Charles Bristol, Male Human [Permalink]
Personal [hide]
Description: He wears a violet vest with golden trim over his white shirt. His tan leather gloves and pants are well-kept, and his violet boots flare out at the collars. He has a moderate pudge and is not very fit. His hair is red and very short. His eyes are a pleasant green.
Personality: He is mildly Human supremacist, though he does not identify as such. He works hard and plays hard.
History: He is the product a well kept family trust fund and as such has never really known need. He has chosen to use the inheritance that was left to him frivolously. He now travels the world, in search of power and loot.
Motivation: He is not mentally stable, and does not behave rationally; and meet up once more with his childhood friend
Flaws: Racist, Hedonist, Insane. Bonds: Rich, Adventurer. Occupation: Carpenter
Voice: Soft and melodious
Attributes [hide]
Medium (5'2") Human, Neutral Good (CR 4)
Armor Class 7
Hit Points 19 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 5 (-3) | 12 (+1) | 16 (+3) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Draconic, Druidic, Halfling
Attacks Melee +0 / 1d10-2, Ranged -1 / 1d10-3, Grapple -2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 3 | 0 | 0 | 0 | 0 |
Possessions: 27000 sp.
Henry Soames, Male Human [Permalink]
Personal [hide]
Description: His left side is far more bruised and cut up than his other. He sports red clothing, slightly heavier than average wear. He has moderate length blonde hair. This amber eyed easterner is not easily forgotten.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He is used to getting what he wants. In part because he is a meticulous planner.
History: He was born in the east, but his parents moved at a very young age to the north. His mother was a mechanic, and taught him how to fix just about anything. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Many dire rats want him driven away; and a strong sense of loyalty to human people
Ideals: Passionate, Professionalism, Persistence. Flaws: Ugly. Bonds: Immigrant. Occupation: Jeweler
Voice: Pirate accent
Attributes [hide]
Medium (5'10") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 22 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 14 (+2) | 12 (+1) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 2 | 0 | 0 | 0 |
Possessions: 24000 sp. Brass mug with jade inlays (300 gp). Brass mug with jade inlays (300 gp). 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.
Gerard Camden, Male Human [Permalink]
Personal [hide]
Description: He is scrawny and has patchy auburn stubble. He wears a red coat over a black low-cut shirt, and a Stetson hat upon his head. He has a hunchback. His hair is short and auburn. His ears are large.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: Gerard was raised in a hard working conservative environment. His parents were killed by giants in a raid when he was still a young child. The giants captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He struck the Miller job and began his own company from there.
Motivation: Wants to open a new tavern; and further expansion of business
Ideals: Opinionated. Flaws: Ugly. Bonds: Military, Job, Enemies. Occupation: Miller
Voice: Irish accent
Attributes [hide]
Medium (5'10") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 44 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 14 (+2) | 12 (+1) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
Possessions: Just what you see.
Don Peyton, Male Human [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears a blue tunic with green highlights, and long white pants that bunch up around his shoes. He keeps his long auburn hair kept up in a rat tail. His thin eyebrows rest above his beady gray eyes.
Personality: A skeptical and narcissistic man, Don's first love is himself. His second love is also himself. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: He was born a particularly ugly child, much to the horror of his parents. A freak accident while working with his Banker mother left him crippled. He struck the Actor job and began his own company from there.
Motivation: He desires power and/or immortality; and he'd like to take his coworkers down a peg
Ideals: Impeccable, Logical. Flaws: Ugly, Disease. Bonds: Job, Adventurer. Occupation: Actor
Voice: Creaky witch voice
Attributes [hide]
Medium (5'2") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 16 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 11 (+0) | 9 (-1) | 12 (+1) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee -1 / 1d8-3, Ranged +2 / 1d8+0, Grapple +0
Possessions: 300 gp. 1 Chain shirt.
Simon Hadleigh, Male Human [Permalink]
Personal [hide]
Description: This man wears a fancy black suit. He is muscular with a powerful set of arms. He has a very tight haircut. His hazel unseeing eyes seem to look past you.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: Simon was born in the north. At a young age he loved to build and create. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Cartwright work with an outfit from a few towns over. Cartwright work suited him well, and with each successful project, he earned more gold and more respect from his peers. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: Further expansion of business; and expand his business
Ideals: Logical, Persistence. Flaws: Disease. Bonds: Attractive, Poor, Job. Occupation: Cartwright
Voice: Jittery and nervous
Attributes [hide]
Medium (5'6") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 26 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 14 (+2) | 12 (+1) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 2 | 2 |
Possessions: 70 pp.
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Their contribution stands as a beacon of hope for all adventurers!
