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Advanced [show]


Henry Winthrop, Male Human [Permalink]

Personal [hide]

Description: He is wearing a long, green cloak. He carries with him a set of longbows, each one with a amethyst on the hilt. He only wears one on his belt and the other on his back. His hair is cut close to his head. He wears an eyepatch.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: He was born blind and as such lacked many opportunities for work. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He ran away from his former home and has been making his living as a Bather for the past few years.

Motivation: He has passion for adventuring and risk; and obtaining odd cultural human artifacts is his passion

Ideals: Fighting, Joker. Flaws: Ugly, Disease. Bonds: Adventurer, Job. Occupation: Bather

Voice: Thin and wheezing

Attributes [hide]

Henry Winthrop, Male Human Adept 8
Medium (5'2") Human, Lawful Good (CR 8)
Armor Class 12
Hit Points 39 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 14 (+2)10 (+0) 16 (+3)11 (+0)
Skills Athletics +5, Insight +6
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14332000

Possessions: 90 pp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Adelard Blythe, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he is dressed in earthy colors with a yellow and brown handkerchief worn on his right side. His chestnut hair is well kept and his bushy mustache is tapered upwards at the ends. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He pushes his goals aggressively. He is also a coward if confronted.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He helped his mother out around the business and became quite the natural. Recently the stress of being a Marshal has made it difficult for him to sleep.

Motivation: He feels threatened by others; and wants to have a good time and be beloved

Ideals: Optimist. Flaws: Insane, Insomniac, Fearful. Bonds: Military, Job. Occupation: Marshal

Voice: Farmer accent

Attributes [hide]

Adelard Blythe, Male Human Paladin 3
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 8 (-1)16 (+3) 12 (+1)12 (+1)
Skills Animal Handling +3, Arcana +5
Senses Passive Perception 11
Languages Common, Dwarven, Goblin, Orc
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 13000 cp.


Social Check DCs


Conrad Sherwood, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who does not wear sleeves and tends to eschew shirts when he can avoid it. His red hair is cut jaggedly and amateurishly. He wears crescent spectacles with a black brim.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He has a small toy that he constantly fidgets with.

History: He was born the only child of a wealthy merchant. A gifted student he started as a Farmer, but he got bored and became a Fortune-teller. He inherited the family business which he has now maintained for 11 years.

Motivation: His religion dominates his actions; and expand his business

Ideals: Passionate, Entrepeneur. Flaws: Addict. Bonds: Job, Religious. Occupation: Fortune-teller

Voice: Soothing and warm

Attributes [hide]

Conrad Sherwood, Male Human Paladin 4
Medium (5'9") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 35 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 12 (+1)17 (+3) 11 (+0)12 (+1)
Skills Acrobatics +4, Animal Handling +2
Senses Passive Perception 10
Languages Common, Draconic, Celestial, Terran
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Everard Bradly, Male Human [Permalink]

Personal [hide]

Description: He wears just a black suit. His black hair is heavily combed to the right. His eyes, though not visible through his cowl, are green.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is able to fit into much smaller and tighter spaces than normal.

History: Born in the east to a Dyer, Everard learned a great deal about his mother's area of expertise. His necromantic abilities were realized during a raid on his village. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: His religion dominates his actions; and wants to open a new tavern

Ideals: Gifted. Flaws: Mundane. Bonds: Family, Job, Religious. Occupation: Dyer

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Everard Bradly, Male Human Druid 4
Medium (5'1") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 38 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)15 (+2) 17 (+3)12 (+1) 8 (-1)14 (+2)
Skills Athletics -1, Stealth +4
Senses Passive Perception 9
Languages Common, Giant
Attacks Melee -1 / 1d10-3, Ranged +4 / 1d10+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 200 gp.


Social Check DCs


Drogo Ramsay, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears suspenders and grey workpants. His shirt is yellow, and he wears a heavy grey leather apron most of the time. He keeps his long golden hair kept up in a rat tail. His green unseeing eyes seem to look past you.

Personality: While he acts the brute, he is far gentler than he would appear. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: He was raised by priests from a young age. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Drogo fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He is compelled to act according to his religious beliefs; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Justice. Flaws: Disease. Bonds: Religious, Mentor. Occupation: Painter

Voice: Soft and melodious

Attributes [hide]

Drogo Ramsay, Male Human Cleric 7
Medium (5'8") Human, Lawful Good (CR 7)
Armor Class 12
Hit Points 49 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 14 (+2)7 (-2) 11 (+0)10 (+0)
Skills Arcana +1, Performance +3
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 2d8+3, Ranged +5 / 2d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1164

Possessions: 1200 gp. Deep blue spinel (500 gp). Chalcedony (50 gp). Fire opal (1500 gp). 1 Minor magic item.


Social Check DCs

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