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NPC Generator

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Advanced [show]


Lewis Langston, Male Human [Permalink]

Personal [hide]

Description: A 6'2" northern man, he usually wears his violet robe and has his axe always slung over his shoulder. His black hair is greying along the sides and has receded to reveal a widow's peak. His green eyes dart from person to person to random spaces in the air.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His parents enrolled him in a Fighter school at a young age so that he could practice his martial talents. He has taken up leadership of the village's small militia in response to orcs demanding more tribute than usual.

Motivation: To unite with his sister; and find a way to reverse the transformation of his sister

Ideals: Disciplined, Gifted. Flaws: Hedonist. Bonds: Enemies, Family. Occupation: Stylist

Voice: Low and grunting

Attributes [hide]

Lewis Langston, Male Human Fighter 3
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 13 (+1)10 (+0) 9 (-1)10 (+0)
Skills Intimidation +2, Persuasion +2
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp. 1 Banded mail. 1 Half-Plate.


Social Check DCs


Henry Lindsay, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he very much looks the part of a Shoemaker. With bright black hair and a scraggly beard. His face is scarred and worn.

Personality: Abrasive and pushy, he has a hard time making friends. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He got into the Shoemaker business at a young age. A gypsy cursed him at a young age, leading to his ugly appearance. He became a Shoemaker soon after.

Motivation: Further expansion of business; and expand his business

Ideals: Joker. Flaws: Ugly, Antagonistic. Bonds: Job. Occupation: Shoemaker

Voice: Dark and ominous

Attributes [hide]

Henry Lindsay, Male Human Warlock 3
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 16 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 8 (-1)9 (-1) 15 (+2)14 (+2)
Skills Animal Handling +4, Athletics +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 300 gp.


Social Check DCs


Thomas Birkenhead, Male Human [Permalink]

Personal [hide]

Description: A 5'6" eastern man, he wears a robe, a symbol of luck around his neck, and a kukri on his belt. With bright golden hair and a scraggly beard. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He has a massive crush on the younger sibling of the Miner who has hired him part-time. He has a habit of throwing himself into exceedingly dangerous situations.

History: He was born a particularly ugly child, much to the horror of his parents. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Thomas fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants his loneliness to end

Ideals: Fighting. Flaws: Insomniac, Impulsive, Ugly. Bonds: Has a crush. Occupation: Miner

Voice: Can't modulate volume

Attributes [hide]

Thomas Birkenhead, Male Human Rogue 7
Medium (5'6") Human, Lawful Good (CR 7)
Armor Class 11
Hit Points 42 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 15 (+2)14 (+2) 14 (+2)14 (+2)
Skills Athletics +4, Performance +5
Senses Passive Perception 12
Languages Common, Giant, Sylvan
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +5

Possessions: 5000 sp.


Social Check DCs


Robert Morley, Male Human [Permalink]

Personal [hide]

Description: He is armored in gleaming platemail with gilded edges. A flowing brown cape and mantle trimmed with soft tan waves gently in the breeze, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'7" when asserting himself. His black hair is cut short with large spiked bangs in the front. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is business-like. He takes instructions and follows them to the letter. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: He was born in the south, but his parents moved at a very young age to the north. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He left for the south, certain he would find work there.

Motivation: He is greedy.

Ideals: Professionalism. Flaws: Insane, Antagonistic. Bonds: Rich, Immigrant. Occupation: Miller

Voice: growls and snarls, animalistic

Attributes [hide]

Robert Morley, Male Human Wizard 7
Medium (5'7") Human, Lawful Good (CR 7)
Armor Class 11
Hit Points 18 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 10 (+0)13 (+1) 11 (+0)13 (+1)
Skills Acrobatics +4, Religion +4
Senses Passive Perception 10
Languages Common, Celestial
Attacks Melee +6 / 2d8+3, Ranged +4 / 2d8+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day124432

Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Frederick Marleigh, Male Human [Permalink]

Personal [hide]

Description: He is an average looking northern male in his early mid-life. He wears a robe, a symbol of luck around his neck, and a falchion on his belt. He wears his red hair up. His face is covered beneath a completely black helmet.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He has a habit of throwing himself into exceedingly dangerous situations.

History: He was born the only child of a wealthy merchant. A gifted student he started as a Healer, but he got bored and became a Butcher. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Sabotage a competitor; and wants to open a new tavern

Ideals: Fighting, Entrepeneur. Flaws: Impulsive. Bonds: Job. Occupation: Butcher

Voice: Can't modulate volume

Attributes [hide]

Frederick Marleigh, Male Human Aristocrat 6
Medium (5'3") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 42 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 10 (+0)15 (+2) 7 (-2)14 (+2)
Skills History +5, Medicine +1
Senses Passive Perception 8
Languages Common, Goblin, Terran
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1

Possessions: 2000 sp. Onyx (80 gp). Blue quartz (4 gp). Malachite (4 gp). Aquamarine (900 gp). 1 Minor magic item.


Social Check DCs

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