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Advanced [show]


Trym Clare, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and wears yellow painted combat armor at almost all times. He has a golden handlebar mustache and slicked back golden hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Brilliant and gifted he never wanted to apply himself. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: He has decided he is irredeemable; and he wants nothing more than to rejoin the army

Ideals: Gifted. Flaws: Ugly, Secretive. Bonds: Military. Occupation: Navigator

Voice: Rolls R's

Attributes [hide]

Trym Clare, Male Human Warlock 4
Medium (6'5") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 28 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)14 (+2) 13 (+1)9 (-1) 12 (+1)13 (+1)
Skills Arcana +1, Sleight of Hand +4
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 1d10+4, Ranged +4 / 1d10+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Rose (30 gp). 1 Minor magic item.


Social Check DCs


Ernest Tinley, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man is renowned for his bright violet suits and hats. His white hair is styled in orderly dreadlocks. He is very pretty but has cold, dead eyes.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. As long as the job gets done he does not care how it got done.

History: Born in the south to a Apothecary, Ernest learned a great deal about his mother's area of expertise. A freak accident while working with his Tailor mother left him crippled. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: An old rival family wants him found; and to unite with his sister

Ideals: Impeccable, Professionalism. Flaws: Disease. Bonds: Attractive, Job, Family. Occupation: Apothecary

Voice: Gruff and masculine

Attributes [hide]

Ernest Tinley, Male Human Fighter 3
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 12 (+1)13 (+1) 13 (+1)14 (+2)
Skills Athletics +1, Investigation +3
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +3

Possessions: 200 gp.


Social Check DCs


Hunter Merton, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he likes to wear tan tank tops with black pants. His moppish white hair is in a traditional bowl cut. He wears round tiny glasses practically rammed into his face.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. From there he went from mercenary job to mercenary job. He is searching for what he claims is his rightful reward.

Motivation: Money/treasure; and he has a rivalry with the church that dominates his actions

Flaws: Shy. Bonds: Attractive, Rich, Adventurer, Religious. Occupation: Masseuse

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Hunter Merton, Male Human Expert 4
Medium (5'2") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 7 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 7 (-2)15 (+2) 16 (+3)15 (+2)
Skills Investigation +4, Religion +4
Senses Passive Perception 13
Languages Common, Goblin, Abyssal
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 19000 cp. 1 Breastplate. 1 Darkwood Shield. 1 Half-Plate. 1 Darkwood Buckler.


Social Check DCs


Bernard Bradly, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many yellow ritualistic tattoos. He is dressed in an above average manner. With bright blonde hair and a scraggly beard. His otherwise smooth face is marked with small tiny scars.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Born in the west to a Seamstress, Bernard learned a great deal about his father's area of expertise. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He was granted necromantic powers by his dying brother.

Motivation: Balancing his hectic life and new Seamstress responsibilities is difficult; and he is greedy

Ideals: Gifted. Flaws: Shy. Bonds: Attractive, Job, Rich. Occupation: Seamstress

Voice: Smoker's lung

Attributes [hide]

Bernard Bradly, Male Human Druid 5
Medium (5'9") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 28 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 15 (+2)8 (-1) 17 (+3)9 (-1)
Skills Deception +2, Medicine +6
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1453210000

Possessions: 800 gp. Fiery yellow corundum (700 gp). Obsidian (7 gp). Chalcedony (40 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Raymond Springfield, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he prefers to wear flannel. His tied-back hair is chestnut. His violet eyes are slightly larger than normal.

Personality: He hates Humans with a passion. As such he is filled with self loathing. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: Born to a pair of adventurers, Raymond grew up listening to his father's many stories. Like his father and his brother before him, after school he went straight into learning to become a Miner. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Find a way to reverse the transformation of his brother; and regain custody of his son

Ideals: Philantrophist. Flaws: Racist. Bonds: Adventurer, Job, Family. Occupation: Miner

Voice: Speaks through clenched teeth

Attributes [hide]

Raymond Springfield, Male Human Wizard 3
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 12 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 15 (+2)9 (-1) 10 (+0)17 (+3)
Skills Investigation +1
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Old masterpiece painting (400 gp). 1 Superior lock. 1 Superior lock. 1 Simple lock.


Social Check DCs

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