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Advanced [show]


Theobald Mori, Male Human [Permalink]

Personal [hide]

Description: He is typically in his Guard uniform. He carries a battered dagger and tarnished greataxe as well. His silver hair is matted, messy, and big. His eyes are a pleasant amber.

Personality: He hates Humans with a passion. As such he is filled with self loathing. Theobald is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: Born in the south to a Guard, Theobald learned a great deal about his father's area of expertise. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He struck the Guard job and began his own company from there.

Motivation: Human compassion; and his spouse's relatives view him with great suspicion

Ideals: Fighting. Flaws: Ugly, Racist. Bonds: Job, Family. Occupation: Guard

Voice: Sounds elderly

Attributes [hide]

Theobald Mori, Male Human Ranger 3
Medium (5'3") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 7 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 9 (-1)10 (+0) 18 (+4)9 (-1)
Skills Athletics +4, Medicine +6
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 300 gp.


Social Check DCs


Charles Norton, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many violet ritualistic tattoos. He is dressed in earthy colors with a white and violet handkerchief worn on his left side. He has a chestnut handlebar mustache and slicked back chestnut hair. His ears are large.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is harsh and unforgiving.

History: He was born a particularly ugly child, much to the horror of his parents. He found a children's book about a Human Wizard who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has set out to sabotage the competition.

Motivation: His relatives are trying to arrange a marriage; and wants to work out more often

Ideals: Athletic. Flaws: Ugly, Antagonistic. Bonds: Adventurer, Job, Family. Occupation: Interpreter

Voice: Farmer accent

Attributes [hide]

Charles Norton, Male Human Wizard 3
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 4 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 8 (-1)14 (+2) 12 (+1)9 (-1)
Skills History +4, Nature +4
Senses Passive Perception 11
Languages Common, Draconic, Druidic
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242100

Possessions: 200 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Lance Ansley, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He has moderate length black hair. His eyes, though not visible through his cowl, are blue.

Personality: Abrasive and pushy, he has a hard time making friends. He is obsessed with his god.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Obtaining odd cultural Human artifacts is his passion; and to reunite with his old friends

Flaws: Antagonistic, Disease. Bonds: Adventurer, Religious. Occupation: Mason

Voice: Speaks through clenched teeth

Attributes [hide]

Lance Ansley, Male Human Fighter 4
Medium (6'6") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 17 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 10 (+0)13 (+1) 7 (-2)17 (+3)
Skills Performance +5, Persuasion +5
Senses Passive Perception 8
Languages Common, Aquan
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 22000 sp.


Social Check DCs


Theodoric Ainsley, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His hair is short and black. His gray eyes dart from person to person.

Personality: Theodoric is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: He was born blind and as such lacked many opportunities for work. In his youth he was a Bowyer, and wanted to be a champion fighter when he grew up. He was working during a period of war, and as one of the natives he lived in fear of joining the others in being slaughtered. He saw the brutality and swore off his fighting aspirations, taking his younger sister on his back after seeing his parents die, and fled the country. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Extrovert, Fighting. Flaws: Disease, PTSD. Occupation: Hunter

Voice: Australian accent

Attributes [hide]

Theodoric Ainsley, Male Human Warlock 4
Medium (6'4") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 35 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 16 (+3)11 (+0) 15 (+2)13 (+1)
Skills Animal Handling +4, Deception +3
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1032

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Bertram Gresham, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a sweet of some kind. He is wearing a long, white, dusty cloak, marred by sweets. He wears his white hair down. He has several tiny emerald earrings on each ear.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: He was raised in a white middle class family as the only child. Cursed with lycanthropy at a very young age, Bertram has worked very hard to control his curse. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He has money and likes to spend it; and to find somewhere to settle down

Ideals: Passionate. Flaws: Ugly, Fearful, Mundane, Disease. Bonds: Rich. Occupation: Brewer

Voice: Speaks with back of mouth

Attributes [hide]

Bertram Gresham, Male Human Monk 3
Medium (5'7") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 24 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 14 (+2)10 (+0) 9 (-1)9 (-1)
Skills Acrobatics +4, Performance +1
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: Chalcedony (30 gp). Amber (160 gp). Violet garnet (800 gp). 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs

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