Gomory Jacobs, Male Human [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking northern young adult. He is renowned for his bright grey suits and hats. Beneath his clothing is a huge mess of scar tissue. His golden hair is matted, messy, and big. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: Born to a Guard, his mother struggled to pay the bills. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. By chance he met his sister recently and the two have been together since.
Motivation: To unite with his sister.
Flaws: Ugly, Shy. Bonds: Slave, Family, Poor, Religious. Occupation: Doctor
Voice: Speaks with lips pursed
Attributes [hide]
Medium (6'4") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 0 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 4 (-3) | 8 (-1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 1800 sp.
John Asheton, Male Human [Permalink]
Personal [hide]
Description: He wears a black collared shirt and red pants. He accessorizes with a black scarf around the waist and a strap diagonally across his shirt. His tied-back hair is black. He has gleaming, smiling hazel eyes.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He plays an instrument quite well.
History: His parents moved while he was still in utero so he is the first generation to be born here. He moved from fad to fad and when he turned 15 he discovered poetry. He has been a successful dealer in antiques buying low and selling high.
Motivation: Further expansion of business; and he is unsatisfied with his job
Ideals: Justice, Artistic, Entrepeneur. Bonds: Immigrant, Job. Occupation: Spy
Voice: Voice breaks
Attributes [hide]
Medium (6'2") Human, Lawful Good (CR 7)
Armor Class 10
Hit Points 60 (7d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 12 (+1) | 11 (+0) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +3 / 2d8+0, Grapple +2
Possessions: 5000 sp. 1 Minor magic item. 1 Minor magic item.
Charles Anderton, Male Human [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He is dressed in an above average manner. Sporting a auburn mohawk and bushy mustache this man's hair draws a lot of attention. He has a dull look in his green eyes.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: Born to a pair of adventurers, Charles grew up listening to his father's many stories. He made a point of taking high paying jobs and getting most of it up front. He used his abilities to travel the world and help people.
Motivation: Meet up once more with his childhood friend.
Ideals: Athletic, Philantrophist, Impeccable. Bonds: Attractive, Adventurer. Occupation: Ploughman
Voice: Slurs words
Attributes [hide]
Medium (6'6") Human, Chaotic Good (CR 8)
Armor Class 11
Hit Points 27 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 13 (+1) | 12 (+1) | 17 (+3) | 13 (+1) |
Senses Passive Perception 16
Languages Common, Halfling
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +1
Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item.
Trym Clare, Male Human [Permalink]
Personal [hide]
Description: A moderately attractive man, he wears suspenders and green workpants. His shirt is white, and he wears a heavy green leather apron most of the time. He keeps his white hair in a flapper bob. His eyes are a pleasant green.
Personality: He acts crazy and hedonistic. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. When Trym reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: He wants nothing more than to rejoin the army.
Ideals: Justice. Flaws: Hedonist, Antagonistic. Bonds: Attractive, Military. Occupation: Barkeep
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (5'4") Human, Neutral Good (CR 6)
Armor Class 8
Hit Points 53 (6d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 7 (-2) | 13 (+1) | 9 (-1) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +1 / 2d6-2, Grapple +5
Possessions: 50 pp.
Thomas Tindall, Male Human [Permalink]
Personal [hide]
Description: A stocky lighter skinned man, he is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He wears his hair in dreadlocks. His eyes are likewise green. His teeth are yellowed and unaligned.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He also hits on women, regardless of circumstances.
History: He was always a brilliant, if unscrupulous mind. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He has gone from town to town working and never settling down anywhere, but has fallen for a local Bather. He hasn't told them the truth, but wants to settle down with them.
Motivation: Wants his loneliness to end.
Ideals: Logical. Flaws: Ugly, Shy, Insane. Bonds: Has a crush. Occupation: Sculptor
Voice: Scratchy, weak
Attributes [hide]
Medium (5'9") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 15 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 9 (-1) | 10 (+0) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 400 gp. 1 Everburning torch. 4 Antitoxin. 1 Alchemist’s fire.
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