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Advanced [show]


Raymond Kelsey, Male Human [Permalink]

Personal [hide]

Description: He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'3" when asserting himself. With a patchy chestnut beard and wild chestnut hair. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: His parents moved while he was still in utero so he is the first generation to be born here. He took every job he could get his hands on, but the opportunities for Humans in the east were limited. He moves from town to town, unable to find a place to settle.

Motivation: He is greedy; and he wants to meet his childhood hero

Ideals: Joker. Flaws: Addict. Bonds: Rich, Adventurer, Immigrant. Occupation: Server

Voice: Uses lots of figures of speech

Attributes [hide]

Raymond Kelsey, Male Human Warrior 3
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 14 (+2)13 (+1) 10 (+0)15 (+2)
Skills Insight +2
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 400 gp.


Social Check DCs


Hubert Axton, Male Human [Permalink]

Personal [hide]

Description: This dark-skinned male dresses well, typically a more casual-formal manner. He is tall, broad shouldered and powerfully built. His hair is blonde and very short. His hazel eyes are passionate and lively.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: He was born in the south, but his parents moved at a very young age to the east. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He is compelled to act according to his religious beliefs; and he is wracked by social anxiety

Flaws: Antagonistic, Fearful. Bonds: Attractive, Immigrant, Religious. Occupation: Apothecary

Voice: Cold and demanding tone

Attributes [hide]

Hubert Axton, Male Human Paladin 7
Medium (5'6") Human, Lawful Good (CR 7)
Armor Class 12
Hit Points 29 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 12 (+1)10 (+0) 18 (+4)7 (-2)
Skills Insight +7, Religion +3
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 2d8+0, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1501000

Possessions: 500 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Kyle Adley, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears a lot of dark rich colors, with gold accents. His silver hair and beard is wavy and long. His hazel eyes have a joyful gleam in them most of the time.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: He got into the Shoemaker business at a young age. Through the years after Kyle was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Kyle's father didn't care for him much, and the feeling was mutual. He now owns his own business.

Motivation: His name or reputation has been wronged in the past by gnolls, and he desires to right it; and he's repulsed by the pc

Ideals: Joker. Flaws: Antagonistic. Bonds: Attractive, Job, Enemies. Occupation: Shoemaker

Voice: Nasally tone

Attributes [hide]

Kyle Adley, Male Human Barbarian 6
Medium (5'3") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 59 (6d12)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 13 (+1)15 (+2) 15 (+2)16 (+3)
Skills Acrobatics +4, Stealth +4
Senses Passive Perception 12
Languages Common, Draconic, Infernal
Attacks Melee +2 / 2d6-1, Ranged +4 / 2d6+1, Grapple +4

Possessions: 6000 sp. Sardonyx (50 gp). Alexandrite (600 gp). Deep green spinel (90 gp). Alexandrite (600 gp).


Social Check DCs


Patrick Alby, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'1" and is generally well dressed albeit a few years behind the times. His right hand appears badly burned and disfigured. His hair is long and silver with streaks of chestnut, and is pulled back with small green clips. His beard is chestnut, braided, and well cared for. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He also has developed a complete distrust of the Bricklayer profession.

History: Patrick was raised in a hard working conservative environment. A gifted student he started as a Bricklayer, but he got bored and became a Herbalist. He ran away from his former home and has been making his living as a Herbalist for the past few years.

Motivation: He'd like to take his coworkers down a peg.

Flaws: Insomniac, Antagonistic. Bonds: Attractive, Job. Occupation: Herbalist

Voice: Scandinavian accent

Attributes [hide]

Patrick Alby, Male Human Cleric 4
Medium (5'1") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 30 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 13 (+1)13 (+1) 10 (+0)14 (+2)
Skills Deception +4, Perception +2
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: Just what you see.


Social Check DCs


Bertram Clapham, Male Human [Permalink]

Personal [hide]

Description: He is renowned for his bright blue suits and hats. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His white hair is cut short. He has several tiny emerald earrings on each ear.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He takes great joy in being the best Doctor in town.

History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. In his 20th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He then took over the family business and is one of the better Doctor for hire.

Motivation: Money/treasure.

Ideals: Impeccable, Artistic. Flaws: Fearful. Bonds: Rich, Job. Occupation: Doctor

Voice: Dutch accent

Attributes [hide]

Bertram Clapham, Male Human Cleric 5
Medium (5'0") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 31 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)9 (-1) 12 (+1)15 (+2) 8 (-1)10 (+0)
Skills Sleight of Hand +2, Stealth +2
Senses Passive Perception 9
Languages Common, Goblin, Halfling
Attacks Melee +1 / 2d4-2, Ranged +2 / 2d4-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 1000 sp. White pearl (80 gp). Golden yellow topaz (300 gp). Bloodstone (40 gp). 1 Minor magic item.


Social Check DCs

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