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NPC Generator

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Advanced [show]


Drogo Clayton, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking southern young adult. He wears a yellow armored body suit, with a simple red line shooting up and back down. Beneath his clothing is a huge mess of scar tissue. He wears a top hat to cover his moderate length silver hair. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. From his teen years he was always beautiful and desirable, so people have always doted on him. After a long history of fighting, Drogo and his spouse have recently divorced.

Motivation: He's repulsed by the PC; and he is currently in port desperately looking for someone to get him out

Ideals: Gifted. Flaws: Antagonistic. Bonds: Slave, Attractive. Occupation: Junk Dealer

Voice: Gruff and masculine

Attributes [hide]

Drogo Clayton, Male Human Warlock 6
Medium (5'2") Human, Lawful Good (CR 6)
Armor Class 9
Hit Points 42 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 15 (+2)13 (+1) 10 (+0)16 (+3)
Skills Animal Handling +3, Insight +3
Senses Passive Perception 10
Languages Common, Druidic
Attacks Melee +5 / 2d6+2, Ranged +2 / 2d6-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123222

Possessions: 500 gp. Hematite (8 gp).


Social Check DCs


Aldous Hampton, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears a tight fitting grey shirt and pants. His hair is always cut to a buzz. His half smiles and green eyes are beguiling and draw you in.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: Born to a Priest, his father struggled to pay the bills. When he was little, his rather wealthy family often ventured across the plains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Aldous took refuge in the old dungeon and found the beat up rapier and armor he uses now. Since then, he has sought to make the best of life.

Motivation: To get a good night's sleep.

Ideals: Optimist, Justice. Bonds: Attractive, Poor, Nature. Occupation: Sculptor

Voice: Spits words with contempt

Attributes [hide]

Aldous Hampton, Male Human Bard 3
Medium (5'10") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 6 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 8 (-1)4 (-3) 12 (+1)14 (+2)
Skills Insight +3, Persuasion +4
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day7

Possessions: 300 gp.


Social Check DCs


Richard Branson, Male Human [Permalink]

Personal [hide]

Description: He has a missing right arm. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His golden hair has been sun bleached extensively. His eyes are a pleasant hazel.

Personality: He is not truly malevolent, but he is obsessed with writing. He constantly tries to fill his life with writing. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: A child with a great deal of writing talent his parents made sure he got the chance to thrive. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Wants to raise his children well; and wants to open a new tavern

Ideals: Artistic. Bonds: Religious, Job, Family. Occupation: Adventurer

Voice: French accent

Attributes [hide]

Richard Branson, Male Human Adept 6
Medium (5'8") Human, Lawful Good (CR 6)
Armor Class 10
Hit Points 32 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 13 (+1)15 (+2) 13 (+1)5 (-3)
Skills History +5, Survival +4
Senses Passive Perception 11
Languages Common, Gnoll, Sylvan
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123310

Possessions: 800 gp. Red-brown spinel (90 gp). Zircon (60 gp). 4 Tanglefoot bags.


Social Check DCs


Odo Sutherland, Male Human [Permalink]

Personal [hide]

Description: This light-skinned male wears tan painted combat armor at almost all times. He is tall, broad shouldered and powerfully built. His brown hair is long and unkept. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He hates brigands. He views them as having robbed his home of its proper glory. He does suffer from mild PTSD, and the sight of brigands may trigger it at times.

History: He was born blind and as such lacked many opportunities for work. Cursed with a spirit at a very young age, Odo has worked very hard to control his curse. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Many brigands want him driven away; and several ex partners dislike his way of doing things and want revenge

Flaws: Ugly, Insane, Disease. Bonds: Enemies. Occupation: Bookbinder

Voice: Sounds elderly

Attributes [hide]

Odo Sutherland, Male Human Commoner 3
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 9 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 9 (-1)17 (+3) 15 (+2)13 (+1)
Skills Nature +5, Religion +5
Senses Passive Perception 12
Languages Common, Elven, Giant, Gnome
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 100 gp. Smoky quartz (50 gp). 6 Acid flasks. 4 Smokesticks. 1 Everburning torch.


Social Check DCs


Heward Elton, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He is wearing colorful clothing, dressed as a Weaver. He has a very tight haircut. His hazel eyes lackadaisically let the world flow into them.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He enjoys reading and quiet.

History: The child of a Masseuse, who enjoyed hunting, Heward was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Heward took refuge in the old dungeon and found the beat up scythe and armor he uses now. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: To be a Masseuse again; and wants to work out more often

Ideals: Athletic, Optimist, Logical. Bonds: Nature, Rich, Job. Occupation: Weaver

Voice: Pronounces difficult words wrong

Attributes [hide]

Heward Elton, Male Human Rogue 3
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 17 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 12 (+1)10 (+0) 12 (+1)18 (+4)
Skills Acrobatics +2, Medicine +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +3

Possessions: 100 gp. 1 Backpack. 1 Magnifying glass.


Social Check DCs

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