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Advanced [show]


Gomory Jacobs, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a large red jacket. He carries with him a set of sais on his belt, each one with a opal on the hilt. His long chestnut hair reaches down to his waist. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Stoic and calm, he prefers to meditate than take action. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gomory fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He has money and likes to spend it.

Ideals: Fighting, Disciplined, Justice. Flaws: Insane. Bonds: Military, Rich. Occupation: Laborer

Voice: Prounounces S like Z

Attributes [hide]

Gomory Jacobs, Male Human Expert 4
Medium (5'11") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 12 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 11 (+0)10 (+0) 11 (+0)7 (-2)
Skills Athletics +4, Investigation +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Alexandre Wedgwood, Male Human [Permalink]

Personal [hide]

Description: 6'6" and muscular, this western man wears a brown collared shirt and black pants. He accessorizes with a brown scarf around the waist and a strap diagonally across his shirt. He keeps his long blonde hair kept up in a rat tail. His gray eyes peer out from beneath his broad brown hat.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. As long as the job gets done he does not care how it got done.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His homeland was ravaged by war and he spent much of his life rebuilding it. He was granted necromantic powers by his dying sister.

Motivation: To get a good night's sleep; and wants to work out more often

Ideals: Athletic, Professionalism, Gifted. Flaws: Insomniac, PTSD. Occupation: Detective

Voice: Jittery and nervous

Attributes [hide]

Alexandre Wedgwood, Male Human Wizard 6
Medium (6'6") Human, Lawful Good (CR 6)
Armor Class 10
Hit Points 21 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 13 (+1)15 (+2) 17 (+3)12 (+1)
Skills Acrobatics +3, Nature +5
Senses Passive Perception 13
Languages Common, Auran, Gnoll
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13433200

Possessions: 800 gp.


Social Check DCs


Percival Graeme, Male Human [Permalink]

Personal [hide]

Description: He wears a robe, a symbol of the four houses of cards around his neck, and a club on his belt. His attire stands in sharp contrast to his club, which is beautifully polished and possesses an ornate carving of a rose on it. His hair is short and white. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: A deeply religious man he believes everything happens for a reason. He has a minor phobia of water and hates getting wet.

History: Sold as a small child to a slaver, Percival was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. From his teen years he was always beautiful and desirable, so people have always doted on him. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Percival fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He is terrified, and will act out of fear.

Ideals: Fighting. Flaws: Fearful. Bonds: Attractive, Religious, Mentor. Occupation: Dilettante

Voice: Uses lots of figures of speech

Attributes [hide]

Percival Graeme, Male Human Paladin 7
Medium (6'0") Human, Lawful Good (CR 7)
Armor Class 12
Hit Points 40 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)15 (+2) 9 (-1)12 (+1) 11 (+0)12 (+1)
Skills Nature +4, Performance +4
Senses Passive Perception 10
Languages Common, Draconic
Attacks Melee +7 / 2d8+4, Ranged +5 / 2d8+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1101

Possessions: 1100 gp. Hematite (8 gp). Onyx (60 gp).


Social Check DCs


Godfrey Hale, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His chestnut hair is greying along the sides and has receded to reveal a widow's peak. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his gray eyes.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He receives visions of the future at random moments

History: He was born blind and as such lacked many opportunities for work. Godfrey liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Find a way to reverse the transformation of his sister; and an old rival family wants him found

Ideals: Gifted. Flaws: Antagonistic, Disease. Bonds: Attractive, Nature, Family. Occupation: Performer

Voice: Farmer accent

Attributes [hide]

Godfrey Hale, Male Human Monk 4
Medium (6'3") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 21 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 9 (-1)14 (+2) 18 (+4)16 (+3)
Skills Acrobatics +2, Perception +6
Senses Passive Perception 16
Languages Common, Halfling, Giant
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +6

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


John Wordsworth, Male Human [Permalink]

Personal [hide]

Description: He dresses like a well dressed Hunter does. His tied-back hair is red. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is lazy, self-centered, vain, and jealous.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Hunter arts, while his mother instructed him in etiquette, music and courtly manner. His father had invested heavily in several trade routes and wanted him to inherit them. He ran away from his former home and has been making his living as a Hunter for the past few years.

Motivation: He'd like to take his coworkers down a peg; and expand his business

Ideals: Opinionated. Flaws: Selfish. Bonds: Job, Rich. Occupation: Hunter

Voice: Scandinavian accent

Attributes [hide]

John Wordsworth, Male Human Rogue 5
Medium (6'2") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 19 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 9 (-1)11 (+0) 13 (+1)12 (+1)
Skills History +3, Survival +4
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2

Possessions: 800 gp.


Social Check DCs

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