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NPC Generator

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Advanced [show]


Aldous Kensley, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears skinny pants and wears a white and pastel robe with the hood down. His golden hair is heavily combed to the left. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He always tries to repair and not replace. It was this mentality that drove him into the Miner business.

History: He was born to loving parents in a slum to the north. A gifted student he started as a Cook, but he got bored and became a Miner. After a long history of fighting, Aldous and his spouse have recently divorced.

Motivation: Balancing his hectic life and new Miner responsibilities is difficult.

Ideals: Persistence. Flaws: Antagonistic. Bonds: Attractive, Job, Poor. Occupation: Miner

Voice: Sighs a lot, exhausted

Attributes [hide]

Aldous Kensley, Male Human Fighter 7
Medium (6'0") Human, Chaotic Good (CR 7)
Armor Class 12
Hit Points 44 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 10 (+0)11 (+0) 7 (-2)11 (+0)
Skills Intimidation +3, Persuasion +3
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2

Possessions: 600 gp. Solid gold idol (200 gp). A miniature golden chest with tiny emeralds lining the top (120 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gerald Compton, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears dull grey sweaters, loose blue pants, and alligator leather shoes. Beneath his sweater he keeps a concealed longbow, just in case. His chestnut hair is singed and shortened. He wears round tiny glasses practically rammed into his face.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: The child of western immigrants he idolized his father. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. Due to his spouse's obsession with being a Weaver they were divorced and he won custody of their daughter. He worked as a Glassblower, and he later adopted a second daughter.

Motivation: Marry his sister to traveling adventurers.

Ideals: Gifted. Flaws: Ugly, Selfish. Bonds: Immigrant, Family. Occupation: Glassblower

Voice: High pitched, excited

Attributes [hide]

Gerald Compton, Male Human Cleric 3
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 27 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 12 (+1)15 (+2) 12 (+1)17 (+3)
Skills Performance +5, Survival +3
Senses Passive Perception 11
Languages Common, Draconic, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11421

Possessions: 400 gp. 1 Masterwork Common Melee.


Social Check DCs


Raymond Clinton, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He has dyed his greying black hair a little too much giving a sharp black color. His amber eyes peer out from beneath his feathered black hat.

Personality: He is not truly malevolent, but he is obsessed with writing. He constantly tries to fill his life with writing. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Raymond was raised in a hard working conservative environment. Ostracized due to the psionic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He has never given up on his writing dream.

Motivation: He is content; and sabotage a competitor

Ideals: Artistic, Philantrophist, Gifted. Flaws: Mundane. Bonds: Job. Occupation: Mercenary

Voice: Uses lots of figures of speech

Attributes [hide]

Raymond Clinton, Male Human Expert 4
Medium (6'1") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 30 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 16 (+3)14 (+2) 9 (-1)11 (+0)
Skills Animal Handling +1, Nature +4
Senses Passive Perception 9
Languages Common, Terran, Giant
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3

Possessions: 15000 sp.


Social Check DCs


Anselm Bradly, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears just a green suit and is in decent physical shape. His red hair is braided into rings. His blue eyes are slightly larger than normal.

Personality: Anselm speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Anselm liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Anselm fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and nothing but the best is good enough for him

Ideals: Impeccable, Fighting. Flaws: Disease, Insomniac. Bonds: Nature. Occupation: Apothecary

Voice: Spits words with contempt

Attributes [hide]

Anselm Bradly, Male Human Warrior 4
Medium (6'1") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 21 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 8 (-1)10 (+0) 11 (+0)13 (+1)
Skills Perception +2, Performance +3
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 400 gp. Moss agate (9 gp). Jasper (20 gp). Violet garnet (500 gp). Obsidian (9 gp). 1 Minor magic item.


Social Check DCs


John Wentworth, Male Human [Permalink]

Personal [hide]

Description: This man is wearing a long, pastel, dusty cloak. He is muscular with a powerful set of arms. His auburn hair is thinning but still full. His green eyes dart from person to person to random spaces in the air.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He receives visions of the future at random moments

History: He was born a particularly ugly child, much to the horror of his parents. He went to a religious school and was inspired by the priests there in charitable deeds. He moves from town to town, unable to find a place to settle.

Motivation: To prove his worth to the world; and he is compelled to act according to his religious beliefs

Ideals: Gifted. Flaws: Ugly, Impulsive. Bonds: Religious, Immigrant. Occupation: Merchant

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

John Wentworth, Male Human Sorcerer 3
Medium (5'6") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 9 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 10 (+0)14 (+2) 12 (+1)12 (+1)
Skills Investigation +4, Persuasion +3
Senses Passive Perception 11
Languages Common, Abyssal, Celestial
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1265000

Possessions: 400 gp. Coral (160 gp). Freshwater pearl (13 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs

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