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NPC Generator

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Advanced [show]


Adelard Stansfield, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he typically wears a sleeveless long coat of deep yellow leather and dull grey iron scale mail. Sporting a red mohawk and bushy mustache this man's hair draws a lot of attention. He wears large thick round spectacles.

Personality: Eccentric and domineering, Adelard will drive conversation. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: He was born to loving parents in a slum to the south. Adelard abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Wants to work out more often; and he has passion for adventuring and risk

Ideals: Extrovert, Optimist, Athletic. Bonds: Poor, Adventurer. Occupation: Mercenary

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Adelard Stansfield, Male Human Rogue 5
Medium (5'11") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 21 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 11 (+0)4 (-3) 12 (+1)9 (-1)
Skills Performance +2, Religion +0
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2

Possessions: 6000 sp.


Social Check DCs


Wymar Weston, Male Human [Permalink]

Personal [hide]

Description: An older man who wears professional attire, he is not a threatening figure. He has a red handlebar mustache and slicked back red hair. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He is overprotective of those who hire his services. As long as the job gets done he does not care how it got done.

History: He was raised by priests from a young age. He went to a religious school and was inspired by the priests there in charitable deeds. After a long history of fighting, Wymar and his spouse have recently divorced.

Motivation: To protect his home; and to clean up the streets

Ideals: Professionalism. Bonds: Attractive, Guardian, Religious, Mentor. Occupation: Navigator

Voice: Indian accent

Attributes [hide]

Wymar Weston, Male Human Ranger 3
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 23 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 14 (+2)8 (-1) 13 (+1)12 (+1)
Skills Insight +3, Stealth +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 1100 sp. 1 Banded mail. 1 Half-Plate.


Social Check DCs


Hugh Cornish, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears a custom-built plate barding that's adorned with blue lining and desert motifs. His white hair is unkempt and raggedy. His brown eyes are slightly larger than normal.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Hugh was born into a poor family. Growing up, he dreamt of becoming a Warrior, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Warrior in service of a powerful lord somewhere. When money was particularly tight he was walking through alleys when he overheard a Priest hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He used his abilities to travel the world and help people.

Motivation: He has passion for adventuring and risk; and to reunite with his old friends

Ideals: Philantrophist. Flaws: Ugly. Bonds: Poor, Adventurer, Slave. Occupation: Priest

Voice: Draws out vowels

Attributes [hide]

Hugh Cornish, Male Human Warrior 3
Medium (5'2") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 14 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 7 (-2)17 (+3) 4 (-3)14 (+2)
Skills Stealth +4, Survival -1
Senses Passive Perception 7
Languages Common, Undercommon, Halfling, Gnome
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp. Brown-green garnet (50 gp). Red garnet (50 gp).


Social Check DCs


Solomon Westcott, Male Human [Permalink]

Personal [hide]

Description: He is wearing a perfectly clean shirt and pair of pants, and he perpetually has his flail ready. With a patchy black beard and wild black hair. His fair skin shows little sign of his aristocratic breeding.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He also has developed a complete distrust of the Roofer profession.

History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. When Solomon reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He tends to his Bounty Hunter job now, and dutifully fulfills any obligations he has.

Motivation: Balancing his hectic life and new Bounty Hunter responsibilities is difficult; and he's repulsed by the pc

Ideals: Fighting, Gifted. Flaws: Antagonistic. Bonds: Attractive, Job, Military. Occupation: Bounty Hunter

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Solomon Westcott, Male Human Ranger 4
Medium (6'1") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 26 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 11 (+0)14 (+2) 15 (+2)9 (-1)
Skills Intimidation +1, Stealth +4
Senses Passive Perception 12
Languages Common, Terran, Gnoll
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Guy Kenley, Male Human [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he wears a black small hat and black clothes. He has styled his golden hair well, parting it to the right. His violet eyes dart around the room hyper actively observing anyone and anything.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His first spouse was a Actor, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He's attracted to the PC; and he's in love

Ideals: Logical, Gifted. Flaws: Shy. Bonds: Family, Has a crush. Occupation: Cartwright

Voice: Strong lisp

Attributes [hide]

Guy Kenley, Male Human Fighter 6
Medium (5'7") Human, Chaotic Good (CR 6)
Armor Class 10
Hit Points 58 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 17 (+3)13 (+1) 10 (+0)13 (+1)
Skills Animal Handling +3, Nature +4
Senses Passive Perception 10
Languages Common, Druidic
Attacks Melee +3 / 2d6+0, Ranged +3 / 2d6+0, Grapple +0

Possessions: 800 gp.


Social Check DCs

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