Tim Kent, Male Human [Permalink]
Personal [hide]
Description: This man is generally well dressed albeit a few years behind the times. He is muscular with a powerful set of arms. His hair, while still mostly black, has prominent grey streaks. His eyes are a pleasant gray.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: Tim was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. There was a wharf not far from home where he often wandered off to fish. Since then, he has sought to make the best of life.
Motivation: To be a Cook again; and wants to open a new tavern
Ideals: Optimist. Bonds: Attractive, Job, Poor, Nature. Occupation: Painter
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'5") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 21 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 7 (-2) | 8 (-1) | 11 (+0) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1
Possessions: 100 gp.
Cory Berkeley, Male Human [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears suspenders and green workpants. His shirt is violet, and he wears a heavy green leather apron most of the time. His white hair is long and unkept. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: He was born a particularly ugly child, much to the horror of his parents. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Junk Dealer work with an outfit from a few towns over. Junk Dealer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He's also a talented Sellsword, but doesn't like to broadcast it.
Motivation: To be a Sellsword again; and meet up once more with his childhood friend
Ideals: Athletic. Flaws: Ugly, Addict. Bonds: Adventurer, Job. Occupation: Junk Dealer
Voice: Aggressive tone
Attributes [hide]
Medium (6'4") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 18 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 12 (+1) | 10 (+0) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 600 gp. Deep green spinel (90 gp). Rose (60 gp). 1 Minor magic item.
Lance Upton, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man wears a black top hat and black clothes and is in decent physical shape. His auburn hair is drawn into a tight pony tail with a dagger scrunchie. He is very pretty but has cold, dead eyes.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He made a point of taking high paying jobs and getting most of it up front. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: Revenge; and he's looking for his big break
Ideals: Opinionated, Joker. Bonds: Attractive, Rich, Adventurer, Enemies. Occupation: Stableman
Voice: Indian accent
Attributes [hide]
Medium (5'7") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 19 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
4 (-3) | 14 (+2) | 13 (+1) | 9 (-1) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee -1 / 1d8-3, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 11000 cp. Amethyst (100 gp).
Aldous Kendal, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who wears a black vest with golden trim over his white shirt. His violet leather gloves and pants are well-kept, and his black boots flare out at the collars. He wears his brown hair up. His amber eyes have a joyful gleam in them most of the time.
Personality: He never swears and excessively uses polite adverbs when speaking. He cannot resist a sob story and will often dote over anyone who has one.
History: Gifted from a young age, Aldous studied abroad. Cursed with vampirism at a very young age, Aldous has worked very hard to control his curse. Since then, he has sought to make the best of life.
Motivation: His religion dominates his actions; and he has a rivalry with the church that dominates his actions
Ideals: Optimist, Philantrophist, Gifted. Flaws: Disease. Bonds: Religious. Occupation: Adventurer
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (5'1") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 22 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 15 (+2) | 8 (-1) | 13 (+1) | 5 (-3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 1 | 0 |
Possessions: 400 gp.
Thomas Axton, Male Human [Permalink]
Personal [hide]
Description: This light-skinned male wears a robe, a symbol of magic around his neck, and a mace on his belt. He is tall, broad shouldered and powerfully built. His hair is chestnut and very short. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his gray eyes.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: Thomas was born with his mother's beautiful face. Through the years after Thomas was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Thomas's mother didn't care for him much, and the feeling was mutual. After a long history of fighting, Thomas and his spouse have recently divorced.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Philantrophist, Joker. Flaws: Antagonistic. Bonds: Attractive. Occupation: Jeweler
Voice: Dutch accent
Attributes [hide]
Medium (5'1") Human, Neutral Good (CR 6)
Armor Class 9
Hit Points 31 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 11 (+0) | 15 (+2) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Abyssal, Celestial
Attacks Melee +4 / 2d6+1, Ranged +2 / 2d6-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 3 | 2 | 0 | 0 |
Possessions: 5000 sp. Lapis lazuli (15 gp). Rhodochrosite (15 gp). 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
