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NPC Generator

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Advanced [show]


Balimaar Palomarez, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His brown hair is singed and shortened. He wears large thick round spectacles.

Personality: A deeply religious man he believes everything happens for a reason. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. Through the years after Balimaar was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Balimaar's mother didn't care for him much, and the feeling was mutual. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He's repulsed by the PC; and he desires power and/or immortality

Ideals: Athletic. Flaws: Ugly, Antagonistic. Bonds: Adventurer, Religious. Occupation: Shipwright

Voice: Italian accent

Attributes [hide]

Balimaar Palomarez, Male Human Wizard 3
Medium (5'1") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 7 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 11 (+0)13 (+1) 10 (+0)14 (+2)
Skills Intimidation +4, Survival +2
Senses Passive Perception 10
Languages Common, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114210

Possessions: 400 gp. Obsidian (13 gp).


Social Check DCs


Trym Heiser, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He dresses well, typically a more casual-formal manner. His silver hair is still thick. His eyes are amber and he is always smoking a pipe.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Born in the east his family was never financially stable. Through the years after Trym was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Trym's father didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Wants to work out more often; and he's repulsed by the pc

Ideals: Athletic, Justice. Flaws: Antagonistic. Bonds: Attractive, Poor. Occupation: Laborer

Voice: Shortens vowels

Attributes [hide]

Trym Heiser, Male Human Druid 3
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 14 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 11 (+0)14 (+2) 12 (+1)15 (+2)
Skills Animal Handling +3, Athletics +1
Senses Passive Perception 11
Languages Common, Undercommon, Halfling
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11421

Possessions: 200 gp. Amethyst (50 gp). 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs


Jocelyn Kendal, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He likes to wear darkened spectacles and heavy clothing, no matter the weather. His white hair is kept up in a ponytail inside a broad hat. His fierce brown eyes like to dwell on things.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He does not believe in violence as a means to an end. He is a dedicated Junk Dealer but believes his peers are too gung-ho.

History: Jocelyn was born with his father's beautiful face. He helped his father out around the business and became quite the natural. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He is content; and expand his business

Ideals: Passionate, Pacifist. Flaws: Mundane. Bonds: Attractive, Job. Occupation: Junk Dealer

Voice: Irish accent

Attributes [hide]

Jocelyn Kendal, Male Human Paladin 8
Medium (6'3") Human, Neutral Good (CR 8)
Armor Class 10
Hit Points 75 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 14 (+2)6 (-2) 18 (+4)14 (+2)
Skills Intimidation +5
Senses Passive Perception 14
Languages Common
Attacks Melee +5 / 2d10+2, Ranged +3 / 2d10+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1501000

Possessions: 500 gp. Black opal (900 gp). Black pearl (1400 gp). Blue sapphire (900 gp). Citrine (80 gp). Aquamarine (1400 gp).


Social Check DCs


Kody Radcliffe, Male Human [Permalink]

Personal [hide]

Description: He wears a tight fitting grey shirt and pants, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'1" when asserting himself. He keeps his golden hair in a pixie cut. His eyes are violet and beady.

Personality: Kody is depressed about a lot of things. He tends to be a nihilist. He also has developed a complete distrust of the Ploughman profession.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. A gifted student he started as a Ploughman, but he got bored and became a Miller. He bought a quarterstaff and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He is currently in port desperately looking for someone to get him out; and he feels kind of lost in life

Flaws: Ugly, Depressed. Bonds: Job, Slave, Nature. Occupation: Miller

Voice: Speaks fast with a slight lisp

Attributes [hide]

Kody Radcliffe, Male Human Druid 6
Medium (5'1") Human, Chaotic Good (CR 6)
Armor Class 13
Hit Points 42 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 13 (+1)7 (-2) 13 (+1)12 (+1)
Skills Medicine +4, Sleight of Hand +6
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day125332

Possessions: 600 gp. Aquamarine (1600 gp). Black pearl (1600 gp). Zircon (20 gp). Blue quartz (8 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Don Clapham, Male Human [Permalink]

Personal [hide]

Description: 5'8" and lanky with angular features, he is an attractive figure. He wears skinny pants and wears a green and grey robe with the hood down. He has dyed his greying auburn hair a little too much giving a sharp auburn color. His eyes, though not visible through his cowl, are gray.

Personality: He acts crazy and hedonistic. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: He was born blind and as such lacked many opportunities for work. Cursed with lycanthropy at a very young age, Don has worked very hard to control his curse. Days after completing his studies, news broke out that his hometown was attacked by giants. Don was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the giants.

Motivation: Revenge; and someone believes him a fraud

Flaws: Hedonist, Disease. Bonds: Attractive, Poor, Enemies. Occupation: Assassin

Voice: Hard of hearing, loud

Attributes [hide]

Don Clapham, Male Human Rogue 3
Medium (5'8") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 10 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 8 (-1)13 (+1) 10 (+0)14 (+2)
Skills Perception +2, Survival +2
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp.


Social Check DCs

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