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NPC Generator

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Advanced [show]


Miles Graham, Male Human [Permalink]

Personal [hide]

Description: He has a missing right arm. He is armored in gleaming platemail with gilded edges. A flowing black cape and mantle trimmed with soft brown waves gently in the breeze. His broad hat is riddled with cuts and holes. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He has built up a small fortune and can afford his own way.

Motivation: He has money and likes to spend it; and money/treasure

Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Rich. Occupation: Actor

Voice: Speaks fast with a slight lisp

Attributes [hide]

Miles Graham, Male Human Barbarian 3
Medium (6'1") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 34 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 14 (+2)5 (-3) 15 (+2)12 (+1)
Skills Performance +3, Religion -1
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 300 gp.


Social Check DCs


Roland Barton, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'11". He wears a fancy white suit. Sporting a blonde mohawk and bushy mustache this man's hair draws a lot of attention. His fair skin shows little sign of his aristocratic breeding.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: Roland was born with his father's beautiful face. He was an athlete and attended two major summer competitions. He never won. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Wants to work out more often; and revenge

Ideals: Fighting, Athletic. Flaws: Antagonistic. Bonds: Attractive, Enemies. Occupation: Assassin

Voice: Voice breaks

Attributes [hide]

Roland Barton, Male Human Cleric 7
Medium (5'11") Human, Neutral Good (CR 7)
Armor Class 13
Hit Points 42 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 12 (+1)14 (+2) 9 (-1)9 (-1)
Skills Nature +5, Sleight of Hand +6
Senses Passive Perception 9
Languages Common, Dwarven, Gnome
Attacks Melee +5 / 2d8+2, Ranged +6 / 2d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: Star ruby (600 gp).


Social Check DCs


Bertram Gracey, Male Human [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he wears a tan costume with the symbols of strength on his torso. Sporting a chestnut mohawk and bushy mustache this man's hair draws a lot of attention. He tend to wears goggles to shield his eyes.

Personality: Bertram is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: Bertram was raised in a hard working conservative environment. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. In the meantime he has taken over work as a Ruler and occasionally as a mercenary.

Motivation: He's repulsed by the PC; and he is currently in port desperately looking for someone to get him out

Ideals: Extrovert. Flaws: Antagonistic. Bonds: Job, Adventurer, Slave. Occupation: Ruler

Voice: High pitched and raspy

Attributes [hide]

Bertram Gracey, Male Human Monk 3
Medium (5'5") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 19 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 12 (+1)12 (+1) 12 (+1)16 (+3)
Skills Acrobatics +4, Perception +3
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 14000 cp. Emerald (900 gp). Amethyst (80 gp). Malachite (9 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Shane Garfield, Male Human [Permalink]

Personal [hide]

Description: He is typically in his Barkeep uniform. His black hair is well kept and his bushy mustache is tapered upwards at the ends. His half smiles and brown eyes are beguiling and draw you in.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He also hits on women, regardless of circumstances.

History: He was born in the west. His childhood dream was to be a Marshal, but he was a colossal failure. He then took over the family business and is one of the better Barkeep for hire.

Motivation: To settle down with his crush; and wants a kiss

Ideals: Optimist. Bonds: Job, Attractive, Has a crush, Immigrant. Occupation: Barkeep

Voice: Jamaican accent

Attributes [hide]

Shane Garfield, Male Human Ranger 5
Medium (5'2") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 32 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 15 (+2)6 (-2) 8 (-1)8 (-1)
Skills Intimidation +2, Survival +2
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 800 gp.


Social Check DCs


Anselm Ridley, Male Human [Permalink]

Personal [hide]

Description: He wears black robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a quarterstaff, but if one is not available he will default to his glaive. His skin is fair and his fingers are delicate and long. His red hair is thinning but still full. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He was born the only child of a wealthy merchant. In his 14th year, his parents were killed by a drow raid, leaving Anselm alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.

Motivation: He wants revenge against drow; and his name or reputation has been wronged in the past by drow, and he desires to right it

Ideals: Entrepeneur. Flaws: Selfish, Fearful. Bonds: Enemies. Occupation: Spy

Voice: Rolls R's

Attributes [hide]

Anselm Ridley, Male Human Bard 6
Medium (5'7") Human, Lawful Good (CR 6)
Armor Class 8
Hit Points 24 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)6 (-2) 12 (+1)12 (+1) 9 (-1)15 (+2)
Skills Performance +5, Stealth +1
Senses Passive Perception 9
Languages Common, Druidic
Attacks Melee +1 / 2d6-2, Ranged +1 / 2d6-2, Grapple -2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12332

Possessions: 600 gp. Brown-green garnet (140 gp). Red garnet (140 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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