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NPC Generator

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Advanced [show]


Ernest Hayhurst, Male Human [Permalink]

Personal [hide]

Description: This eastern man is wearing a tight tan one piece outfit complete with pants, hood, and a cape. His clothes are grease stained in places. His hair is auburn and curly. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He cannot resist a sob story and will often dote over anyone who has one.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. Ernest was born on a far eastern plains where he grew up under the tutelage of his mother, an expert Miller. He now spends his time doing works of charity.

Motivation: He's repulsed by the PC; and balancing his hectic life and new miller responsibilities is difficult

Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Poor, Immigrant. Occupation: Miller

Voice: Hollow voice

Attributes [hide]

Ernest Hayhurst, Male Human Warlock 7
Medium (5'10") Human, Chaotic Good (CR 7)
Armor Class 10
Hit Points 36 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 12 (+1)12 (+1) 5 (-3)12 (+1)
Skills Persuasion +4, Stealth +3
Senses Passive Perception 7
Languages Common, Sylvan
Attacks Melee +3 / 2d8+0, Ranged +3 / 2d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12322

Possessions: 800 gp.


Social Check DCs


Anthony Oakley, Male Human [Permalink]

Personal [hide]

Description: This dark-skinned male dresses like a well dressed Painter does. He is tall, broad shouldered and powerfully built. His black hair is greying along the sides and has receded to reveal a widow's peak. His green eyes have a joyful gleam in them most of the time.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: His mother raised him in a mountain cabin. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He struck the Painter job and began his own company from there.

Motivation: His name or reputation has been wronged in the past by dire rats, and he desires to right it; and revenge

Flaws: Shy, PTSD. Bonds: Job, Nature, Enemies. Occupation: Painter

Voice: Rhymes sentences (sorry)

Attributes [hide]

Anthony Oakley, Male Human Ranger 7
Medium (6'1") Human, Chaotic Good (CR 7)
Armor Class 8
Hit Points 48 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)6 (-2) 15 (+2)14 (+2) 11 (+0)12 (+1)
Skills Religion +5, Survival +3
Senses Passive Perception 10
Languages Common, Gnoll, Goblin
Attacks Melee +4 / 2d8+1, Ranged +1 / 2d8-2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1101

Possessions: 800 gp. Alexandrite (1100 gp). Hematite (11 gp).


Social Check DCs


Arnold Law, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left leg, he wears a simple burlap shirt and baggy pants. He conceals his trident with his veritable burlap sack of a shirt. His chestnut hair has been sun bleached extensively. His green eyes are passionate and lively.

Personality: Cocky and sure of himself, he believes he is the best Gardener born in the past three hundred years. He invites people to come help in his community garden.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His father was a mechanic, and taught him how to fix just about anything. He ran away from his former home and has been making his living as a Gardener for the past few years.

Motivation: Sabotage a competitor.

Ideals: Philantrophist, Persistence. Bonds: Job, Rich. Occupation: Gardener

Voice: Speaks with back of mouth

Attributes [hide]

Arnold Law, Male Human Warrior 5
Medium (6'2") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 44 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 17 (+3)12 (+1) 12 (+1)12 (+1)
Skills Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1

Possessions: 500 gp. Eye agate (5 gp). Sard (40 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Rolf Kitchur, Male Human [Permalink]

Personal [hide]

Description: 6'4" and lanky with angular features, he is an attractive figure. He tends to wear a black poncho over his likewise colored trousers and shirt. His hair is black and curly. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is able to make almost anything out of random pieces of junk.

History: Sold as a small child to a wizard, Rolf was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is not mentally stable, and does not behave rationally; and he uses money and sex appeal to get what he needs

Ideals: Gifted. Flaws: Insane, Shy. Bonds: Attractive, Mentor. Occupation: Engraver

Voice: Squeaky

Attributes [hide]

Rolf Kitchur, Male Human Commoner 4
Medium (6'4") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 16 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 12 (+1)10 (+0) 8 (-1)7 (-2)
Skills Acrobatics +2, Performance +0
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Gerard Burton, Male Human [Permalink]

Personal [hide]

Description: He sports pastel clothing, slightly heavier than average wear. He carries a battered lance and tarnished spear as well. He keeps his long silver hair kept up in a rat tail. His eyes are a pleasant hazel.

Personality: Overbrimming with self-confidence, Gerard isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He has had some formal music training, and achieved minor success. He has never given up on his music dream.

Motivation: His religion dominates his actions; and he feels the way he acts is they only way to get by in the world

Ideals: Fighting, Impeccable, Artistic. Flaws: Disease. Bonds: Religious. Occupation: Miller

Voice: Soothing and warm

Attributes [hide]

Gerard Burton, Male Human Druid 6
Medium (5'3") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 54 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 18 (+4)10 (+0) 14 (+2)14 (+2)
Skills Investigation +3, Stealth +5
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353320

Possessions: 200 gp.


Social Check DCs

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