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NPC Generator

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Advanced [show]


Don Clare, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'9". He wears tight fitting clothing which further accentuates his frame. His blonde hair is kept up in a ponytail inside a small hat. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He was born at the edge of vast plains. From his teen years he was always beautiful and desirable, so people have always doted on him. He now owns his own business.

Motivation: Further expansion of business; and he'd like to take his coworkers down a peg

Flaws: Insane, Antagonistic, Depressed. Bonds: Attractive, Job, Nature. Occupation: Merchant

Voice: Breathy voice

Attributes [hide]

Don Clare, Male Human Cleric 7
Medium (5'9") Human, Lawful Good (CR 7)
Armor Class 11
Hit Points 47 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 14 (+2)10 (+0) 8 (-1)13 (+1)
Skills Intimidation +4, Stealth +4
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 2d8-1, Ranged +4 / 2d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 1100 gp. Brown-green garnet (70 gp). Deep blue spinel (1300 gp). Zircon (40 gp). Freshwater pearl (11 gp).


Social Check DCs


John Quinton, Male Human [Permalink]

Personal [hide]

Description: He is wearing a long, red, dusty cloak, and carries daggers. His silver hair is well kept and his bushy mustache is tapered upwards at the ends. He is baby faced.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. Energy wise he seems alert and responsive.

History: He comes from a rich western family. As a young adult he joined a group advocating for an improvement in Human conditions. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. John fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Wants to raise his children well; and to reunite with his absent father

Ideals: Fighting, Impeccable, Professionalism. Flaws: Racist. Bonds: Rich, Family. Occupation: Stylist

Voice: Posh accent

Attributes [hide]

John Quinton, Male Human Wizard 4
Medium (5'8") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 12 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 11 (+0)14 (+2) 10 (+0)10 (+0)
Skills Acrobatics +4, Animal Handling +2
Senses Passive Perception 10
Languages Common, Sylvan, Elven
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1243200

Possessions: 300 gp.


Social Check DCs


Lance Skelton, Male Human [Permalink]

Personal [hide]

Description: This northern man is abnormally tall. He usually wears his brown robe and has his warhammer always slung over his shoulder. His whole body is exceptionally muscular. His golden hair is unkempt and raggedy. This green eyed northerner is not easily forgotten.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. Around other people he will do his best to conceal his emotions and appear jolly.

History: He was born in the north. Over the years he perfected his riding and shooting skills. He moves from town to town, unable to find a place to settle.

Motivation: Money/treasure.

Flaws: Ugly, Shy. Bonds: Immigrant, Poor, Nature. Occupation: Beggar

Voice: High pitched, excited

Attributes [hide]

Lance Skelton, Male Human Fighter 5
Medium (6'4") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 35 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 14 (+2)16 (+3) 14 (+2)12 (+1)
Skills Nature +6, Perception +5
Senses Passive Perception 15
Languages Common, Gnome, Giant, Halfling
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2

Possessions: 40000 cp.


Social Check DCs


Ernest Clive, Male Human [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He dresses in collared shirts and wears a proper scarf over his head. He has styled his black hair well, parting it to the left. His face is scarred and worn.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: Born in a small village he learned the ways of the warrior from his father. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He has built up a small fortune and can afford his own way.

Motivation: He has money and likes to spend it.

Ideals: Fighting. Flaws: Ugly, Mundane. Bonds: Family, Rich. Occupation: Barrister

Voice: Indian accent

Attributes [hide]

Ernest Clive, Male Human Rogue 5
Medium (6'1") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 27 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 12 (+1)8 (-1) 12 (+1)16 (+3)
Skills History +2, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Gunter Chatham, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'11". He is wearing the road beaten gear of a warrior. He wears a broad hat to cover his moderate length white hair. He wears round tiny glasses practically rammed into his face.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He was born at the edge of vast island. There was a wharf not far from home where he often wandered off to fish. He has been saving his money to try and buy his brother's freedom.

Motivation: To reunite with his old friends; and marry his brother to traveling adventurers

Ideals: Fighting. Flaws: Insomniac. Bonds: Adventurer, Nature, Family. Occupation: Mercenary

Voice: Squeaky

Attributes [hide]

Gunter Chatham, Male Human Ranger 4
Medium (5'11") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 34 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 15 (+2)14 (+2) 15 (+2)12 (+1)
Skills Animal Handling +4, History +4
Senses Passive Perception 12
Languages Common, Sylvan, Abyssal
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 44000 sp. 1 Small steel mirror. 1 Silver holy symbol. 1 Disguise kit.


Social Check DCs

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