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NPC Generator

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Advanced [show]


Robert Carlyle, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he is constantly adorned with expensive silk clothing, often dyed in bright violet and tan, and wears rings and necklaces with large, colorful gems. His hair is short and chestnut. His eyes are a pleasant violet.

Personality: Confrontational and typically high on some drug or another. He also hits on women, regardless of circumstances.

History: He is the product a well kept family trust fund and as such has never really known need. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: An old rival family wants him found.

Flaws: Addict, PTSD. Bonds: Rich, Has a crush, Family. Occupation: Server

Voice: Smoker's lung

Attributes [hide]

Robert Carlyle, Male Human Cleric 5
Medium (6'4") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 27 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 10 (+0)14 (+2) 13 (+1)13 (+1)
Skills Athletics +5, Religion +5
Senses Passive Perception 11
Languages Common, Elven, Ignan
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day125321

Possessions: 100 gp.


Social Check DCs


Thomas Davenport, Male Human [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He dresses like a well dressed Sage does. He keeps his long golden hair kept up in a rat tail. His eyes are blue and catlike.

Personality: He is calm most of the time but flees social interaction. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: Thomas was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Sage work with an outfit from a few towns over. Sage work suited him well, and with each successful project, he earned more gold and more respect from his peers. He struck the Sage job and began his own company from there.

Motivation: Further expansion of business; and he is unsatisfied with his job

Ideals: Gifted. Flaws: Ugly, Shy. Bonds: Job, Poor. Occupation: Sage

Voice: Shortens vowels

Attributes [hide]

Thomas Davenport, Male Human Ranger 6
Medium (5'6") Human, Neutral Good (CR 6)
Armor Class 13
Hit Points 19 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 9 (-1)14 (+2) 17 (+3)11 (+0)
Skills Sleight of Hand +6, Stealth +6
Senses Passive Perception 13
Languages Common, Druidic, Elven
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401000

Possessions: 600 gp. Deep blue spinel (400 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Bertram Shelly, Male Human [Permalink]

Personal [hide]

Description: He wears long strands of topaz and short brown dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He has a small bristly mustache and wavy golden hair. His fair skin shows little sign of his aristocratic breeding.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: His parents moved while he was still in utero so he is the first generation to be born here. Bertram was born on a far northern forest where he grew up under the tutelage of his mother, an expert Architect. He now mingles about in high society.

Motivation: Doesn't want to be a Architect and was forced into it by his family; and he has money and likes to spend it

Flaws: Depressed. Bonds: Rich, Attractive, Family, Immigrant. Occupation: Architect

Voice: Thin and wheezing

Attributes [hide]

Bertram Shelly, Male Human Cleric 4
Medium (6'6") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 30 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 16 (+3)15 (+2) 13 (+1)13 (+1)
Skills Arcana +4, Medicine +3
Senses Passive Perception 11
Languages Common, Orc, Undercommon
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115320

Possessions: 600 gp. Ceremonial electrum dagger with a star ruby in the pommel (500 gp). A finely crafted rug of intricate, geometric designs worked with silver threading (100 gp). Gold dragon comb with red garnet eye (500 gp). 1 Minor magic item.


Social Check DCs


Jocelyn Dayton, Male Human [Permalink]

Personal [hide]

Description: He does not wear sleeves and tends to eschew shirts when he can avoid it. His white hair is matted, messy, and big. He has gleaming, smiling blue eyes.

Personality: Jocelyn is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: Born to a Spice Merchant, his mother struggled to pay the bills. When money was particularly tight he was walking through alleys when he overheard a Tailor hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Someone believes him a fraud; and he is not mentally stable, and does not behave rationally

Ideals: Extrovert. Flaws: Ugly, Antagonistic. Bonds: Mentor, Poor. Occupation: Tailor

Voice: Spits words with contempt

Attributes [hide]

Jocelyn Dayton, Male Human Expert 5
Medium (5'9") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 24 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)14 (+2) 15 (+2)13 (+1) 14 (+2)13 (+1)
Skills Intimidation +4, Investigation +4
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +7 / 2d4+4, Ranged +5 / 2d4+2, Grapple +4

Possessions: Golden pearl (60 gp). Bloodstone (70 gp). Bloodstone (70 gp). Rich purple corundum (400 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Thomas Garrick, Male Human [Permalink]

Personal [hide]

Description: 5'11" and lanky with angular features, he is an attractive figure. He dresses in collared shirts and wears a proper scarf over his head. His hair is short and auburn. He has several tiny ruby earrings on each ear.

Personality: Overbrimming with self-confidence, Thomas isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. From his teen years he was always beautiful and desirable, so people have always doted on him. Days after completing his studies, news broke out that his hometown was attacked by giants. Thomas was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the giants.

Motivation: He uses money and sex appeal to get what he needs; and someone believes him a fraud

Ideals: Impeccable, Artistic. Bonds: Attractive, Rich, Enemies. Occupation: Beggar

Voice: Gruff and masculine

Attributes [hide]

Thomas Garrick, Male Human Druid 6
Medium (5'11") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 41 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 13 (+1)16 (+3) 10 (+0)10 (+0)
Skills Perception +3, Stealth +4
Senses Passive Perception 14
Languages Common, Goblin, Dwarven, Draconic
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115

Possessions: 1000 sp. Chrysoberyl (100 gp). Jade (100 gp). Golden pearl (100 gp). Lapis lazuli (11 gp).


Social Check DCs

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