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NPC Generator

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Advanced [show]


Bertram Cholmondeley, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man is well dressed, but even with his fine clothing he looks run-down. His hair is silver and curly. His eyes are brown and beady.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Shoemaker arts, while his mother instructed him in etiquette, music and courtly manner. He moved from fad to fad and when he turned 15 he discovered music. He has never given up on his music dream.

Motivation: A need for knowledge about a nearby landmark; and seeks redemption

Ideals: Persistence, Artistic. Flaws: Ugly, Secretive. Bonds: Rich. Occupation: Shoemaker

Voice: Loud with bravado

Attributes [hide]

Bertram Cholmondeley, Male Human Commoner 6
Medium (5'7") Human, Chaotic Good (CR 6)
Armor Class 13
Hit Points 23 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 13 (+1)6 (-2) 16 (+3)8 (-1)
Skills Insight +6, Intimidation +2
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3

Possessions: 200 gp. Aquamarine (900 gp). 1 Minor magic item.


Social Check DCs


Gerald Shelly, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking southern young adult. He prefers to wear black clothing when he does not wear armor. Beneath his clothing is a huge mess of scar tissue. His hair is always cut to a buzz. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: His mother raised him in a mountain cabin. His father took him hunting and taught him how to get in the mind of other creatures. He has built up a small fortune and can afford his own way.

Motivation: Regain custody of his daughter; and doesn't want to be a body guard and was forced into it by his family

Flaws: Antagonistic. Bonds: Slave, Adventurer, Nature, Rich, Family. Occupation: Body Guard

Voice: Squeaky

Attributes [hide]

Gerald Shelly, Male Human Expert 3
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 16 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 10 (+0)9 (-1) 13 (+1)11 (+0)
Skills Acrobatics +4, Deception +2
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 300 gp.


Social Check DCs


Charles Hayhurst, Male Human [Permalink]

Personal [hide]

Description: With grey face paint in a stripe pattern across his face, he typically wears green cloth garments or leather armor. He keeps his golden hair in a pixie cut. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Always inclined to offer people food he seems plenty friendly. He is a great chef.

History: He was born to loving parents in a slum to the west. When money was particularly tight he was walking through alleys when he overheard a Glassblower hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He is not mentally stable, and does not behave rationally; and he wants to get laid

Ideals: Philantrophist, Gifted. Flaws: Insane, Shy. Bonds: Poor. Occupation: Glassblower

Voice: Sighs a lot, exhausted

Attributes [hide]

Charles Hayhurst, Male Human Aristocrat 9
Medium (6'4") Human, Lawful Good (CR 9)
Armor Class 14
Hit Points 61 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)18 (+4) 15 (+2)12 (+1) 14 (+2)9 (-1)
Skills Athletics +2, Survival +5
Senses Passive Perception 12
Languages Common, Ignan
Attacks Melee +2 / 3d4-1, Ranged +7 / 3d4+4, Grapple +5

Possessions: 10000 sp.


Social Check DCs


Manfred Chester, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a pastel top hat and pastel clothes. With a patchy chestnut beard and wild chestnut hair. His gray eyes dart from person to person.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. Manfred is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: He got into the Painter business at a young age. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Painter work with an outfit from a few towns over. Painter work suited him well, and with each successful project, he earned more gold and more respect from his peers. He inherited the family business which he has now maintained for 15 years.

Motivation: He seems to be bored by most things; and balancing his hectic life and new painter responsibilities is difficult

Flaws: Ugly, Mundane. Bonds: Family, Job. Occupation: Painter

Voice: Posh accent

Attributes [hide]

Manfred Chester, Male Human Expert 9
Medium (5'10") Human, Lawful Good (CR 9)
Armor Class 12
Hit Points 21 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 6 (-2)13 (+1) 15 (+2)9 (-1)
Skills History +4, Perception +5
Senses Passive Perception 15
Languages Common, Abyssal
Attacks Melee +4 / 3d4+1, Ranged +5 / 3d4+2, Grapple +2

Possessions: 1800 gp. Silver-plated steel longsword with jet jewel in hilt (1000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Solomon Wellington, Male Human [Permalink]

Personal [hide]

Description: Standing 5'4", this man wears yellow robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a glaive, but if one is not available he will default to his ceremonial dagger. He keeps his brown hair in a flapper bob. His eyes are gray and beady.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Mortician arts, while his father instructed him in etiquette, music and courtly manner. He made a point of taking high paying jobs and getting most of it up front. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He has passion for adventuring and risk.

Flaws: Ugly, Insomniac. Bonds: Adventurer, Rich. Occupation: Mortician

Voice: Relaxed voice

Attributes [hide]

Solomon Wellington, Male Human Barbarian 5
Medium (5'4") Human, Lawful Good (CR 5)
Armor Class 8
Hit Points 42 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)7 (-2) 14 (+2)13 (+1) 14 (+2)15 (+2)
Skills Medicine +5, Nature +4
Senses Passive Perception 12
Languages Common, Sylvan
Attacks Melee +5 / 2d4+2, Ranged +1 / 2d4-2, Grapple +2

Possessions: Just what you see.


Social Check DCs

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