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Advanced [show]


Anselm Allerton, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears an old set of leather armor, nicked and torn by the ravages of time and battle. His black hair is long and unkept. His eyes are green.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He was born a particularly ugly child, much to the horror of his parents. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is compelled to act according to his religious beliefs; and his religion dominates his actions

Ideals: Extrovert. Flaws: Ugly, Shy. Bonds: Religious. Occupation: Laborer

Voice: Jamaican accent

Attributes [hide]

Anselm Allerton, Male Human Sorcerer 8
Medium (6'2") Human, Neutral Good (CR 8)
Armor Class 9
Hit Points 36 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 15 (+2)15 (+2) 15 (+2)12 (+1)
Skills Insight +5, Performance +4
Senses Passive Perception 12
Languages Common, Terran, Ignan
Attacks Melee +5 / 2d10+2, Ranged +2 / 2d10-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13666530

Possessions: 1000 gp. Aquamarine (500 gp). Azurite (13 gp). Aquamarine (500 gp). Hematite (13 gp). Black opal (1000 gp). Amber (140 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gunter Clive, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He dresses in collared shirts and wears a proper scarf over his head. He wears a colorful flower in his silver hair. He has a tattooed face.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. Animals are drawn to him, and he is able to talk to them.

History: Gunter was born into a poor family. Growing up, he dreamt of becoming a Aristocrat, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Aristocrat in service of a powerful lord somewhere. From his teen years he was always beautiful and desirable, so people have always doted on him. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Meet up once more with his childhood friend; and he wants to meet his childhood hero

Ideals: Impeccable, Gifted. Bonds: Attractive, Poor, Adventurer. Occupation: Merchant

Voice: Gruff and masculine

Attributes [hide]

Gunter Clive, Male Human Aristocrat 4
Medium (5'4") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 17 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 9 (-1)11 (+0) 10 (+0)13 (+1)
Skills Intimidation +3, Sleight of Hand +3
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Theodoric Yeardley, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears a black coat over a tan low-cut shirt, and a small hat upon his head. His golden hair is long and unkept. His gray eyes dart from person to person.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is an amazing painter.

History: He was born a particularly ugly child, much to the horror of his parents. He was an athlete and attended two major summer competitions. He never won. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and marry his brother to traveling adventurers

Ideals: Gifted, Athletic, Fighting. Flaws: Ugly. Bonds: Family. Occupation: Crown-heir

Voice: Low and grunting

Attributes [hide]

Theodoric Yeardley, Male Human Barbarian 3
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 27 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 12 (+1)8 (-1) 11 (+0)14 (+2)
Skills Acrobatics +3, Stealth +3
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +3

Possessions: 100 gp. A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (90 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs


Theobald Camden, Male Human [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears light armors faded through time and improper care. He wears his hair in dreadlocks. His thin eyebrows rest above his beady green eyes.

Personality: He hates Humans with a passion. As such he is filled with self loathing. He invites people to come help in his community garden.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His mother was a soldier and died while he was still young. Theobald was left his mother's suit of armor and trained in its use and care. He was recently attacked on the road and savagely beaten by bandits.

Motivation: A strong sense of loyalty to Human people; and he would like to get married and retire

Ideals: Philantrophist. Flaws: Ugly, Racist. Bonds: Military. Occupation: Banker

Voice: Slurs words

Attributes [hide]

Theobald Camden, Male Human Cleric 3
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 17 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 14 (+2)11 (+0) 15 (+2)13 (+1)
Skills Athletics +2, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12421000

Possessions: 3100 sp.


Social Check DCs


Manfred Bentham, Male Human [Permalink]

Personal [hide]

Description: He does not wear sleeves and tends to eschew shirts when he can avoid it. He has a moderate pudge and is not very fit. He wears his hair in dreadlocks. He tend to wears goggles to shield his eyes.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. Manfred enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He got into the Brewer business at a young age. His mother was a mechanic, and taught him how to fix just about anything. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: His religion dominates his actions; and he is compelled to act according to his religious beliefs

Ideals: Persistence. Flaws: Greedy, Hedonist. Bonds: Job, Religious. Occupation: Brewer

Voice: Hissing voice

Attributes [hide]

Manfred Bentham, Male Human Adept 6
Medium (5'0") Human, Neutral Good (CR 6)
Armor Class 10
Hit Points 18 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 9 (-1)11 (+0) 11 (+0)14 (+2)
Skills Athletics +3, Deception +5
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +3 / 2d6+0, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1133

Possessions: 3000 sp.


Social Check DCs

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