Garrick, Male Human Fighter 3
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 7
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)4 (-3) 7 (-2)11 (+0) 11 (+0)10 (+0)
Skills Athletics +3, Sleight of Hand -1
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged -1 / 1d8-3, Grapple -1

Possessions: 200 gp.


Social Check DCs


Norman Hayden, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He keeps his black hair in a pixie cut. His fair skin shows little sign of his aristocratic breeding.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.

History: The child of a Scribe, who enjoyed hunting, Norman was taken on many hunting expeditions. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He bought a bow and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Retire the richest man in the north.

Ideals: Entrepeneur. Flaws: Shy. Bonds: Attractive, Immigrant, Nature. Occupation: Bowyer

Voice: High pitched and raspy

Attributes [hide]

Norman Hayden, Male Human Warrior 3
Medium (5'1") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 13 (+1)10 (+0) 11 (+0)13 (+1)
Skills Athletics +5, Stealth +2
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +2

Possessions: 300 gp.


Social Check DCs


Kyle Mori, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'2". He wears a lot of dark rich colors, with gold accents. He keeps his auburn hair in a flapper bob. He wears crescent spectacles with a black brim.

Personality: He is very quiet and rarely speaks above a whisper. He is able to make almost anything out of random pieces of junk.

History: The child of a Layabout, who enjoyed hunting, Kyle was taken on many hunting expeditions. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Wishes to resurrect an old love; and he uses money and sex appeal to get what he needs

Ideals: Gifted. Flaws: Shy. Bonds: Attractive, Nature, In love. Occupation: Jeweler

Voice: Excited and jittery

Attributes [hide]

Kyle Mori, Male Human Cleric 3
Medium (5'2") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 8 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 4 (-3)12 (+1) 9 (-1)14 (+2)
Skills Athletics +2, Insight +1
Senses Passive Perception 9
Languages Common, Draconic
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Just what you see.


Social Check DCs


Charles Brandon, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears an entirely grey suit with blue socks and a vest with buckled shoes. His hair is cut close to his head. He has a dull look in his violet eyes.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He is harsh and unforgiving.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. His father was a mechanic, and taught him how to fix just about anything. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: Many illithids want him driven away; and he's repulsed by the pc

Ideals: Passionate, Persistence, Justice. Flaws: Antagonistic. Bonds: Enemies. Occupation: Laborer

Voice: Soft and melodious

Attributes [hide]

Charles Brandon, Male Human Adept 5
Medium (5'0") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 24 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 11 (+0)15 (+2) 13 (+1)9 (-1)
Skills Medicine +4, Nature +5
Senses Passive Perception 11
Languages Common, Druidic, Ignan
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123210

Possessions: Just what you see.


Social Check DCs

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