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NPC Generator

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Advanced [show]


Bertram Copeland, Male Human [Permalink]

Personal [hide]

Description: He wears a robe, a symbol of strength around his neck, and a club on his belt. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His white hair is long and unkept. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: His parents moved while he was still in utero so he is the first generation to be born here. A gypsy cursed him at a young age, leading to his ugly appearance. He left for the north, certain he would find work there.

Motivation: To protect his home; and to clean up the streets

Ideals: Fighting. Flaws: Ugly, Shy. Bonds: Guardian, Immigrant. Occupation: Dyer

Voice: Scandinavian accent

Attributes [hide]

Bertram Copeland, Male Human Rogue 3
Medium (6'0") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 9 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 9 (-1)9 (-1) 15 (+2)12 (+1)
Skills Sleight of Hand +4, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 1900 sp.


Social Check DCs


Raymond Merton, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears a worn and beaten armor. He has a chestnut handlebar mustache and slicked back chestnut hair. His thin eyebrows rest above his beady gray eyes.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He is a bit of a xeno-phobe, disliking non-Humans.

History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. Raymond abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: To get a good night's sleep; and human compassion

Ideals: Artistic. Flaws: Ugly, Racist, Insomniac. Bonds: Adventurer. Occupation: Dyer

Voice: Forgets to breathe while speaking

Attributes [hide]

Raymond Merton, Male Human Ranger 3
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 24 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 14 (+2)12 (+1) 7 (-2)12 (+1)
Skills Insight +0, Perception +0
Senses Passive Perception 10
Languages Common, Abyssal
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 100 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs


Aldous Thornton, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'8" has a big stupid grin on his face most of the time. He is wearing a perfectly clean shirt and pair of pants. His chestnut hair is slicked back into a classic pompadour. His gray eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is used to getting what he wants. In part because he is a meticulous planner.

History: Born to a Beggar, his mother struggled to pay the bills. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. By chance he met his brother recently and the two have been together since.

Motivation: Regain custody of his daughter.

Ideals: Professionalism. Flaws: Disease, Insane. Bonds: Attractive, Poor, Family. Occupation: Blacksmith

Voice: Speaks like tongue is numb

Attributes [hide]

Aldous Thornton, Male Human Warrior 3
Medium (5'8") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 16 (+3)14 (+2) 7 (-2)14 (+2)
Skills Acrobatics +2, Nature +4
Senses Passive Perception 8
Languages Common, Gnome, Goblin
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +4

Possessions: Just what you see.


Social Check DCs


Gomory Carlisle, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a grey poncho over his likewise colored trousers and shirt. He carries with him a set of bastard swords on his belt, each one with a amber on the hilt. His auburn hair is cut jaggedly and amateurishly. This amber eyed easterner is not easily forgotten.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is a font of random trivia from the lore and stories he has discovered

History: He was born on a small isolated farm. He struck it rich when he found rare goods in large quantities. He has built up a small fortune and can afford his own way.

Motivation: To share knowledge with the world; and he is greedy

Ideals: Fighting, Logical. Flaws: Antagonistic. Bonds: Nature, Rich. Occupation: Laborer

Voice: Puts emphasis on the wrong words

Attributes [hide]

Gomory Carlisle, Male Human Commoner 3
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 14 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 14 (+2)8 (-1) 14 (+2)14 (+2)
Skills Acrobatics +4, Investigation +1
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +1

Possessions: 100 gp.


Social Check DCs


Simon Colton, Male Human [Permalink]

Personal [hide]

Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His hair is greying and his face has many wrinkles. His green eyes dart from person to person.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He was born in a small island village. He dropped out of school before completing his studies. He now travels the world, in search of power and loot.

Motivation: He desires power and/or immortality; and to reunite with his old friends

Ideals: Logical. Flaws: Emotional, Forgetful. Bonds: Adventurer, Nature. Occupation: Carpenter

Voice: Boston accent

Attributes [hide]

Simon Colton, Male Human Cleric 3
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 29 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 14 (+2)8 (-1) 12 (+1)14 (+2)
Skills Persuasion +4, Religion +1
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11421

Possessions: 12000 cp. 1 Half-Plate. 1 Chain shirt.


Social Check DCs

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